/+junk/c_sdl_joypad

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1 by Gustav Hartvigsson
Initial code.
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#ifndef __H_MOUSE_POINTER__
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#define __H_MOUSE_POINTER__
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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typedef struct _MousePointer MousePointer;
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struct _MousePointer {
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  SDL_Point possision; /* True posision */
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  bool pressed;
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  SDL_Color box_colour;
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  SDL_Rect * draw_rect;
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  SDL_Rect * bounding_box;
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  SDL_Texture * image;
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};
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MousePointer * mouse_pointer_new (int  b_box_h, int b_box_w);
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void mouse_pointer_move (MousePointer * self, int delta_x, int delta_y);
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void mouse_pointer_move_to (MousePointer * self, int x, int y);
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void mouse_pointer_draw (MousePointer * self, SDL_Renderer * renderer);
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void mouse_pointer_free (MousePointer * self);
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void mouse_pointer_force_pos (MousePointer * self);
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#endif