/+junk/c_sdl_joypad_ducktape

To get this branch, use:
bzr branch http://gegoxaren.bato24.eu/bzr/%2Bjunk/c_sdl_joypad_ducktape
21 by Gustav Hatvigsson
* added Modeline to (almost) all files.
1
/* c-basic-offset: 2; tab-width: 2; indent-tabs-mode: nil
2
 * vi: set shiftwidth=2 tabstop=2 expandtab:
3
 * :indentSize=2:tabSize=2:noTabs=true:
4
 */
5
4 by Gustav Hartvigsson
What I have done:
6
#include "GameObject.h"
7
7 by Gustav Hartvigsson
* Added licensing information to the files.
8
/**
9
 * This file, as the rest of the project is under MIT license.
10
 * see http://opensource.org/licenses/MIT
11
 *
8 by Gustav Hartvigsson
* added and changed little in the files Lincening information.
12
 * Author Gustav Hartvigsson <gustav.hartvigsson _at_ gmail.com> 2014
7 by Gustav Hartvigsson
* Added licensing information to the files.
13
 */
14
32 by Gustav Hartvigsson
* Removed code that is not needed
15
void _game_object_private_set_visible (GameObject * self , bool visible);
16
bool _game_object_private_get_visible (GameObject * self);
17
29 by Gustav Hartvigsson
* Fixed Makefile
18
void game_object_class_initialize (GameObjectClass *    klass,
19
                             NewFunc                    new_func,
20
                             FreeFunc                   free_func,
21
                             ToStringFunc               to_string_func,
22
                             GameObjectCallbackHandlerFunc
23
                                                          callback_handler_func,
30 by Gustav Hartvigsson
* Woops, forgot to draw_func to the arguments...
24
                             GameObjectDrawFunc         draw_func,
29 by Gustav Hartvigsson
* Fixed Makefile
25
                             GameObjectSetCallbackFunc  set_callback_func,
26
                             GameObjectMoveFunc         move_func,
27
                             GameObjectSetMovementDeltaFunc
28
                                                        set_movement_delta_func,
29
                             GameObjectGetBoundingBoxFunc
30
                                                        get_bounding_box_func,
31
                             GameObjectGetIsAliveFunc   get_is_alive_func,
32 by Gustav Hartvigsson
* Removed code that is not needed
32
                             GameObjectGetIsCollideFunc get_is_collide_func,
33
                             GameObjectSetVisibleFunc   set_visible_func,
34
                             GameObjectGetVisibleFunc   get_visible_func) {
29 by Gustav Hartvigsson
* Fixed Makefile
35
  
36
  /* First things first, we need to initialise the Object base class. */
37
  ObjectClass * objkls = (ObjectClass *) klass;
38
  object_class_initialize (objkls,  new_func, free_func, to_string_func);
39
  
40
  /* Now we add the methods to the GameObjectClass */
41
  klass->callback_handler_func = callback_handler_func;
42
  klass->set_callback_func = set_callback_func;
30 by Gustav Hartvigsson
* Woops, forgot to draw_func to the arguments...
43
  klass->draw_func = draw_func;
29 by Gustav Hartvigsson
* Fixed Makefile
44
  klass->move_func = move_func;
45
  klass->set_movement_delta_func = set_movement_delta_func;
46
  klass->get_bounding_box_func = get_bounding_box_func;
47
  klass->get_is_alive_func = get_is_alive_func;
48
  klass->get_is_collide_func = get_is_collide_func;
49
  
32 by Gustav Hartvigsson
* Removed code that is not needed
50
  if (set_visible_func == NULL) {
51
    klass->set_visible_func =  _game_object_private_set_visible;
52
  } else {
53
    klass->set_visible_func = set_visible_func;
54
  }
55
  
56
  if (get_visible_func == NULL) {
57
    klass->get_visible_func =  _game_object_private_get_visible;
58
  } else {
59
    klass->get_visible_func = get_visible_func;
60
  }
61
  
