bzr branch
http://gegoxaren.bato24.eu/bzr/lenasys/0.1
1
by Henrik G.
First seed of Lenasys ... Needs to be Organized Further |
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/********************************************************************************
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4.11.3
by a11patfr at his
Fixed formatting trunk/ErModeller/dugga.js. |
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Mouse coordinate and canvas globals
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Handles both Touch and Mouse/Keyboard input at the same time
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*********************************************************************************/
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// Mouse coordinate globals
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var gridx, gridy; |
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var clickstate = 0; |
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var acanvas; |
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var context; |
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||
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/********************************************************************************
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Canvas Setup and Click Handling Code
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||
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Handles both Touch and Mouse/Keyboard input at the same time and executes
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handler callbacks.
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Also declares canvas globals
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*********************************************************************************/
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function setupcanvas() { |
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acanvas = document.getElementById('a'); |
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context = acanvas.getContext("2d"); |
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setTimeout("foo();",50); |
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setupClickHandling(); |
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}
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function setupClickHandling() { |
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// Mouse and Keyboard Events |
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acanvas.addEventListener('mousemove', ev_mousemove, false); |
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acanvas.addEventListener('mouseup', ev_mouseup, false); |
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acanvas.addEventListener('mousedown', ev_mousedown, false); |
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// Touch Events |
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acanvas.addEventListener('touchstart', ev_touchstart, false); |
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acanvas.addEventListener('touchend', ev_touchend, false); |
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acanvas.addEventListener('touchmove', ev_touchmove, false); |
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} |
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// Keyboard/Mouse Mouse Up Handler
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function ev_mouseup(ev) { |
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handler_mouseup(); |
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}
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// Keyboard/Mouse Mouse Down Handler
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function ev_mousedown(ev) { |
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handler_mousedown(); |
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}
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// Keyboard/Mouse Mouse Move Handler
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function ev_mousemove (ev) { |
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var cx, cy = 0; |
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if (ev.layerX || ev.layerX == 0) { // Firefox |
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cx = ev.layerX - acanvas.offsetLeft; |
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cy = ev.layerY - acanvas.offsetTop; |
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} else if (ev.offsetX || ev.offsetX == 0) { // Opera |
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cx = ev.offsetX - acanvas.offsetLeft; |
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cy = ev.offsetY - acanvas.offsetTop; |
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} |
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coord = findPos(acanvas); |
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cx = cx - coord.x; |
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cy = cy - coord.y; |
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handler_mousemove(cx, cy); |
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} |
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// Touch start event
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function ev_touchstart(event) { |
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event.preventDefault(); |
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var numtouch = event.touches.length; |
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targetEvent = event.touches.item(0); |
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var cx = targetEvent.pageX; |
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var cy = targetEvent.pageY; |
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gridx = cx; |
