using SDL;
using SDLGraphics;
using SDLImage;

namespace invadersGame{
  class ResourceHandler {
    
    public static SDL.Surface player = null;
    public static SDL.Surface invader = null;
    public static SDL.Surface explosion = null;
    public static SDL.Surface bullet = null;
    public static SDL.Surface image_null = null;
    
    public static void init () {
      player      = SDLImage.load("./media/images/player.png");
      invader     = SDLImage.load("./media/images/invader.png");
      explosion   = SDLImage.load("./media/images/explosion.png");
      bullet      = SDLImage.load("./media/images/bullet.png");
      image_null  = SDLImage.load("./media/images/null.png");
    }
    
    
  }
}
