/+junk/invaders_vala

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2 by Gusatv Hartvigsson
* moved a file ( miss spelled name)
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using SDL;
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using SDLGraphics;
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namespace invadersGame{
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  class GameObjectPlayer : GameObject{
9 by Gustav Hartvigsson
Implimented Time based movement...
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    private bool exists;
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    private MovementDelta my_movement_delta;
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    public GameObjectPlayer () {
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      base((int16)SCREEN_WIDTH / 2 - 16, (int16)SCREEN_HEIGHT  / 2, 0, 0, 200, 200);
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    }
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    public override void draw(SDL.Screen screen) {
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      ResourceHandler.player.blit(null,screen,my_rect);
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    }
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    public void set_movment_delta(MovementDelta d) {
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      my_movement_delta = d;
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      stdout.printf(d.to_string() + "\n");
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    }
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    public override void move () {
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      float de_t = (float)(SDL.Timer.get_ticks() - last_frame);
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      if(my_movement_delta.y > 0  && my_movement_delta.x > 0) {
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        pos_y = pos_y + (float)((speed/1.5) * de_t)/1000.0f;
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        pos_x = pos_x + (float)((speed/1.5) * de_t)/1000.0f;
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      } else if(my_movement_delta.y < 0  && my_movement_delta.x < 0) {
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        pos_y = pos_y - (float)((speed/1.5) * de_t)/1000.0f;
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        pos_x = pos_x - (float)((speed/1.5) * de_t)/1000.0f;
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      } else if(my_movement_delta.y > 0  && my_movement_delta.x < 0) {
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        pos_y = pos_y + (float)((speed/1.5) * de_t)/1000.0f;
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        pos_x = pos_x - (float)((speed/1.5) * de_t)/1000.0f;
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      } else if(my_movement_delta.y < 0  && my_movement_delta.x > 0) {
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        pos_y = pos_y - (float)((speed/1.5) * de_t)/1000.0f;
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        pos_x = pos_x + (float)((speed/1.5) * de_t)/1000.0f;
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      } else if(my_movement_delta.x > 0 ) {
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        pos_x = pos_x + (float)(speed * de_t)/1000.0f;
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      } else if(my_movement_delta.x < 0 ) {
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        pos_x = pos_x - (float)(speed * de_t)/1000.0f;
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      } else if(my_movement_delta.y > 0 ) {
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        pos_y = pos_y + (float)(speed * de_t)/1000.0f;
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      } else if(my_movement_delta.y < 0 ) {
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        pos_y = pos_y - (float)(speed * de_t)/1000.0f;
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      } else  {
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        // nothing
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      }
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      my_rect.x = (int16)pos_x;
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      my_rect.y = (int16)pos_y;
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      last_frame = SDL.Timer.get_ticks();
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    }
2 by Gusatv Hartvigsson
* moved a file ( miss spelled name)
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  }
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}