/+junk/invaders_vala

To get this branch, use:
bzr branch http://gegoxaren.bato24.eu/bzr/%2Bjunk/invaders_vala
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
using SDL;
using SDLGraphics;

namespace invadersGame{
  
  class Game : Object{
    
    
    private const int SCREEN_HEIGHT = 640;
    private const int SCREEN_WIDTH = 480;
    private const int SCREEN_FPS = 60;
    private const int SCREEN_BPP = 32;
    
    private uint32 fpsTimer;
    
    private unowned SDL.Screen screen;
    private GLib.Rand rand;
    
    private bool eventBool[322];
    private bool isRun;
    
    public Game(){
      SDL.init(SDL.InitFlag.EVERYTHING);
      stdout.printf("Running contructor...\n");
      this.isRun = true;
      this.rand = new GLib.Rand();
      for(int i = 0; i < 322; i++) { // init them all to false
        eventBool[i] = false;
      }
    }
    
    public void mainLoop(){
      initScreen();
      while(this.isRun){
        fpsTimer = SDL.Timer.get_ticks();
        draw();
        process_events();
        
        if(eventBool[KeySymbol.ESCAPE]){
          stdout.printf("derp!\n");
          this.isRun = false;
        }
        
        if(SDL.Timer.get_ticks() - fpsTimer < 1000/SCREEN_FPS){
          SDL.Timer.delay(1000/SCREEN_FPS - (SDL.Timer.get_ticks() - fpsTimer));
        }
      }
    }
    public void initScreen(){
      uint32 VideoFlags = SurfaceFlag.DOUBLEBUF
                            | SurfaceFlag.HWACCEL
                            | SurfaceFlag.HWSURFACE;
      this.screen = Screen.set_video_mode (SCREEN_WIDTH, SCREEN_HEIGHT,
                                            SCREEN_BPP, VideoFlags);
      if(this.screen == null){
        stderr.printf("Could not initize video \n");
      }
      SDL.WindowManager.set_caption("Invaders_vala","");
    }
    
    private void draw(){
      //TODO
      this.screen.flip();
    }
    
    private void process_events(){
      Event event = Event();
      Event.poll(out event);
      switch(event.type){
        case EventType.QUIT:
          stdout.printf("quiting...\n");
          this.isRun = false;
          break;
        case EventType.KEYDOWN:
          stdout.printf("keydown\n");
          this.eventBool[event.key.keysym.sym] = true;
          break;
        case EventType.KEYUP:
          stdout.printf("keyup\n");
          this.eventBool[event.key.keysym.sym] = false;
          break;
      }
    }
  }
}