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  • Committer: mattman-03
  • Date: 2013-04-05 06:38:20 UTC
  • mto: (19.4.1 lenasys)
  • mto: This revision was merged to the branch mainline in revision 21.
  • Revision ID: mattman-03-20130405063820-ocsj1amhbqaaekaz
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*********************************************************************************/
8
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9
                // Mouse coordinate globals
10
 
                var gridx, gridy;
11
 
                var clickstate = 0;
 
10
                var gridx,gridy;
 
11
                var clickstate=0;
 
12
 
12
13
                var acanvas;
13
14
                var context;
14
15
 
21
22
   Also declares canvas globals
22
23
 
23
24
*********************************************************************************/
24
 
                function setupCanvas() {
25
 
                        acanvas = document.getElementById( 'a' );
26
 
                        context = acanvas.getContext( "2d" );
27
 
                        setTimeout( "foo();", 50 );
28
 
                        setupClickHandling();
29
 
                }
30
 
                
31
 
                function setupClickHandling() {
32
 
                        // Mouse and Keyboard Events
33
 
                        acanvas.addEventListener( 'mousemove', ev_mousemove, false );
34
 
                        acanvas.addEventListener( 'mouseup', ev_mouseup, false );
35
 
                        acanvas.addEventListener( 'mousedown', ev_mousedown, false );
36
 
                        // Touch Events
37
 
                        acanvas.addEventListener( 'touchstart', ev_touchstart, false);
38
 
                        acanvas.addEventListener( 'touchend', ev_touchend, false);
39
 
                        acanvas.addEventListener( 'touchmove', ev_touchmove, false);            
40
 
                }
41
 
                
 
25
 
 
26
                function setupcanvas()
 
27
                {
 
28
                                acanvas=document.getElementById('a');
 
29
                                context=acanvas.getContext("2d");               
 
30
                                
 
31
                                setTimeout("foo();",50);
 
32
                                
 
33
                                setupClickHandling();           
 
34
                }
 
35
                
 
36
                function setupClickHandling()
 
37
                {
 
38
                                // Mouse and Keyboard Events
 
39
                                acanvas.addEventListener('mousemove', ev_mousemove, false);
 
40
                                acanvas.addEventListener('mouseup', ev_mouseup, false);
 
41
                                acanvas.addEventListener('mousedown', ev_mousedown, false);
 
42
                                
 
43
                                // Touch Events
 
44
                                acanvas.addEventListener('touchstart', ev_touchstart, false);
 
45
                                acanvas.addEventListener('touchend', ev_touchend, false);
 
46
                                acanvas.addEventListener('touchmove', ev_touchmove, false);             
 
47
                }                                               
 
48
                                
42
49
                // Keyboard/Mouse Mouse Up Handler
43
 
                function evMouseup(ev) {
44
 
                        handlerMouseup();
 
50
                function ev_mouseup(ev)
 
51
                {
 
52
                                handler_mouseup();
45
53
                }
46
54
                
47
55
                // Keyboard/Mouse Mouse Down Handler
48
 
                function evMousedown(ev) {
49
 
                        handlerMousedown(ev);           
 
56
                function ev_mousedown(ev)
 
57
                {
 
58
                                handler_mousedown(ev);          
50
59
                }
51
60
 
52
61
                // Keyboard/Mouse Mouse Move Handler
53
 
                function evMouseMove(ev) {
54
 
                        var cx, cy = 0;
55
 
                        // Firefox
56
 
                        if( ev.layerX || ev.layerX == 0 ) { 
57
 
                                cx = ev.layerX - acanvas.offsetLeft;
58
 
                                cy = ev.layerY - acanvas.offsetTop;
59
 
                        // Opera
60
 
                        } else if( ev.offsetX || ev.offsetX == 0 ) { 
61
 
                                cx = ev.offsetX - acanvas.offsetLeft;
62
 
                                cy = ev.offsetY - acanvas.offsetTop;
63
 
                        }
64
 
                        coord = findPos(acanvas);
65
 
                        cx = cx - coord.x;
66
 
                        cy = cy - coord.y;
67
 
                        handler_mousemove( cx, cy );
 
62
                function ev_mousemove (ev) 
 
63
                {
 
64
                          var cx,cy=0;
 
65
                          if (ev.layerX||ev.layerX==0) { // Firefox
 
66
                                    cx=ev.layerX-acanvas.offsetLeft;
 
67
                                    cy=ev.layerY-acanvas.offsetTop;
 
68
                          } else if (ev.offsetX || ev.offsetX == 0) { // Opera
 
69
                                    cx=ev.offsetX-acanvas.offsetLeft;
 
70
                                    cy=ev.offsetY-acanvas.offsetTop;
 
71
                          }
 
72
 
 
73
                          coord=findPos(acanvas);
 
74
                                cx=cx-coord.x;
 
75
                                cy=cy-coord.y;
 
76
 
 
77
                                handler_mousemove(cx,cy);
68
78
                }               
69
79
 