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gridy = cy; |
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handler_mousedown(); |
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}; |
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||
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// Touch end event
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function ev_touchend(event) { |
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event.preventDefault(); |
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var numtouch = event.touches.length; |
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handler_mouseup(); |
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};
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// Touch move event
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function ev_touchmove(event) { |
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event.preventDefault(); |
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var numtouch = event.touches.length; |
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targetEvent = event.touches.item(0); |
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var cx = targetEvent.pageX; |
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var cy = targetEvent.pageY; |
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handler_mousemove(cx, cy); |
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};
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// Fix scrolling on touch devices
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var ScrollFix = function(elem) { |
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// Variables to track inputs |
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var startY, startTopScroll; |
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elem = elem || document.querySelector(elem); |
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// If there is no element, then do nothing |
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if(!elem) { |
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return; |
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} |
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||
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// Handle the start of interactions |
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elem.addEventListener('touchstart', function(event) { |
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startY = event.touches[0].pageY; |
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startTopScroll = elem.scrollTop; |
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if(startTopScroll <= 0) { |
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elem.scrollTop = 1; |
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} |
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if(startTopScroll + elem.offsetHeight >= elem.scrollHeight) { |
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elem.scrollTop = elem.scrollHeight - elem.offsetHeight - 1; |
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} |
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}, false); |
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};
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||
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/********************************************************************************
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Canvas Diagram Drawing Code
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*********************************************************************************/
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// Draws a stroked rectangle of certain thicknes and color
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function drawrect(x1, y1, x2, y2, color) { |
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context.lineWidth = 1.5; |
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context.strokeStyle = color; |
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context.strokeRect(x1, y1, x2 - x1, y2 - y1); |
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}
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// Draws a perfect round circle
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function drawcircle(radius, color) { |
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context.lineWidth = 1.5; |
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context.strokeStyle = color; |
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context.arc(0, 0, radius, 0 , 2 * Math.PI, false); |
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}
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// Draws 90 degree arc
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function drawellipse(x1, y1, x2, y2) { |
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var rx = (x2 - x1) * 0.5; |
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var ry = (y2 - y1) * 0.5; |
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context.beginPath(); |
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context.moveTo(x1, y1 + ry); |
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context.quadraticCurveTo(x1, y1, x1 + rx, y1); |
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context.quadraticCurveTo(x2, y1, x2, y1 + ry); |
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context.quadraticCurveTo(x2, y2, x2 - rx, y2); |
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context.quadraticCurveTo(x1, y2, x1, y1 + ry); |
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context.stroke(); |
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} |
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||
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// Draw a point
