bzr branch
http://gegoxaren.bato24.eu/bzr/%2Bjunk/c_sdl_joypad
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by Gustav Hartvigsson
Initial code. |
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#ifndef __H_GAME_BUTTON__
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#define __H_GAME_BUTTON__
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#include <SDL2/SDL.h> |
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#include <stdbool.h> |
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#include "MousePointer.h" |
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typedef struct _GameButton GameButton; |
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typedef void (* BtnCallback)(GameButton * self, void * data); |
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struct _GameButton { |
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SDL_Rect base; //this will behave like an SDL_Rect when cast to an SDL_Rect. |
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bool fill; |
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bool is_clicked; |
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bool is_hover; |
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bool is_stop_hover; |
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SDL_Color colour; |
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BtnCallback clicked; |
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void * clicked_data; |
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BtnCallback hover; |
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void * hover_data; |
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BtnCallback stop_hover; |
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void * stop_hover_data; |
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};
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GameButton * game_button_new (int x, int y, int h, int w); |
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bool game_button_check_clicked (GameButton * self, MousePointer * pointer); |
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bool game_button_check_hover (GameButton * self, MousePointer * pointer); |
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void game_button_set_callback (GameButton * self, |
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const char * name, |
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BtnCallback callback, |
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void * data); |
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void game_button_do_callback (GameButton * self, |
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const char * name); |
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void game_button_draw (GameButton * self, SDL_Renderer * renderer); |
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void game_button_set_fill (GameButton * self, bool fill); |
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void game_button_free (GameButton * self); |
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#endif
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