70
80
                // Touch start event
71
 
                function evTouchStart( event ) {  
 
81
                function ev_touchstart(event){  
72
82
                event.preventDefault();  
73
83
                var numtouch = event.touches.length;  
74
 
                        targetEvent =  event.touches.item( 0 );
75
 
                        var cx = targetEvent.pageX;
76
 
                        var cy = targetEvent.pageY;
77
 
                        gridx = cx;
78
 
                        gridy = cy;
79
 
                        handlerMouseDown();
80
 
                }
 
84
 
 
85
                                targetEvent =  event.touches.item(0);
 
86
 
 
87
                                var cx = targetEvent.pageX;
 
88
                                var cy = targetEvent.pageY;
 
89
                                
 
90
                                gridx=cx;
 
91
                                gridy=cy;
 
92
 
 
93
                                handler_mousedown();
 
94
 
 
95
                };  
81
96
 
82
97
                // Touch end event
83
 
                function evTouchEnd( event ) {  
 
98
                function ev_touchend(event){  
84
99
                event.preventDefault();  
85
 
                var numtouch = event.touches.length;
86
 
                        handlerMouseUp();
87
 
                }  
 
100
                var numtouch = event.touches.length;  
 
101
 
 
102
                                handler_mouseup();
 
103
                };  
88
104
                
89
105
                // Touch move event
90
 
                function evTouchMove( event ) {
91
 
                event.preventDefault();
 
106
                function ev_touchmove(event){  
 
107
                event.preventDefault();  
92
108
                var numtouch = event.touches.length;  
93
 
                        targetEvent =  event.touches.item( 0 );
94
 
                        var cx = targetEvent.pageX;
95
 
                        var cy = targetEvent.pageY;
96
 
                        handlerMouseMove( cx, cy );                             
97
 
                }  
 
109
 
 
110
                                targetEvent =  event.touches.item(0);
 
111
 
 
112
                                var cx = targetEvent.pageX;
 
113
                                var cy = targetEvent.pageY;
 
114
                                
 
115
                                handler_mousemove(cx,cy);                               
 
116
                };  
98
117
 
99
118
                // Fix scrolling on touch devices
100
 
                var scrollFix = function(elem) {
 
119
                var ScrollFix = function(elem) {
101
120
                    // Variables to track inputs
102
121
                    var startY, startTopScroll;
103
 
                    elem = elem || document.querySelector( elem );
 
122
                
 
123
                    elem = elem || document.querySelector(elem);
 
124
                
104
125
                    // If there is no element, then do nothing  
105
 
                    if( !elem ){
 
126
                    if(!elem)
106
127
                        return;
107
 
                        }
 
128
                
108
129
                    // Handle the start of interactions
109
 
                    elem.addEventListener( 'touchstart', function( event ) {
110
 
                        startY = event.touches[ 0 ].pageY;
 
130
                    elem.addEventListener('touchstart', function(event){
 
131
                        startY = event.touches[0].pageY;
111
132
                        startTopScroll = elem.scrollTop;
112
 
                        if( startTopScroll <= 0 ) {
 
133
                
 
134
                        if(startTopScroll <= 0)
113
135
                            elem.scrollTop = 1;
114
 
                                }
115
 
                        if( startTopScroll + elem.offsetHeight >= elem.scrollHeight ) {
 
136
                
 
137
                        if(startTopScroll + elem.offsetHeight >= elem.scrollHeight)
116
138
                            elem.scrollTop = elem.scrollHeight - elem.offsetHeight - 1;
117
 
                                }
118
 
                    }, false );
 
139
                    }, false);
119
140
                };
120
141
 
121
142
/********************************************************************************
125
146
*********************************************************************************/
126
147
 
127
148
                // Draws a stroked rectangle of certain thicknes and color
128
 
                function drawrect( x1, y1, x2, y2, color ) {
129
 
                        context.lineWidth = 1.5;
130
 
                        context.strokeStyle = color;
131
 
                        context.strokeRect( x1, y1, x2 - x1, y2 - y1 );
 
149
 
 
150
                function drawrect(x1,y1,x2,y2,color)
 
151
                {
 
152
                                context.lineWidth   = 1.5;
 
153
                                context.strokeStyle = color;
 
154
                                context.strokeRect(x1,y1,x2-x1,y2-y1);
132
155
                }
 
156
 
133
157
                
 
158
 
134
159
                // Draws a perfect round circle
135
 
                function drawcircle( radius, color ) {
136
 
                        context.lineWidth = 1.5;
137
 
                        context.strokeStyle = color;
138
 
                        context.arc( 0, 0, radius, 0 , 2 * Math.PI, false );
 
160
                
 
161
                function drawcircle(radius,color)
 
162
                {
 
163
                                context.lineWidth   = 1.5;
 
164
                                context.strokeStyle = color;
 
165
                                context.arc(0, 0, radius, 0 , 2 * Math.PI, false);
139
166
                }
140
167
 
