#include "animal.h"

G_DEFINE_TYPE (TestAnimal, test_animal, G_TYPE_OBJECT)
//G_DEFINE_TYPE_WITH_PRIVATE (TestAnimal, test_animal, G_TYPE_OBJECT)

/*
struct _TestAnimalPrivate {
  
};
*/

/******************************************************************************/
void
test_animal_real_make_sound (TestAnimal * self);

void
test_animal_real_move (TestAnimal * self, gint x, gint y);
/******************************************************************************/

TestAnimal *
test_animal_new () {
  return g_object_new (TEST_TYPE_ANIMAL, NULL);
}

static void
test_animal_init (TestAnimal * self) {
  
}

static void
test_animal_class_init (TestAnimalClass * klass) {
  GObjectClass * obj_class = G_OBJECT_CLASS (klass);
  
  klass->make_sound = test_animal_real_make_sound;
  klass->move = test_animal_real_move;
  
}

void
test_animal_make_sound (TestAnimal * self) {
  g_return_if_fail (TEST_IS_ANIMAL (self));
  TestAnimalClass * klass = TEST_ANIMAL_GET_CLASS (self);
  
  klass->make_sound (self);
}

void
test_animal_move (TestAnimal * self, gint x, gint y) {
  g_return_if_fail (TEST_IS_ANIMAL (self));
  
  TestAnimalClass * klass = TEST_ANIMAL_GET_CLASS (self);
  
  klass->move (self, x, y);
}

/******************************************************************************/
void
test_animal_real_make_sound (TestAnimal * self) {
  
  g_print ("This animal can't make a sound... :-( \n");
}

void
test_animal_real_move (TestAnimal * self, gint x, gint y) {
  
  g_print ("This animal can't move to %i, %i... :-( \n", x, y);
}