29 by Gustav Hartvigsson
* Fixed Makefile
62
  /* We are done. */
63
}
64
4 by Gustav Hartvigsson
What I have done:
65
void game_object_draw (GameObject * self, SDL_Renderer * renderer) {
29 by Gustav Hartvigsson
* Fixed Makefile
66
  Object * obj = (Object *) self;
67
  GameObjectClass * klass = (GameObjectClass *) obj->klass;
68
  GameObjectDrawFunc draw_func = klass->draw_func;
4 by Gustav Hartvigsson
What I have done:
69
  draw_func (self, renderer);
70
}
71
72
void game_object_set_movment_delta (GameObject * self, int delta_x,
73
                                    int delta_y, uint32_t delta_time) {
29 by Gustav Hartvigsson
* Fixed Makefile
74
  Object * obj = (Object *) self;
75
  GameObjectClass * klass = (GameObjectClass *) obj->klass;
4 by Gustav Hartvigsson
What I have done:
76
  GameObjectSetMovementDeltaFunc set_movement_delta_func
29 by Gustav Hartvigsson
* Fixed Makefile
77
                                         = klass->set_movement_delta_func;
4 by Gustav Hartvigsson
What I have done:
78
  set_movement_delta_func (self, delta_x, delta_y, delta_time);
79
}
80
81
bool game_object_get_is_alive (GameObject * self) {
29 by Gustav Hartvigsson
* Fixed Makefile
82
  Object * obj = (Object *) self;
83
  GameObjectClass * klass = (GameObjectClass *) obj->klass;
84
  GameObjectGetIsAliveFunc is_alive = klass->get_is_alive_func;
4 by Gustav Hartvigsson
What I have done:
85
  bool ret = is_alive (self);
86
  return ret;
87
}
88
89
void game_object_set_callback (GameObject * self, char * name,
5 by Gustav Hartvigsson
fixed the callback stuff..
90
                               GameObjectCallbackFunc callback_func,
29 by Gustav Hartvigsson
* Fixed Makefile
91
                               _pointer data) {
92
  Object * obj = (Object *) self;
93
  GameObjectClass * klass = (GameObjectClass *) obj->klass;
94
  GameObjectSetCallbackFunc set_callback_func = klass->set_callback_func;
5 by Gustav Hartvigsson
fixed the callback stuff..
95
  set_callback_func (self, name, callback_func, data);
4 by Gustav Hartvigsson
What I have done:
96
}
97
98
void game_object_do_callback (GameObject * self, char * name) {
29 by Gustav Hartvigsson
* Fixed Makefile
99
  Object * obj = (Object *) self;
100
  GameObjectClass * klass = (GameObjectClass *) obj->klass;
101
  GameObjectCallbackHandlerFunc do_callback_func = klass->callback_handler_func;
4 by Gustav Hartvigsson
What I have done:
102
  do_callback_func (self, name);
103
}
104
105
bool game_object_get_is_collide (GameObject * self, GameObject * other) {
29 by Gustav Hartvigsson
* Fixed Makefile
106
  Object * obj = (Object *) self;
107
  GameObjectClass * klass = (GameObjectClass *) obj->klass;
108
  GameObjectGetIsCollideFunc s_is_collide = klass->get_is_collide_func;
4 by Gustav Hartvigsson
What I have done:
109
  bool ret = s_is_collide (self, other);
110
  return ret;
111
}
112
32 by Gustav Hartvigsson
* Removed code that is not needed
113
void game_object_set_visible (GameObject * self, bool visible) {
114
  Object * obj = (Object *) self;
115
  GameObjectClass * klass = (GameObjectClass *) obj->klass;
116
  GameObjectSetVisibleFunc set_visible_func = klass->set_visible_func;
117
  set_visible_func (self, visible);
118
}
119
120
bool game_object_get_visible (GameObject * self) {
121
  Object * obj = (Object *) self;
122
  GameObjectClass * klass = (GameObjectClass *) obj->klass;
123
  GameObjectGetVisibleFunc get_visible_func = klass->get_visible_func;
124
  return get_visible_func (self);
125
}
126
127
#if 0
4 by Gustav Hartvigsson
What I have done:
128
/******************************************************************************/
129
130
131
void game_object_set_draw_func (GameObject * self,
132
                                GameObjectDrawFunc draw_func) {