141
168
                // Draws 90 degree arc
142
 
                function drawellipse( x1, y1, x2, y2 ) {
143
 
                        var rx = ( x2 - x1 ) * 0.5;
144
 
                        var ry = ( y2 - y1 ) * 0.5;
145
 
                        context.beginPath();                                    
146
 
                        context.moveTo( x1, y1 + ry );
147
 
                        context.quadraticCurveTo( x1, y1, x1 + rx, y1);
148
 
                        context.quadraticCurveTo( x2, y1, x2, y1 + ry);
149
 
                        context.quadraticCurveTo( x2, y2, x2 - rx, y2);
150
 
                        context.quadraticCurveTo( x1, y2, x1, y1 + ry);
151
 
                        context.stroke();
 
169
                
 
170
                function drawellipse(x1,y1,x2,y2)
 
171
                {
 
172
 
 
173
                                        var rx=(x2-x1)*0.5;
 
174
                                        var ry=(y2-y1)*0.5;
 
175
 
 
176
                                        context.beginPath();                                    
 
177
 
 
178
                                        context.moveTo(x1,y1+ry);
 
179
                                        context.quadraticCurveTo(x1,y1,x1+rx,y1);
 
180
                                        context.quadraticCurveTo(x2,y1,x2,y1+ry);
 
181
                                        context.quadraticCurveTo(x2,y2,x2-rx,y2);
 
182
                                        context.quadraticCurveTo(x1,y2,x1,y1+ry);
 
183
 
 
184
                                        context.stroke();
152
185
                }       
153
186
                
154
187
                // Draw a point         
155
 
                function point( x, y, col ) {
156
 
                        context.strokeStyle = "#000";
157
 
                        context.lineWidth = 1;
158
 
                        context.fillStyle = col;
159
 
                        context.fillRect( x - 4, y - 4, 8, 8 );         
160
 
                        context.strokeRect( x - 4, y - 4, 8, 8 );
 
188
                
 
189
                function point(x,y,col)
 
190
                {
 
191
                                context.strokeStyle="#000";
 
192
                                context.lineWidth = 1;
 
193
                        
 
194
                                context.fillStyle=col;
 
195
                                context.fillRect(x-4,y-4,8,8);          
 
196
                                context.strokeRect(x-4,y-4,8,8);                                                
161
197
                }
162
198
                
163
199
                // Draw a box around a point to indicate highlight
164
 
                function highlight( px, py ) {
165
 
                        context.strokeStyle = "#aaa";
166
 
                        context.lineWidth = 1;
167
 
                        context.strokeRect( px - 8, py - 8, 16, 16 );
 
200
                
 
201
                function highlight(px,py)
 
202
                {
 
203
                                context.strokeStyle="#aaa";
 
204
                                context.lineWidth = 1;
 
205
                        
 
206
                                context.strokeRect(px-8,py-8,16,16);                                            
 
207
                                
168
208
                }
169
209
                
170
210
                // Draw a line using current context
171
 
                function drawline( x1, y1, x2, y2, strokestyle, linewidth ) {
172
 
                        context.strokeStyle = strokestyle;
173
 
                        context.lineWidth = linewidth;
174
 
                        context.beginPath();
175
 
                        context.moveTo( x1, y1 );
176
 
                        context.lineTo( x2, y2 );
177
 
                        context.stroke();                                                       
178
 
                }
179
 
                
180
 
                function fourpoints( x1, y1, x2, y2, x3, y3, x4, y4, col ) {
181
 
                        point( x1, y1, col );
182
 
                        point( x2, y2, col );
183
 
                        point( x3, y3, col );
184
 
                        point( x4, y4, col );                           
185
 
                }
186
 
                
187
 
                function drawdiamond( x1, y1, x2, y2 ) {
188
 
                        var rx = ( x2 - x1 ) * 0.5;
189
 
                        var ry = ( y2 - y1 ) * 0.5;
190
 
                        context.beginPath();                                    
191
 
                        context.moveTo( x1, y1 + ry);
192
 
                        context.lineTo( x1 + rx, y2);
193
 
                        context.lineTo( x2, y1 + ry);
194
 
                        context.lineTo( x1 + rx, y1);
195
 
                        context.lineTo( x1, y1 + ry);
196
 
                        context.stroke();
 
211
                
 
212
                function drawline(x1,y1,x2,y2,strokestyle,linewidth)
 
213
                {
 
214
                                                context.strokeStyle = strokestyle;
 
215
                                                context.lineWidth   = linewidth;
 
216
                                                context.beginPath();
 
217
                                                context.moveTo(x1,y1);
 
218
                                                context.lineTo(x2,y2);
 
219
                                                context.stroke();                                                       
 
220
                }
 
221
                
 
222
                function fourpoints(x1,y1,x2,y2,x3,y3,x4,y4,col)
 
223
                {
 
224
                                point(x1,y1,col);
 
225
                                point(x2,y2,col);
 
226
                                point(x3,y3,col);
 
227
                                point(x4,y4,col);                               
 
228
                }
 
229
                
 
230
                function drawdiamond(x1,y1,x2,y2)
 
231
                {
 
232
                                var rx=(x2-x1)*0.5;
 
233
                                var ry=(y2-y1)*0.5;
 
