/+junk/invaders_vala

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9 by Gustav Hartvigsson
Implimented Time based movement...
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using SDL;
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using SDLGraphics;
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using SDLImage;
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namespace invadersGame{
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  class ResourceHandler {
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    public static SDL.Surface player = null;
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    public static SDL.Surface invader = null;
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    public static SDL.Surface explosion = null;
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    public static SDL.Surface bullet = null;
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    public static SDL.Surface image_null = null;
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    public static void init () {
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      player      = SDLImage.load("./media/images/player.png");
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      invader     = SDLImage.load("./media/images/invader.png");
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      explosion   = SDLImage.load("./media/images/explosion.png");
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      bullet      = SDLImage.load("./media/images/bullet.png");
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      image_null  = SDLImage.load("./media/images/null.png");
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    }
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  }
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}