bzr branch
http://gegoxaren.bato24.eu/bzr/%2Bjunk/c_sdl_joypad_ducktape
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by Gustav Hartvigsson
Initial code. |
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#include "MousePointer.h" |
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#include "game_utils.h" |
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by Gustav Hartvigsson
* added and changed little in the files Lincening information. |
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/**
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* This file, as the rest of the project is under MIT license.
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* see http://opensource.org/licenses/MIT
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*
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* Author Gustav Hartvigsson <gustav.hartvigsson _at_ gmail.com> 2014
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*/
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by Gustav Hartvigsson
Initial code. |
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MousePointer * mouse_pointer_new (int b_box_h, int b_box_w){ |
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MousePointer * self = malloc (sizeof(MousePointer)); |
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fprintf (stdout, "Creating MousePointer: address: %ld\n", (long) self); |
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/* TODO: add image... */ |
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self->image = NULL; |
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self->draw_rect = game_rect_new (0,0,32,32); |
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self->bounding_box = game_rect_new (0,0,b_box_h, b_box_w); |
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self->possision.x = 0; |
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self->possision.y = 0; |
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self->pressed = false; |
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return self; |
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}
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void mouse_pointer_move (MousePointer * self, int deltax, int deltay) { |
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self->draw_rect->x += deltax; |
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self->draw_rect->y += deltay; |
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self->possision.x += deltax; |
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self->possision.y += deltay; |
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}
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void mouse_pointer_move_to (MousePointer * self, int x, int y) { |
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self->draw_rect->x = x; |
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self->draw_rect->y = y; |
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self->possision.x = x; /* Will change to some x and y plus off set */ |
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self->possision.y = y; |
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}
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void mouse_pointer_draw (MousePointer * self, SDL_Renderer * renderer) { |
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int ret = SDL_SetRenderDrawColor(renderer,255,0,0,255); |
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if (ret < 0) { |
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fprintf(stderr, "Couldn't set Colour: %s\n", SDL_GetError()); |
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} |
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ret = SDL_RenderDrawRect (renderer, self->draw_rect); |
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if (ret < 0) { |
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fprintf(stderr, "Couldn't render MousePointer: %s\n", SDL_GetError()); |
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} |
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mouse_pointer_force_pos (self); |
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}
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void mouse_pointer_force_pos (MousePointer * self) { |
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if (self->draw_rect->x > self->bounding_box->h) { |
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self->draw_rect->x -= 10; |
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} |
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if (self->draw_rect->y > self->bounding_box->w) { |
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self->draw_rect->y -= 10; |
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} |
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if (self->draw_rect->y < self->bounding_box->y) { |
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self->draw_rect->y += 10; |
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} |
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if (self->draw_rect->x < self->bounding_box->x) { |
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self->draw_rect->x += 10; |
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} |
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self->possision.x = self->draw_rect->x; /* Again, some ofset can be needed. */ |
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self->possision.y = self->draw_rect->y; |
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}
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void mouse_pointer_free (MousePointer * self) { |
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fprintf (stdout, "Freeing MousePointer: address: %ld\n", (long) self); |
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if (self->image) { |
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SDL_DestroyTexture (self->image); |
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} |
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free (self->draw_rect); |
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free (self->bounding_box); |
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free (self); |
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}
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