234
 
 
235
                                context.beginPath();                                    
 
236
                                context.moveTo(x1,y1+ry);
 
237
                                context.lineTo(x1+rx,y2);
 
238
                                context.lineTo(x2,y1+ry);
 
239
                                context.lineTo(x1+rx,y1);
 
240
                                context.lineTo(x1,y1+ry);                       
 
241
                                context.stroke();                                                                                       
197
242
                }
198
243
                
199
244
                // Dashed Line in Segments of given size
200
 
                function dashedline( sx, sy, ex, ey, dashlen, linewidth, col ) {
201
 
                        var dx = ex - sx;
202
 
                        var dy = ey - sy;
203
 
                        len = Math.sqrt(( dx * dx ) + ( dy * dy ));
204
 
                        notimes = Math.round( len / dashlen );
205
 
                        dx = dx / notimes;
206
 
                        dy = dy / notimes;
 
245
                
 
246
                function dashedline(sx,sy,ex,ey,dashlen,linewidth,col)
 
247
                {
 
248
                                                
 
249
                        var dx=ex-sx;
 
250
                        var dy=ey-sy;
 
251
                                                        
 
252
                        len=Math.sqrt((dx*dx)+(dy*dy));
 
253
                        notimes=Math.round(len/dashlen);
 
254
                        
 
255
                        dx=dx/notimes;
 
256
                        dy=dy/notimes;
 
257
                        
207
258
                        context.lineWidth = linewidth;
208
 
                        context.strokeStyle = col;
 
259
                        context.strokeStyle=col;
 
260
 
209
261
                        context.beginPath();
210
 
                        var xk, yk;
211
 
                        xk = sx;
212
 
                        yk = sy;
213
 
                        xh = dx / 2.0;
214
 
                        yh = dy / 2.0;
215
 
                        for( var i = 0; i < notimes; i++ ) {
216
 
                                context.moveTo( xk, yk );                               
217
 
                                context.lineTo( xk + xh, yk + yh );
218
 
                                xk += dx;
219
 
                                yk += dy;
 
262
 
 
263
                        var xk,yk;
 
264
                        xk=sx;
 
265
                        yk=sy;
 
266
                        xh=dx/2.0;
 
267
                        yh=dy/2.0;
 
268
                        for(var i=0;i<notimes;i++){
 
269
 
 
270
                                        context.moveTo(xk,yk);                          
 
271
                                        context.lineTo(xk+xh,yk+yh);
 
272
                                
 
273
                                        xk+=dx;
 
274
                                        yk+=dy;
220
275
                        }
221
 
                        context.stroke();       
 
276
                                                        
 
277
                        context.stroke();
 
278
                                
222
279
                }
 
280
                                                                
 
281
                // Arcto only works if both x1 and y2 are on circle border
223
282
                
224
 
                // Arcto only works if both x1 and y2 are on circle border              
225
 
                function arcTo( x0, y0, x1, y1, x2, y2 ) {
226
 
                        var r = Math.sqrt(( x1 - x0 ) * ( x1 - x0 ) + ( y1 - y0 ) * ( y1 - y0 ));
227
 
                        var x = x0 - r;
228
 
                        var y = y0 - r;
229
 
                        var startAngle = ( 180 / Math.PI * Math.atan2( y1 - y0, x1 - x0 ));
230
 
                        var endAngle = ( 180 / Math.PI * Math.atan2( y2 - y0, x2 - x0 ));
231
 
                        context.arc( x0, y0, r, 0, Math.PI * 2.0, 1.0);
 
283
                function arcto(x0,y0,x1,y1,x2,y2)
 
284
                {
 
285
 
 
286
                                var r = Math.sqrt((x1-x0)*(x1-x0) + (y1-y0)*(y1-y0));
 
287
                                var x = x0-r;
 
288
                                var y = y0-r;
 
289
                                var startAngle = (180/Math.PI*Math.atan2(y1-y0, x1-x0));
 
290
                                var endAngle = (180/Math.PI*Math.atan2(y2-y0, x2-x0));
 
291
                                
 
292
                                context.arc(x0, y0, r, 0, Math.PI*2.0, 1.0);
 
293
 
232
294
                }
233
295
 
234
296
                // Draws 90 degree arc
235
 
                function arcDeg( x1, y1, x2, y2, x3, y3) {
236
 
                        // First quadrant positive positive                     
237
 
                        dashedline( x1, y1, x2, y2, 8, 1.0, "#999" );
238
 
                        dashedline( x3, y3, x2, y2, 8, 1.0, "#999" );                                   
239
 