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function point(x, y, col) { |
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context.strokeStyle = "#000"; |
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context.lineWidth = 1; |
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context.fillStyle = col; |
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context.fillRect(x - 4, y - 4, 8, 8); |
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context.strokeRect(x - 4, y - 4, 8, 8); |
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}
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// Draw a box around a point to indicate highlight
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function highlight(px, py) { |
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context.strokeStyle = "#aaa"; |
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context.lineWidth = 1; |
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context.strokeRect(px - 8, py - 8, 16, 16); |
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}
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// Draw a line using current context
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function drawline(x1, y1, x2, y2, strokestyle, linewidth) { |
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context.strokeStyle = strokestyle; |
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context.lineWidth = linewidth; |
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context.beginPath(); |
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context.moveTo(x1, y1); |
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context.lineTo(x2, y2); |
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context.stroke(); |
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}
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function fourpoints(x1, y1, x2, y2, x3, y3, x4, y4, col) { |
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point(x1, y1, col); |
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point(x2, y2, col); |
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point(x3, y3, col); |
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point(x4, y4, col); |
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}
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function drawdiamond(x1, y1, x2, y2) { |
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var rx = (x2 - x1) * 0.5; |
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var ry = (y2 - y1) * 0.5; |
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context.beginPath(); |
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context.moveTo(x1, y1 + ry); |
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context.lineTo(x1 + rx, y2); |
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context.lineTo(x2, y1 + ry); |
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context.lineTo(x1 + rx, y1); |
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context.lineTo(x1, y1 + ry); |
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context.stroke(); |
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}
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// Dashed Line in Segments of given size
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function dashedline(sx, sy, ex, ey, dashlen, linewidth, col) { |
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var dx = ex - sx; |
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var dy = ey - sy; |
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len = Math.sqrt((dx * dx) + (dy * dy)); |
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notimes = Math.round(len / dashlen); |
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dx = dx / notimes; |
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dy = dy / notimes; |
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context.lineWidth = linewidth; |
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context.strokeStyle = col; |
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context.beginPath(); |
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var xk, yk; |
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xk = sx; |
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yk = sy; |
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xh = dx / 2.0; |
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yh = dy / 2.0; |
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for(var i = 0; i < notimes; i++) { |
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context.moveTo(xk, yk); |
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context.lineTo(xk + xh, yk + yh); |
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xk += dx; |
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yk += dy; |
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} |
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context.stroke(); |
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}
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// Arcto only works if both x1 and y2 are on circle border
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function arcto(x0, y0, x1, y1, x2, y2) { |
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var r = Math.sqrt((x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0)); |
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var x = x0 - r; |
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var y = y0 - r; |
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var startAngle = (180 / Math.PI * Math.atan2(y1 - y0, x1 - x0)); |
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var endAngle = (180 / Math.PI * Math.atan2(y2 - y0, x2 - x0)); |
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context.arc(x0, y0, r, 0, Math.PI * 2.0, 1.0); |
