bzr branch
http://gegoxaren.bato24.eu/bzr/%2Bjunk/GObject_tutorial
1
by Gustav Hartvigsson
First lesson. |
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#include "dog.h" |
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struct _TestDog { |
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TestAnimal parent; |
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};
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G_DEFINE_TYPE (TestDog, test_dog, TEST_TYPE_ANIMAL) |
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/******************************************************************************/
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void
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test_dog_real_make_sound (TestDog * self); |
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void
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test_dog_real_move (TestDog * self, gint x, gint y); |
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/******************************************************************************/
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TestDog * |
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test_dog_new () { |
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return g_object_new (TEST_TYPE_DOG, NULL); |
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}
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static void |
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test_dog_init (TestDog * self) { |
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}
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static void |
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test_dog_class_init (TestDogClass * klass) { |
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TestAnimalClass * animal_class = TEST_ANIMAL_CLASS (klass); |
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animal_class->make_sound = test_dog_real_make_sound; |
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animal_class->move = test_dog_real_move; |
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}
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/******************************************************************************/
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void
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test_dog_real_make_sound (TestDog * self) { |
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g_print ("The dog says \"awoo!\" and \"Wa Wa Wa\"\n"); |
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}
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void
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test_dog_real_move (TestDog * self, gint x, gint y) { |
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g_print ("The dog runs around a bit and randomly ends up at (%i, %i).\n", x, y); |
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}
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