                        point( x1, y1, "#ff5");
240
 
                        point( x2, y2, "#f55");
241
 
                        point( x3, y3, "#f55");
242
 
                        k = ( y3 - y1 ) / ( x3 - x1);
243
 
                        yk = y1 + (( x2 - x1 ) * k );
244
 
                        rx = x3 - x1;
245
 
                        ry = y3 - y1;
246
 
                        point( x2, yk, "#f5f" );
247
 
                        context.strokeStyle = '#49f';
248
 
                        context.lineWidth = 1.0;                                        
249
 
                        context.beginPath();                                    
250
 
                        context.moveTo( x1, y1 );
251
 
                        for( i = 0; i < 48; i++ ) {
252
 
                                if( y3 >= y1 ) {
253
 
                                        if( yk >= y2 ) {
254
 
                                                context.lineTo( x1 + ( Math.sin((( Math.PI / 96.0 ) * -i ) + ( Math.PI * 1.0 )) * rx ), y3 + ( Math.cos((( Math.PI / 96.0 ) * -i ) + ( Math.PI * 1.0 )) * ry ));
255
 
                                        } else {
256
 
                                                context.lineTo( x3 + ( Math.sin((( Math.PI/96.0) * i ) + ( Math.PI * 1.5 )) * rx ), y1 + ( Math.cos((( Math.PI / 96.0 ) * i ) + ( Math.PI * 1.5 )) * ry));
 
297
                
 
298
                function arcdeg(x1,y1,x2,y2,x3,y3)
 
299
                {
 
300
                                        
 
301
 
 
302
                                        // First quadrant positive positive                     
 
303
                                        dashedline(x1,y1,x2,y2,8,1.0,"#999");
 
304
                                        dashedline(x3,y3,x2,y2,8,1.0,"#999");                                   
 
305
 
 
306
                                        point(x1,y1,"#ff5");
 
307
                                        point(x2,y2,"#f55");
 
308
                                        point(x3,y3,"#f55");
 
309
                                                                                                
 
310
                                        k=(y3-y1)/(x3-x1);                                      
 
311
                                                                                
 
312
                                        yk=y1+((x2-x1)*k);
 
313
                                        
 
314
                                        rx=x3-x1;
 
315
                                        ry=y3-y1;
 
316
 
 
317
                                        point(x2,yk,"#f5f");
 
318
 
 
319
                                        context.strokeStyle = '#49f';
 
320
                                        context.lineWidth   = 1.0;                                      
 
321
                                        context.beginPath();                                    
 
322
                                        context.moveTo(x1,y1);
 
323
                                        for(i=0;i<48;i++){
 
324
                                                        if(y3>=y1){
 
325
                                                                        if(yk>=y2){
 
326
                                                                                        context.lineTo(x1+(Math.sin(((Math.PI/96.0)*-i)+(Math.PI*1.0))*rx),y3+(Math.cos(((Math.PI/96.0)*-i)+(Math.PI*1.0))*ry));
 
327
                                                                        }else{
 
328
                                                                                        context.lineTo(x3+(Math.sin(((Math.PI/96.0)*i)+(Math.PI*1.5))*rx),y1+(Math.cos(((Math.PI/96.0)*i)+(Math.PI*1.5))*ry));
 
329
                                                                        }
 
330
                                                        }else{
 
331
                                                                        if(yk<=y2){
 
332
                                                                                        context.lineTo(x1+(Math.sin(((Math.PI/96.0)*-i)+(Math.PI*1.0))*rx),y3+(Math.cos(((Math.PI/96.0)*-i)+(Math.PI*1.0))*ry));
 
333
                                                                        }else{
 
334
                                                                                        context.lineTo(x3+(Math.sin(((Math.PI/96.0)*i)+(Math.PI*1.5))*rx),y1+(Math.cos(((Math.PI/96.0)*i)+(Math.PI*1.5))*ry));
 
335
                                                                        }                                                       
 
336
                                                        }
257
337
                                        }
258
 
                                } else {
259
 
                                        if( yk <= y2 ) {
260
 
                                                context.lineTo( x1 + ( Math.sin((( Math.PI / 96.0 ) * -i ) + ( Math.PI * 1.0 )) * rx ), y3 + ( Math.cos((( Math.PI / 96.0) * -i ) + ( Math.PI * 1.0)) * ry ));
261
 
                                        } else {
262
 
                                                context.lineTo( x3 + ( Math.sin((( Math.PI / 96.0) * i ) + ( Math.PI * 1.5 )) * rx ), y1 + ( Math.cos((( Math.PI / 96.0) * i ) + ( Math.PI * 1.5 )) * ry ));
263
 
                                        }                                                       
264
 
                                }
265
 
                        }
266
 
                        context.stroke();
267
 
                }
268
 
                
 
338
                                        context.stroke();
 
339
 
 
340
                }               
 
341
        
269
342
                // function that draws one part of the sun      
270
 
                function sunDial( radius, angle, scale ) {
271
 
                        cosv = Math.cos(angle);
272
 
                        sinv = Math.sin(angle);
273
 
                        yaddx = scale * cosv;
274
 
                        yaddy = scale * sinv;
275
 
                        xaddx = -scale * sinv;
276
 
                        xaddy = scale * cosv;
277
 
                        xk = cosv * radius;
278
 
                        yk = sinv * radius;
279
 
                        context.bezierCurveTo(( -1.5 * xaddx ) + ( yaddx * 1.5 ) + xk, ( -1.5 * xaddy ) + ( yaddy * 1.5 ) + yk, xaddx + ( yaddx * 2.0 ) + xk, xaddy + ( yaddy * 2.0 ) + yk, xaddx + ( yaddx * 3.0 ) + xk, xaddy + ( yaddy * 3.0 ) + yk );
280
 