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}
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// Draws 90 degree arc
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function arcdeg(x1, y1, x2, y2, x3, y3) { |
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// First quadrant positive positive |
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dashedline(x1, y1, x2, y2, 8, 1.0, "#999"); |
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dashedline(x3, y3, x2, y2, 8, 1.0, "#999"); |
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point(x1, y1, "#ff5"); |
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point(x2, y2, "#f55"); |
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point(x3, y3, "#f55"); |
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k = (y3 - y1) / (x3 - x1); |
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yk = y1 + ((x2 - x1) * k); |
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rx = x3 - x1; |
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ry = y3 - y1; |
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point(x2, yk, "#f5f"); |
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context.strokeStyle = '#49f'; |
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context.lineWidth = 1.0; |
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context.beginPath(); |
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context.moveTo(x1, y1); |
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for(i = 0; i < 48; i++) { |
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if(y3 >= y1) { |
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if(yk >= y2) { |
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context.lineTo(x1 + (Math.sin(((Math.PI / 96.0) * -i) + (Math.PI * 1.0)) * rx), y3 + (Math.cos(((Math.PI / 96.0) * -i) + (Math.PI * 1.0)) * ry)); |
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} else { |
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context.lineTo(x3 + (Math.sin(((Math.PI / 96.0) * i) + (Math.PI * 1.5)) * rx), y1 + (Math.cos(((Math.PI / 96.0) * i) + (Math.PI * 1.5)) * ry)); |
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} |
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} else { |
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if(yk <= y2) { |
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context.lineTo(x1 + (Math.sin(((Math.PI / 96.0) * -i) + (Math.PI * 1.0)) * rx), y3 + (Math.cos(((Math.PI / 96.0) * -i) + (Math.PI * 1.0)) * ry)); |
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} else { |
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context.lineTo(x3 + (Math.sin(((Math.PI / 96.0) * i) + (Math.PI * 1.5)) * rx), y1 + (Math.cos(((Math.PI / 96.0) * i) + (Math.PI * 1.5)) * ry)); |
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} |
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} |
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} |
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context.stroke(); |
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}
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// function that draws one part of the sun
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function sundial(radius, angle, scale) { |
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cosv = Math.cos(angle); |
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sinv = Math.sin(angle); |
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yaddx = scale * cosv; |
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yaddy = scale * sinv; |
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xaddx = -scale * sinv; |
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xaddy = scale * cosv; |
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xk = cosv * radius; |
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yk = sinv * radius; |
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context.bezierCurveTo((-1.5 * xaddx) + (yaddx * 1.5) + xk, (-1.5 * xaddy) + (yaddy * 1.5) + yk, xaddx + (yaddx * 2.0) + xk, xaddy + (yaddy * 2.0) + yk, xaddx + (yaddx * 3.0) + xk, xaddy + (yaddy * 3.0) + yk); |
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context.bezierCurveTo(xaddx + yaddx + xk, xaddy + yaddy + yk, (1.5 * xaddx) + yaddx + xk, (1.5 * xaddy) + yaddy + yk, (3.0 * xaddx) + xk, (3.0 * xaddy) + yk); |
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}
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// function that daws the sun
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function drawsun() { |
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context.fillStyle = "#fe9"; |
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context.strokeStyle = "#d82"; |
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context.lineWidth = 1.5; |
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context.beginPath(); |
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context.moveTo(30, 0); |
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for(i = 0.0; i < 360.0; i += 22.5) { |
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angle = (i / 360.0) * 2 * Math.PI; |
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sundial(30, angle, 3); |
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} |
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context.stroke(); |
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context.fill(); |
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}
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||
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// Draws the ball (used in various examples)
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function drawball(cx, cy, radie, innerradie, ballradie, col1, inangle, inangleadd) { |