29 by Gustav Hartvigsson
* Fixed Makefile
133
  Object * obj = (Object *) self;
134
  GameObjectClass * klass = (GameObjectClass *) obj->klass;
135
  klass->draw_func = draw_func;
4 by Gustav Hartvigsson
What I have done:
136
}
137
138
void game_object_set_callback_handler_func (GameObject * self,
6 by Gustav Hartvigsson
reverted a mistake and fixed the code in the .c file to match this
139
                          GameObjectCallbackHandlerFunc callback_handler_func) {
29 by Gustav Hartvigsson
* Fixed Makefile
140
  Object * obj = (Object *) self;
141
  GameObjectClass * klass = (GameObjectClass *) obj->klass;
142
  klass->callback_handler_func = callback_handler_func;
6 by Gustav Hartvigsson
reverted a mistake and fixed the code in the .c file to match this
143
}
4 by Gustav Hartvigsson
What I have done:
144
145
void game_object_set_set_callback_func (GameObject * self,
146
                                  GameObjectSetCallbackFunc set_callback_func) {
29 by Gustav Hartvigsson
* Fixed Makefile
147
  Object * obj = (Object *) self;
148
  GameObjectClass * klass = (GameObjectClass *) obj->klass;
149
  klass->set_callback_func = set_callback_func;
4 by Gustav Hartvigsson
What I have done:
150
}
151
152
void game_object_set_move_func (GameObject * self,
153
                                GameObjectMoveFunc move_func) {
29 by Gustav Hartvigsson
* Fixed Makefile
154
  Object * obj = (Object *) self;
155
  GameObjectClass * klass = (GameObjectClass *) obj->klass;
156
  klass->move_func = move_func;
4 by Gustav Hartvigsson
What I have done:
157
}
158
159
void game_object_set_set_move_delta_func (GameObject * self,
6 by Gustav Hartvigsson
reverted a mistake and fixed the code in the .c file to match this
160
                       GameObjectSetMovementDeltaFunc set_movement_delta_func) {
29 by Gustav Hartvigsson
* Fixed Makefile
161
  Object * obj = (Object *) self;
162
  GameObjectClass * klass = (GameObjectClass *) obj->klass;
163
  klass->set_movement_delta_func = set_movement_delta_func;
4 by Gustav Hartvigsson
What I have done:
164
}
165
166
void game_object_set_get_bounding_box_func (GameObject * self,
167
                           GameObjectGetBoundingBoxFunc get_bounding_box_func) {
29 by Gustav Hartvigsson
* Fixed Makefile
168
  Object * obj = (Object *) self;
169
  GameObjectClass * klass = (GameObjectClass *) obj->klass;
170
  klass->get_bounding_box_func = get_bounding_box_func;
4 by Gustav Hartvigsson
What I have done:
171
}
172
173
void game_object_set_get_is_alive_func (GameObject * self,
174
                                   GameObjectGetIsAliveFunc get_is_alive_func) {
29 by Gustav Hartvigsson
* Fixed Makefile
175
  Object * obj = (Object *) self;
176
  GameObjectClass * klass = (GameObjectClass *) obj->klass;
177
  klass->get_is_alive_func = get_is_alive_func;
4 by Gustav Hartvigsson
What I have done:
178
}
179
180
void game_object_set_is_collide_func (GameObject * self,
181
                               GameObjectGetIsCollideFunc get_is_collide_func) {
29 by Gustav Hartvigsson
* Fixed Makefile
182
  Object * obj = (Object *) self;
183
  GameObjectClass * klass = (GameObjectClass *) obj->klass;
184
  klass->get_is_collide_func = get_is_collide_func;
4 by Gustav Hartvigsson
What I have done:
185
}
32 by Gustav Hartvigsson
* Removed code that is not needed
186
#endif
187
188
/* ****************************************************************************/
189
void _game_object_private_set_visible (GameObject * self , bool visible) {
190
  self->visible = visible;
191
}
192
193
bool _game_object_private_get_visible (GameObject * self) {
194
  return self->visible;
195
}
4 by Gustav Hartvigsson
What I have done:
196
197
/**  MOOOOO!  **/