                        context.bezierCurveTo( xaddx + yaddx + xk, xaddy + yaddy + yk, ( 1.5 * xaddx ) + yaddx + xk, ( 1.5 * xaddy ) + yaddy + yk, ( 3.0 * xaddx ) + xk, ( 3.0 * xaddy ) + yk );
281
 
                }
282
 
 
283
 
                // function that draws the sun
284
 
                function drawSun() {
285
 
                        context.fillStyle = "#fe9";
286
 
                        context.strokeStyle = "#d82";
287
 
                        context.lineWidth = 1.5;
288
 
                        context.beginPath();
289
 
                        context.moveTo( 30, 0 );
290
 
                        for( i = 0.0; i < 360.0; i += 22.5 ) {
291
 
                                angle = ( i / 360.0 ) * 2 * Math.PI;
292
 
                                sundial( 30, angle, 3 );
293
 
                        }
294
 
                        context.stroke();
295
 
                        context.fill();                                                                                                                 
296
 
                }
297
 
 
 
343
                
 
344
                function sundial(radius,angle,scale)
 
345
                {
 
346
                                
 
347
                                        cosv=Math.cos(angle);
 
348
                                        sinv=Math.sin(angle);
 
349
                                                                                
 
350
                                        yaddx=scale*cosv;
 
351
                                        yaddy=scale*sinv;
 
352
                                        
 
353
                                        xaddx=-scale*sinv;
 
354
                                        xaddy=scale*cosv;
 
355
 
 
356
                                        xk=cosv*radius;
 
357
                                        yk=sinv*radius;
 
358
 
 
359
                                        context.bezierCurveTo((-1.5*xaddx)+(yaddx*1.5)+xk,(-1.5*xaddy)+(yaddy*1.5)+yk,xaddx+(yaddx*2.0)+xk,xaddy+(yaddy*2.0)+yk,xaddx+(yaddx*3.0)+xk,xaddy+(yaddy*3.0)+yk);
 
360
                                        context.bezierCurveTo(xaddx+yaddx+xk,xaddy+yaddy+yk,(1.5*xaddx)+yaddx+xk,(1.5*xaddy)+yaddy+yk,(3.0*xaddx)+xk,(3.0*xaddy)+yk);
 
361
                }
 
362
 
 
363
                // function that daws the sun
 
364
                
 
365
                function drawsun()
 
366
                {
 
367
                                context.fillStyle = "#fe9";
 
368
                                context.strokeStyle = "#d82";
 
369
                                context.lineWidth   = 1.5;
 
370
                                                                 
 
371
                                context.beginPath();
 
372
                                context.moveTo(30,0);
 
373
                                for(i=0.0;i<360.0;i+=22.5){
 
374
                                                angle=(i/360.0)*2*Math.PI;
 
375
                                                sundial(30,angle,3);
 
376
                                }
 
377
                                context.stroke();
 
378
                                context.fill();                                                                                                                 
 
379
                }
 
380
                
298
381
                // Draws the ball (used in various examples)
299
 
                function drawball( cx, cy, radie, innerradie, ballradie, col1, inangle, inangleadd ) {
300
 
                        angleadd = ( inangleadd / 360.0 ) * 2 * Math.PI;
301
 
                        context.fillStyle = col1;
302
 
                        for( i = 0; i < 360; i += inangle ) {
303
 
                                angle = ( i / 360.0 ) * 2 * Math.PI;
304
 
                                angle2 = angle + angleadd;
305
 
                                angle3 = angle + ( angleadd * 2.0 );
306
 
                                angle4 = angle - angleadd;
307
 
                                cosv = Math.cos( angle );
308
 
                                sinv = Math.sin( angle );
309
 
                                cosv2 = Math.cos( angle2 );
310
 
                                sinv2 = Math.sin( angle2 );
311
 
                                cosv4 = Math.cos( angle4 );
312
 
                                sinv4 = Math.sin( angle4 );
313
 
                                context.beginPath();
314
 
                                context.moveTo( cx, cy );
315
 
                                context.quadraticCurveTo( cx + ( cosv * innerradie ), cy + ( sinv * innerradie ), cx + ( cosv2 * radie ), cy + ( sinv2 * radie ));
316
 
                                context.arc( cx, cy, radie, angle2, angle, 1.0 );
317
 
                                context.quadraticCurveTo( cx + ( cosv4 * innerradie ), cy + ( sinv4 * innerradie ), cx, cy );
318
 
                                context.fill();
319
 
                        }
320
 
                        context.beginPath();
321
 
                        context.arc( cx, cy, radie, 0, Math.PI * 2.0, 1.0 );
322
 
                        context.stroke();
 
382
                
 
383
                function drawball(cx,cy,radie,innerradie,ballradie,col1,inangle,inangleadd)
 
384
                {
 
385
                                        
 
386
                                        angleadd=(inangleadd/360.0)*2*Math.PI;
 