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||
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angleadd = (inangleadd / 360.0) * 2 * Math.PI; |
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context.fillStyle = col1; |
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for(i = 0; i < 360; i += inangle) { |
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angle = (i / 360.0) * 2 * Math.PI; |
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angle2 = angle + angleadd; |
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angle3 = angle + (angleadd * 2.0); |
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angle4 = angle - angleadd; |
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308 |
||
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cosv = Math.cos(angle); |
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sinv = Math.sin(angle); |
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311 |
||
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cosv2 = Math.cos(angle2); |
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sinv2 = Math.sin(angle2); |
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314 |
||
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cosv4 = Math.cos(angle4); |
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sinv4 = Math.sin(angle4); |
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||
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context.beginPath(); |
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319 |
||
320 |
context.moveTo(cx, cy); |
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context.quadraticCurveTo(cx + (cosv * innerradie), cy + (sinv * innerradie), cx + (cosv2 * radie), cy + (sinv2 * radie)); |
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context.arc(cx, cy, radie, angle2, angle, 1.0); |
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context.quadraticCurveTo(cx + (cosv4 * innerradie), cy + (sinv4 * innerradie), cx, cy); |
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context.fill(); |
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} |
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326 |
||
327 |
context.beginPath(); |
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context.arc(cx, cy, radie, 0, Math.PI * 2.0, 1.0); |
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context.stroke(); |
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}
|
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331 |
||
332 |
// Draws underlined/dashed underlined text clipped inside a rectangle, a quadratic curve ellipsis or a diamond
|
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function cliptext(x1, y1, x2, y2, tex, font, align, edgeoffs, baseline, color, clipkind, underlinekind) { |
|
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var rx = (x2 - x1) * 0.5; |
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var ry = (y2 - y1) * 0.5; |
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var tx = x1; |
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337 |
||
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if(clipkind != 0) { |
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context.save(); |
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340 |
context.beginPath(); |
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} |
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342 |
||
343 |
// Make Rectangle / Ellipse / Diamond Clipping Paths |
|
344 |
if(clipkind == 1) { |
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345 |
context.moveTo(x1, y1); |
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346 |
context.lineTo(x1, y2); |
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347 |
context.lineTo(x2 - edgeoffs, y2); |
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348 |
context.lineTo(x2 - edgeoffs, y1); |
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349 |
context.lineTo(x1, y1); |
|
350 |
} else if(clipkind == 2) { |
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context.moveTo(x1, y1 + ry); |
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352 |
context.quadraticCurveTo(x1 + edgeoffs, y1 + edgeoffs, x1 + edgeoffs + rx, y1 + edgeoffs); |
|
353 |
context.quadraticCurveTo(x2 - edgeoffs, y1 + edgeoffs, x2 - edgeoffs , y1 + ry + edgeoffs); |
|
354 |
context.quadraticCurveTo(x2 - edgeoffs, y2 - edgeoffs, x2 - rx - edgeoffs, y2 - edgeoffs); |
|
355 |
context.quadraticCurveTo(x1 + edgeoffs, y2 - edgeoffs, x1 + edgeoffs, y1 + ry + edgeoffs); |
|
356 |
} else if(clipkind == 3) { |
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357 |
context.moveTo(x1, y1 + ry); |
|
358 |
context.lineTo(x1 + rx, y2); |
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359 |
context.lineTo(x2, y1 + ry); |
|
360 |
context.lineTo(x1 + rx, y1); |
|
361 |
context.lineTo(x1, y1 + ry); |
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362 |
} |
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363 |
||
364 |
if(clipkind != 0) { |
|
365 |
context.clip(); |
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366 |
} |
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367 |
||
368 |
context.font = font; |
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369 |
context.textAlign = "left"; |
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370 |
context.fillStyle = color; |
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371 |
||
372 |
var metrics = context.measureText(tex); |
|
373 |
var hwidth = metrics.width * 0.5; |
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374 |
||
375 |
// Compute left-justified centered coordinate |
|
376 |
if((rx - hwidth - edgeoffs) < 0) { |
|
377 |
tx = x1 + edgeoffs; |
|
378 |
} else { |
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379 |
