bzr branch
http://gegoxaren.bato24.eu/bzr/%2Bjunk/c_sdl_joypad_ducktape
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by Gustav Hartvigsson
Added the skeliton for game objects that. They can be used as a basis for a |
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#ifndef __H_GAME_OBJECT__
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#define __H_GAME_OBJECT__
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#include <SDL2/SDL.h> |
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#include <stdbool.h> |
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typedef struct _GameObject GameObject; |
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typedef struct _GameObjectClass GameObjectClass; |
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typedef struct _GameObjectPriv GameObjectPriv; |
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/******************************************************************************
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* Function pointer declarations.
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*****************************************************************************/
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typedef void (* GameObjectCallbackFunc)(GameObject * self, void * data); |
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typedef void (* GameObjectFreeFunc)(GameObject * self); |
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typedef void (* GameObjectDrawFunc)(GameObject * self, SDL_Renderer * renderer); |
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typedef void (* GameObjectCallbackHandlerFunc)(GameObject * self, char * name); |
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typedef void (* GameObjectAddCallbackFunc)(GamoObject * self, char * self,\ |
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GameObjectCallbackFunc callback_func); |
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typedef void (* GameObjectMoveFunc)(GameObject * self); |
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typedef void (* GameObjectSetMovementDeltaFunc)(GameObject * self, int delta_x,\ |
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int delta_y, Uint32 time_delta); |
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typedef SDL_Rect (* GameObjectGetBoundingBoxFunc)(GameObject * self); |
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typedef bool (* GameObjectGetIsAliveFunc)(GameObject * self); |
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/******************************************************************************
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* Object declaration.
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*****************************************************************************/
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struct _GameObjectClass { |
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GameObjectFreeFunc free_func; |
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GameObjectDrawFunc draw_func; |
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GameObjectCallbackHandlerFunc callback_handler_func; |
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GameObjectAddCallbackFunc add_callback_func; |
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GameObjectMoveFunc move_func; |
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GameObjectSetMovementDeltaFunc set_movement_delta_func; |
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GameObjectGetBoundingBoxFunc get_bounding_box_func; |
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GameObjectGetIsAliveFunc get_is_alive_func; |
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};
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struct _GameObjectPriv {}; /**< prototype for the private data */ |
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struct _GameObject { |
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GameObjectClass * klass; /**< the class that holds all the virtual |
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* functions. */
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GameObjectPriv * priv; /**< The private data. */ |
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};
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/******************************************************************************
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* Game Object base functions.
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*****************************************************************************/
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void game_object_free (GameObject * self); |
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GameObjectClass * game_object_get_class (GameObject * self); |
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void game_object_set_class (GameObject * self, GameObjectClass * klass); |
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void game_object_draw (GameObject * self, SDL_Renderer * renderer); |
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void game_object_move (GameObject * self); |
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bool game_object_get_is_alive (GameObject * self); |
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void game_object_set_callback (GameObject * self, const char * name, |
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void * data); |
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void game_object_do_callback (GameObject * self, const char * name); |
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/******************************************************************************
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* Game Object set virtual function functions.
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*****************************************************************************/
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void game_object_set_free_func (GameObject * self, |
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GameObjectFreeFunc free_func); |
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void game_object_set_draw_func (GameObject * self, |
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GameObjectDrawFunc draw_func); |
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void game_object_set_callback_handler_func (GameObject * self, |
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GameObjectCallbackHandlerFunc callback_handler_func); |
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void game_object_set_add_callback_func (GameObject * self, |
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GameObjectAddCallbackFunc add_callback_func); |
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void game_object_set_move_func (GameObject * self, |
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GameObjectMoveFunc move_func); |
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void game_object_set_set_move_delta_func (GameObject * self, |
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GameObjectSetMovementDeltaFunc set_movent_delta_func); |
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void game_object_set_get_bounding_box_func (GameObject * self, |
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GameObjectGetBoundingBoxFunc get_bounding_box_func); |
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void game_object_set_movment_delta (GameObject * self, int delta_x, |
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int delta_y, uint32 delta_time); |
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void game_object_set_get_is_alive_func (GameObject * self, |
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GameObjectGetIsAliveFunc get_is_alive_func); |
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#endif /* __H_GAME_OBJECT__ */ |
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