387
                                                                        
 
388
                                        context.fillStyle = col1;                                       
 
389
                                        
 
390
                                        for(i=0;i<360;i+=inangle){
 
391
                                                                                                                
 
392
                                                        angle=(i/360.0)*2*Math.PI;
 
393
                                                        angle2=angle+angleadd;
 
394
                                                        angle3=angle+(angleadd*2.0);
 
395
                                                        angle4=angle-angleadd;
 
396
 
 
397
                                                        cosv=Math.cos(angle);
 
398
                                                        sinv=Math.sin(angle);
 
399
 
 
400
                                                        cosv2=Math.cos(angle2);
 
401
                                                        sinv2=Math.sin(angle2);
 
402
 
 
403
                                                        cosv4=Math.cos(angle4);
 
404
                                                        sinv4=Math.sin(angle4);
 
405
                                                        
 
406
                                                        context.beginPath();
 
407
 
 
408
                                                        context.moveTo(cx,cy);
 
409
                                                        context.quadraticCurveTo(cx+(cosv*innerradie),cy+(sinv*innerradie),cx+(cosv2*radie),cy+(sinv2*radie));                                                  
 
410
                                                        context.arc(cx,cy,radie,angle2,angle,1.0);
 
411
                                                        context.quadraticCurveTo(cx+(cosv4*innerradie),cy+(sinv4*innerradie),cx,cy);                                                    
 
412
                                                                                                                
 
413
                                                        context.fill();                                                                                                                 
 
414
                                                        
 
415
                                        }       
 
416
                                                                                                        
 
417
                                        context.beginPath();
 
418
                                        context.arc(cx,cy,radie,0,Math.PI*2.0,1.0);                                                                                             
 
419
                                        context.stroke();                                                                                                                       
 
420
                
323
421
                }
324
422
                
325
423
                // Draws underlined/dashed underlined text clipped inside a rectangle, a quadratic curve ellipsis or a diamond
326
 
                function cliptext(x1,y1,x2,y2,tex,font,align,edgeoffs,baseline,color,clipkind,underlinekind) {
327
 
                        var rx = ( x2 - x1 ) * 0.5;
328
 
                        var ry = ( y2 - y1 ) * 0.5;
329
 
                        var tx = x1;
330
 
                        if( clipkind != 0 ) {
331
 
                                context.save();
332
 
                                context.beginPath();                            
333
 
                        }
334
 
                        // Make Rectangle / Ellipse / Diamond Clipping Paths
335
 
                        if( clipkind == 1 ) {
336
 
                                context.moveTo( x1, y1 );
337
 
                                context.lineTo( x1, y2 );
338
 
                                context.lineTo( x2 - edgeoffs, y2 );
339
 
                                context.lineTo( x2 - edgeoffs, y1 );
340
 
                                context.lineTo( x1, y1 );
341
 
                        } else if( clipkind == 2 ) {
342
 
                                context.moveTo( x1, y1 + ry );
343
 
                                context.quadraticCurveTo( x1 + edgeoffs, y1 + edgeoffs, x1 + edgeoffs + rx, y1 + edgeoffs);
344
 
                                context.quadraticCurveTo( x2 - edgeoffs, y1 + edgeoffs, x2 - edgeoffs, y1 + ry + edgeoffs);
345
 
                                context.quadraticCurveTo( x2 - edgeoffs, y2 - edgeoffs, x2 - rx - edgeoffs, y2 - edgeoffs);
346
 
                                context.quadraticCurveTo( x1 + edgeoffs, y2 - edgeoffs, x1 + edgeoffs, y1 + ry + edgeoffs);
347
 
                        } else if( clipkind == 3 ) {
348
 
                                context.moveTo( x1, y1 + ry );
349
 
                                context.lineTo( x1 + rx, y2 );
350
 
                                context.lineTo( x2, y1 + ry );
351
 
                                context.lineTo( x1 + rx, y1 );
352
 
                                context.lineTo( x1, y1 + ry );                  
353
 
                        }
354
 
                        if( clipkind != 0 ) {
355
 
                                context.clip();                         
356
 
                        }
357
 
                        context.font = font;
358
 
                        context.textAlign = "left";
359
 
                        context.fillStyle = color;
360
 
                        var metrics = context.measureText( tex );
361
 
                        var hwidth = metrics.width * 0.5;
362
 
                        // Compute left-justified centered coordinate                   
363
 
                        if(( rx - hwidth - edgeoffs ) < 0 ) {
364
 
                                tx = x1 + edgeoffs;
365
 
                        } else {
366
 
                                tx = x1 + rx - hwidth;
367
 
                        }
368
 
                        context.fillText( tex, tx, y2 - ry + baseline );
369
 
                        // Draw underlining - can handle dashed underline!
370
 
                        if( underlinekind == 1 ) {
371
 
                                drawline( tx, y2 - ry + baseline + 5.0, tx + ( hwidth * 2 ), y2 - ry + baseline + 5.0, "#000", 2.0 );
372
 