tx = x1 + rx - hwidth; |
|
380 |
} |
|
381 |
||
382 |
context.fillText(tex, tx, y2 - ry + baseline); |
|
383 |
||
384 |
// Draw underlining - can handle dashed underline! |
|
385 |
if(underlinekind == 1) { |
|
386 |
drawline(tx, y2 - ry + baseline + 5.0, tx + (hwidth*2), y2 - ry + baseline + 5.0, "#000", 2.0); |
|
387 |
} |
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388 |
||
389 |
if(clipkind != 0) context.restore(); |
|
390 |
||
391 |
}
|
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392 |
||
393 |
// Draws cardinality at a certain offset from a coordinate
|
|
394 |
function drawcardinality(x, y, side, tex, xoffs, yoffs, font, baseline, sign, color) |
|
395 |
{
|
|
396 |
// Xoffs is along line |
|
397 |
xoffs = 0; |
|
398 |
// Yoffs is distance from line |
|
399 |
yoffs = 10; |
|
400 |
||
401 |
var metrics = context.measureText(tex); |
|
402 |
var twidth = metrics.width; |
|
403 |
var theight = 12; |
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404 |
||
405 |
point(x, y, "#f8f"); |
|
406 |
||
407 |
context.font = font; |
|
408 |
context.textAlign = "left"; |
|
409 |
context.fillStyle = color; |
|
410 |
||
411 |
if(side == 1 && sign == 1){ |
|
412 |
context.fillText(tex, x - twidth - xoffs, y - yoffs); |
|
413 |
drawrect(x - twidth - xoffs, y - yoffs,x - xoffs, y - yoffs - theight); |
|
414 |
}else if(side == 2 && sign == 1){ |
|
415 |
context.fillText(tex, x + yoffs, y + xoffs + theight); |
|
416 |
drawrect(x + yoffs, y + xoffs + theight,x + yoffs + twidth, y + xoffs); |
|
417 |
}else if(side == 3 && sign == 1){ |
|
418 |
context.fillText(tex, x + xoffs, y - yoffs); |
|
419 |
}else if(side == 4 && sign == 1){ |
|
420 |
context.fillText(tex, x + yoffs, y - xoffs); |
|
421 |
}else if(side == 1 && sign == 2){ |
|
422 |
context.fillText(tex, x - twidth - xoffs, y + theight + yoffs); |
|
423 |
drawrect(x - twidth - xoffs, y + yoffs,x - xoffs, y + theight + yoffs); |
|
424 |
}else if(side == 2 && sign == 2){ |
|
425 |
context.fillText(tex, x - yoffs - twidth, y + xoffs + theight); |
|
426 |
drawrect(x - yoffs - twidth, y + xoffs,x - yoffs, y + xoffs + theight); |
|
427 |
}else if(side == 3 && sign == 2){ |
|
428 |
context.fillText(tex, x + xoffs, y + theight + yoffs); |
|
429 |
}else if(side == 4 && sign == 2){ |
|
430 |
context.fillText(tex, x - yoffs - twidth, y - xoffs); |
|
431 |
} |
|
432 |
}
|
|
433 |
||
434 |
/********************************************************************************
|
|
435 |
Canvas and Diagram Measuring Functions
|
|
436 |
||
437 |
These functions allow us to measure pixels in diagram and other apps
|
|
438 |
*********************************************************************************/
|
|
439 |
||
440 |
// Recursive Pos of div in document - should work in most browsers
|
|
441 |
function findPos(obj) { |
|
442 |
var curleft = curtop = 0; |
|
443 |
if(obj.offsetParent) { |
|
444 |
curleft = obj.offsetLeft; |
|
445 |
curtop = obj.offsetTop; |
|
446 |
while (obj = obj.offsetParent) { |
|
447 |
curleft += obj.offsetLeft; |
|
448 |
curtop += obj.offsetTop; |
|
449 |
} |
|
450 |
} |
|
451 |
return { |
|
452 |
x:curleft, |
|
453 |
y:curtop |
|
454 |
}; |
|
455 |
}
|
|
456 |
||
457 |
// Make side coordinates for drawing Model
|
|
458 |
function makeside(side, x1, y1, x2, y2, perc) { |
|
459 |
var xk = 0; |
|
460 |
var yk = 0; |
|
461 |
||
462 |
if(side == 1) { |
|
463 |
xk = x1; |
|
464 |
yk = y1 + ((y2 - y1) * perc); |
|
465 |
} else if(side == 2) { |
|
466 |
xk = x1 + ((x2 - x1) * perc); |
|
467 |
yk = y2; |
|
468 |
} else if(side == 3){ |
|
469 |
xk = x2; |
|
470 |
yk = y1 + ((y2 - y1) * perc); |
|
471 |
} else if(side == 4){ |
|
472 |
xk = x1 + ((x2 - x1) * perc) |
|
473 |
yk = y1; |
|
474 |
} |
|
475 |
||
476 |
return { |
|
477 |
x:xk, |
|
478 |
y:yk |
|
479 |
}; |
|
480 |
} |
|
481 |
||
482 |
// Computes side identifier for a mouse coordinate and object coordinates
|
|
483 |
function computeside(x, y, x1, y1, x2, y2, sidetol) { |
|
484 |
var obj_sidentifier = "None"; |
|
485 |
var obj_sideperc = 0; |
|
486 |
var obj_centerdist = 0; |
|
487 |
||
488 |
// Left Side |
|
489 |
if(x > x1 - sidetol && x < x1 + sidetol && y > y1 - sidetol && y < y2 + sidetol) { |
|
490 |
obj_sidentifier = 1; |
|
491 |
obj_sideperc = makesideperc(y, y1, y2); |
|
492 |
obj_centerdist = centerdist(y, y1, y2); |
|
493 |
} |
|
494 |
||
495 |
// Bottom Not Including Left Side or Right Side |
|
496 |
if(x > x1 + sidetol && x < x2 - sidetol && y > y2 - sidetol && y < y2 + sidetol) { |
|
497 |
obj_sidentifier = 2; |
|
498 |
obj_sideperc = makesideperc(x, x1, x2); |
|
499 |
obj_centerdist = centerdist(x, x1, x2); |
|
500 |
} |
|
501 |
||
502 |
// Right Side |
|
503 |
if(x > x2 - sidetol && x < x2 + sidetol && y > y1 - sidetol && y < y2 + sidetol) { |
|
504 |
obj_sidentifier = 3; |
|
505 |
obj_sideperc = makesideperc(y, y1, y2); |
|
506 |
obj_centerdist=centerdist(y, y1, y2); |
|
507 |
} |
|
508 |
||
509 |
// Top Not Including Left Side or Right Side |
|
510 |
if(x > x1 + sidetol && x < x2 - sidetol && y > y1 - sidetol && y < y1 + sidetol) { |
|
511 |
obj_sidentifier = 4; |
|
512 |
obj_sideperc = makesideperc(x, x1, x2); |
|
513 |
obj_centerdist=centerdist(x, x1, x2); |
|
514 |
} |
|
515 |
||
516 |
return { |
|
517 |
side:obj_sidentifier, |
|
518 |
perc:obj_sideperc, |
|
519 |
dist:obj_centerdist |
|
520 |
}; |
|
521 |
} |
|
522 |
||
523 |
// Make side perc for ER model
|
|
524 |
function makesideperc(x, x1, x2) { |
|
525 |
r = x2 - x1; |
|
526 |
perc = (x - x1) / r; |
|
527 |
||
528 |
if(perc > 1.0) perc = 1.0; |
|
529 |
if(perc < 0.0) perc = 0.0; |
|
530 |
||
531 |
return perc; |
|
532 |
}
|
|
533 |
||
534 |
function centerdist(x, x1, x2){ |
|
535 |
r = x1 + ((x2 - x1) * 0.5); |
|
536 |
||
537 |
return (x - r); |
|
538 |
}
|
|
539 |
||
540 |
// Euclidian distance - Yo!
