bzr branch
http://gegoxaren.bato24.eu/bzr/%2Bjunk/c_sdl_joypad_ducktape
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by Gustav Hartvigsson
* Added licensing information to the files. |
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#ifndef __H_JS_PARSER__
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#define __H_JS_PARSER__
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/** @file
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* This is based of MozJS/Spidermonkey from mozilla, pleace see
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* .../js/jsapi.h for more information on the licenses used.
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*
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* This file, as the rest of the project is under MIT license.
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* see http://opensource.org/licenses/MIT
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*
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8
by Gustav Hartvigsson
* added and changed little in the files Lincening information. |
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* Author Gustav Hartvigsson <gustav.hartvigsson _at_ gmail.com> 2014
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7
by Gustav Hartvigsson
* Added licensing information to the files. |
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*
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* Thanks to:
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* https://btwotch.wordpress.com/2013/03/05/embedding-javascript-via-spidermonkey-into-c/
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*/
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#include <js/jsapi.h> |
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#include "Game.h" |
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/**
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8
by Gustav Hartvigsson
* added and changed little in the files Lincening information. |
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* The maximum size of the memory after which GC is run.
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*/
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#define JS_RUNTIME_SIZE 1024*64
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/******************************************************************************/
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/**
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by Gustav Hartvigsson
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* The data structure that represents the EcmaScript/JavaScript parser/engine
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* that can be used when creating games.
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*/
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by Gustav Hartvigsson
* reorganising code to be remove extra typedefs. |
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typedef struct GameJSParser { |
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GameJSParserLoadDataFunc load_data_func; |
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GameJSParserDumpDataFunc dump_data_func; |
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JSRuntime * js_rt; |
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JSContext * js_cx; |
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JSObject * js_global; |
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JSFunctionSpec * js_global_funcs; /**< Treat as an array, end with NULL */ |
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Game * game; /**< DO NOT FREE! */ |
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char * game_script_file_name; |
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char * game_script; |
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} GameJSParser; |
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by Gustav Hartvigsson
* reorganising code to be remove extra typedefs. |
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/**
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* Function prototype to be used for loading context data, this is user-defined
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* so any data can be loaded into the JS context.
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*/
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typedef void (* GameJSParserLoadDataFunc)(GameJSParser * self, void * data); |
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/**
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* Function that is used to dump data from the JS context, it is user-defined.
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*/
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typedef void * (* GameJSParserDumpDataFunc)(GameJSParser * self); |
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by Gustav Hartvigsson
* added and changed little in the files Lincening information. |
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/******************************************************************************/
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by Gustav Hartvigsson
* Added licensing information to the files. |
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/**
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* Need to know a bit about the game, like screen and renderer and such.
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*
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* Note that file_name and script parameters are mutually exclusive. If both are
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* set, the function will return NULL, and print an error to stderr.
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*/
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GameJSParser * game_js_parser_new (Game * game, |
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char * file_name, |
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char * script); |
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/**
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*
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*/
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void game_js_parser_free (GameJSParser * self); |
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/**
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*
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*/
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void game_js_parser_set_settings_loader (GameJSParser * self, |
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GameJSParserLoadDataFunc func); |
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void game_js_parser_set_settings_dump (GameJSParser * self, |
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GameJSParserDumpDataFunc func); |
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void * game_js_parser_load_settings (GameJSParser * self, void * data); |
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void * game_js_parser_dump_settings (GameJSParser * self); |
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/**
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* This just wraps JS_DefineFunction:
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* https://developer.mozilla.org/en-US/docs/SpiderMonkey/JSAPI_Reference/JS_DefineFunction
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*/
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void game_js_parser_add_js_global_callback (GameJSParser * self, |
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const char * name, |
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JSNative call, |
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uint16 nargs, |
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uint16 flags); |
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void game_js_parser_add_js_private_callback (GameJSParser * self, |
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JSObject * context, |
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const char * name, |
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JSNative call, |
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uint16 nargs, |
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uint16 flags); |
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void game_js_parser_run (GameJSParser * self); |
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by Gustav Hartvigsson
* added and changed little in the files Lincening information. |
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/******************************************************************************/
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by Gustav Hartvigsson
* Added licensing information to the files. |
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#endif
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