/+junk/c_sdl_joypad

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/* c-basic-offset: 2; tab-width: 2; indent-tabs-mode: nil
 * vi: set shiftwidth=2 tabstop=2 expandtab:
 * :indentSize=2:tabSize=2:noTabs=true:
 */

#ifndef __H_GAME_UTILS__
#define __H_GAME_UTILS__

/*
 * This file, as the rest of the project is under MIT license.
 * see http://opensource.org/licenses/MIT
 *
 * Author Gustav Hartvigsson <gustav.hartvigsson _at_ gmail.com> 2014
 */

#include <SDL2/SDL.h>

/** @file
 * This file contains a set of utility functions.
 */

/**
 * Sets the renderer draw colour to the color inputted, and returns the old
 * renderer colour.
 */
SDL_Color game_color_set_draw_color (SDL_Renderer * renderer,
                                                   const SDL_Color color);

/**
 * create a colour.
 */
SDL_Color game_color_create_color (int r, int g, int b, int a);

/**
 * Create a rectangle;
 */
SDL_Rect game_rect_create_rect (int x, int y, int h, int w);

/**
 * allocate a new rectangle.
 *
 * This must be freed by the user.
 */
SDL_Rect * game_rect_new (int x, int y, int h, int w);


/**
 * Print a good loocking warning message.
 */
void print_error (const char * str, ... );

#endif