|
|
541 |
function distance(x1, y1, x2, y2) { |
|
542 |
var dist = Math.sqrt(((y2 - y1) * (y2 - y1)) + ((x2 - x1) * (x2 - x1))); |
|
543 |
||
544 |
return dist; |
|
545 |
}
|
|
546 |
||
547 |
// Are we over a line or not.
|
|
548 |
function overline(x, y, x1, y1, x2, y2, tolerance) { |
|
549 |
var distance = 10000; |
|
550 |
dx = x2 - x1; |
|
551 |
dy = y2- y1; |
|
552 |
||
553 |
straighttolerance = 2.0; |
|
554 |
||
555 |
var box1, boy1, box2, boy2; |
|
556 |
||
557 |
if(x1 > x2) { |
|
558 |
box1 = x2; |
|
559 |
box2 = x1; |
|
560 |
} else { |
|
561 |
box1 = x1; |
|
562 |
box2 = x2; |
|
563 |
} |
|
564 |
||
565 |
if(y1 > y2) { |
|
566 |
boy1 = y2; |
|
567 |
boy2 = y1; |
|
568 |
} else { |
|
569 |
boy1 = y1; |
|
570 |
boy2 = y2; |
|
571 |
} |
|
572 |
||
573 |
//drawrect(box1-tolerance,boy1-tolerance,box2+tolerance,boy2+tolerance,"#aaa"); |
|
574 |
if((x > (box1 - tolerance)) && (x < (box2 + tolerance)) && (y > (boy1 - tolerance)) && (y < (boy2 + tolerance))) { |
|
575 |
// Straight X, Straight Y or Positive or Negative Incline |
|
576 |
if(Math.abs(dx) < straighttolerance) { |
|
577 |
if(y1 < y2) { |
|
578 |
if(y > y1 - tolerance && y < y2 + tolerance) { |
|
579 |
distance = Math.abs(x1 - x); |
|
580 |
} |
|
581 |
} else { |
|
582 |
if(y > y2 - tolerance && y < y1 + tolerance) { |
|
583 |
distance = Math.abs(x1 - x); |
|
584 |
} |
|
585 |
} |
|
586 |
} else if(Math.abs(dy) < straighttolerance) { |
|
587 |
if(x1 < x2){ |
|
588 |
if(x > x1 - tolerance && x < x2 + tolerance) { |
|
589 |
distance = Math.abs(y1 - y); |
|
590 |
} |
|
591 |
} else { |
|
592 |
if(x > x2 - tolerance && x < x1 + tolerance) { |
|
593 |
distance = Math.abs(y1 - y); |
|
594 |
} |
|
595 |
} |
|
596 |
} else if(Math.abs(dx) >= Math.abs(dy)) { |
|
597 |
k = dy / dx; |
|
598 |
yk = y1 + ((x - x1) * k); |
|
599 |
distance = Math.abs(yk - y); |
|
600 |
} else { |
|
601 |
k = dx / dy; |
|
602 |
xk = x1 + ((y - y1) * k); |
|
603 |
distance = Math.abs(xk - x); |
|
604 |
} |
|
605 |
} |
|
606 |
||
607 |
return distance; |
|
608 |
}
|