bzr branch
http://gegoxaren.bato24.eu/bzr/%2Bjunk/c_sdl_joypad_ducktape
21
by Gustav Hatvigsson
* added Modeline to (almost) all files. |
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/* c-basic-offset: 2; tab-width: 2; indent-tabs-mode: nil
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* vi: set shiftwidth=2 tabstop=2 expandtab:
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* :indentSize=2:tabSize=2:noTabs=true:
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*/
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8
by Gustav Hartvigsson
* added and changed little in the files Lincening information. |
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#include <stdio.h> |
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#include <string.h> |
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16
by Gustav Hartvigsson
* made the code compile. |
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#include <stdlib.h> |
10
by Gustav Hartvigsson
created a generic error print function that should print nice looking |
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#include "game_utils.h" |
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by Gustav Hartvigsson
* Added licensing information to the files. |
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#include "JSParser.h" |
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by Gustav Hartvigsson
* added and changed little in the files Lincening information. |
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17
by Gustav Hartvigsson
* fixed a few Doxygen problems. |
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/*
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by Gustav Hartvigsson
woops. |
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* This file, as the rest of the project is under MIT license.
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* see http://opensource.org/licenses/MIT
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*
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* Author Gustav Hartvigsson <gustav.hartvigsson _at_ gmail.com> 2014
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*/
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8
by Gustav Hartvigsson
* added and changed little in the files Lincening information. |
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24
by Gustav Hartvigsson
* it compiles... |
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/* Js/C function declarations. */
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int js_print_error (duk_context * ctx); |
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/******************************************************************************/
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8
by Gustav Hartvigsson
* added and changed little in the files Lincening information. |
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GameJSParser * game_js_parser_new (Game * game, |
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char * file_name, |
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char * script) { |
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GameJSParser * self = malloc (sizeof(GameJSParser)); |
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by Gustav Hartvigsson
* made the code compile. |
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if (file_name != NULL && script != NULL) { |
10
by Gustav Hartvigsson
created a generic error print function that should print nice looking |
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print_error ( |
11
by Gustav Hartvigsson
woopwoopss |
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"You can not use both a script and a file when creating a GameJSParser.\n" |
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"Exacly ONE of these must be used." |
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8
by Gustav Hartvigsson
* added and changed little in the files Lincening information. |
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); |
24
by Gustav Hartvigsson
* it compiles... |
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goto error; |
16
by Gustav Hartvigsson
* made the code compile. |
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} else if (file_name == NULL && script == NULL) { |
10
by Gustav Hartvigsson
created a generic error print function that should print nice looking |
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print_error ( |
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"WARNING: No script or file is set when constructing GameJSParser" |
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8
by Gustav Hartvigsson
* added and changed little in the files Lincening information. |
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); |
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} |
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24
by Gustav Hartvigsson
* it compiles... |
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/* Functions to be added to the environment, |
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* realised at the end of this file.
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*/
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const duk_function_list_entry js_funcs[] = { |
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{"print_error", js_print_error, 1}, |
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{NULL,NULL,0} |
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}; |
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duk_put_function_list (self->ctx, -1, js_funcs); |
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/* Set some stuffs and evaluates the scripts */ |
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if (file_name) { |
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self->file_name = file_name; |
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duk_eval_file (self->ctx, self->file_name); |
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duk_pop (self->ctx); |
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} |
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if (script) { |
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self->script = script; |
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duk_eval_string (self->ctx, self->script); |
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duk_pop (self->ctx); |
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} |
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self->ctx = duk_create_heap_default (); |
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if (!self->ctx) { |
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print_error ("Could not Initialise Duktape Context."); |
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goto error; |
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8
by Gustav Hartvigsson
* added and changed little in the files Lincening information. |
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} |
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self->game = game; |
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return self; |
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24
by Gustav Hartvigsson
* it compiles... |
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error: |
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game_js_parser_free (self); |
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return NULL; |
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8
by Gustav Hartvigsson
* added and changed little in the files Lincening information. |
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}
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void game_js_parser_free (GameJSParser * self) { |
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by Gustav Hartvigsson
* it compiles... |
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duk_destroy_heap(self->ctx); |
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if (strlen (self->file_name)) { |
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8
by Gustav Hartvigsson
* added and changed little in the files Lincening information. |
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free (self->file_name); |
24
by Gustav Hartvigsson
* it compiles... |
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} |
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if (strlen (self->script)) { |
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8
by Gustav Hartvigsson
* added and changed little in the files Lincening information. |
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free (self->script); |
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} |
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free (self); |
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}
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void game_js_parser_set_settings_loader (GameJSParser * self, |
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GameJSParserLoadDataFunc func) { |
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self->load_data_func = func; |
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}
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void game_js_parser_set_settings_dump (GameJSParser * self, |
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GameJSParserDumpDataFunc func) { |
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self->dump_data_func = func; |
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}
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16
by Gustav Hartvigsson
* made the code compile. |
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void game_js_parser_load_settings (GameJSParser * self, void * data) { |
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GameJSParserLoadDataFunc func = self->load_data_func; |
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8
by Gustav Hartvigsson
* added and changed little in the files Lincening information. |
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func (self, data); |
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}
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void * game_js_parser_dump_settings (GameJSParser * self) { |
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GameJSParserDumpDataFunc func = self->dump_data_func; |
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16
by Gustav Hartvigsson
* made the code compile. |
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return func (self); |
8
by Gustav Hartvigsson
* added and changed little in the files Lincening information. |
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}
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24
by Gustav Hartvigsson
* it compiles... |
106 |
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void game_js_parser_run (GameJSParser * self) { |
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}
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/******************************************************************************/
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int js_print_error (duk_context * ctx) { |
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/* function print_error (str) */ |
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const char * buf = duk_get_string (ctx, 0); |
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if (buf) { |
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print_error (buf); |
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return 0; |
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} |
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return -1; |
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}
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