                        }
373
 
                        if(clipkind != 0 ) {
374
 
                                context.restore();
375
 
                        }
 
424
                
 
425
                function cliptext(x1,y1,x2,y2,tex,font,align,edgeoffs,baseline,color,clipkind,underlinekind)
 
426
                {
 
427
 
 
428
                                var rx=(x2-x1)*0.5;
 
429
                                var ry=(y2-y1)*0.5;
 
430
                                                
 
431
                var tx=x1;              
 
432
 
 
433
                                if(clipkind!=0){
 
434
                        context.save();
 
435
                        context.beginPath();                            
 
436
                                }
 
437
                                
 
438
                                // Make Rectangle / Ellipse / Diamond Clipping Paths
 
439
                                if(clipkind==1){
 
440
                        context.moveTo(x1,y1);
 
441
                        context.lineTo(x1,y2);
 
442
                        context.lineTo(x2-edgeoffs,y2);
 
443
                        context.lineTo(x2-edgeoffs,y1);
 
444
                        context.lineTo(x1,y1);
 
445
                                }else if(clipkind==2){
 
446
                                                context.moveTo(x1,y1+ry);
 
447
                                                context.quadraticCurveTo(x1+edgeoffs,y1+edgeoffs,x1+edgeoffs+rx,y1+edgeoffs);
 
448
                                                context.quadraticCurveTo(x2-edgeoffs,y1+edgeoffs,x2-edgeoffs,y1+ry+edgeoffs);
 
449
                                                context.quadraticCurveTo(x2-edgeoffs,y2-edgeoffs,x2-rx-edgeoffs,y2-edgeoffs);
 
450
                                                context.quadraticCurveTo(x1+edgeoffs,y2-edgeoffs,x1+edgeoffs,y1+ry+edgeoffs);
 
451
                                }else if(clipkind==3){
 
452
                                                context.moveTo(x1,y1+ry);
 
453
                                                context.lineTo(x1+rx,y2);
 
454
                                                context.lineTo(x2,y1+ry);
 
455
                                                context.lineTo(x1+rx,y1);
 
456
                                                context.lineTo(x1,y1+ry);                       
 
457
                                }
 
458
 
 
459
                                if(clipkind!=0){
 
460
                        context.clip();                         
 
461
                                }
 
462
 
 
463
                                context.font = font;
 
464
                context.textAlign = "left";
 
465
                context.fillStyle = color;
 
466
 
 
467
        var metrics = context.measureText(tex);
 
468
        var hwidth = metrics.width*0.5;
 
469
                
 
470
                // Compute left-justified centered coordinate                   
 
471
                if((rx-hwidth-edgeoffs)<0){
 
472
                                tx=x1+edgeoffs;
 
473
                }else{
 
474
                                tx=x1+rx-hwidth;
 
475
                }
 
476
                
 
477
                context.fillText(tex, tx, y2-ry+baseline);
 
478
 
 
479
                                // Draw underlining - can handle dashed underline!
 
480
                                if(underlinekind==1){
 
481
                                                drawline(tx,y2-ry+baseline+5.0,tx+(hwidth*2),y2-ry+baseline+5.0,"#000",2.0);                                                                            
 
482
                                }
 
483
                                                                
 
484
                                if(clipkind!=0) context.restore(); 
 
485
 
376
486
                }
377
 
 
 
487
                
378
488
                // Draws cardinality at a certain offset from a coordinate
379
 
                function drawcardinality( x, y, side, tex, xoffs, yoffs, font, baseline, sign, color ) {
380
 
                        // Xoffs is along line
381
 
                        xoffs = 0;
382
 
                        // Yoffs is distance from line
383
 
                        yoffs = 10;
384
 
                        var metrics = context.measureText( tex );
385
 
                        var twidth = metrics.width;
386
 
                        var theight = 12;
387
 
                        point( x, y, "#f8f" );
388
 
                        context.font = font;
389
 
                        context.textAlign = "left";
390
 
                        context.fillStyle = color;
391
 
                        if( side == 1 && sign == 1 ) {
392
 
                                context.fillText( tex, x - twidth - xoffs, y - yoffs );
393
 
                                drawrect( x - twidth - xoffs, y - yoffs, x - xoffs, y - yoffs - theight);
394
 
                        } else if( side == 2 && sign == 1 ) {
395
 
                                context.fillText( tex, x + yoffs, y + xoffs + theight );                                        
396
 
                                drawrect( x + yoffs, y + xoffs + theight, x + yoffs + twidth, y + xoffs);
397
 
                        } else if( side == 3 && sign == 1 ) {
398
 
                                context.fillText( tex, x + xoffs, y - yoffs );
399
 
                        } else if( side == 4 && sign == 1 ) {
400
 
                                context.fillText( tex, x + yoffs, y - xoffs );                                  
401
 
                        } else if( side == 1 && sign == 2 ) {
402
 
                                context.fillText( tex, x - twidth - xoffs, y + theight + yoffs );                                       
403
 
                                drawrect( x - twidth - xoffs, y + yoffs, x - xoffs, y + theight + yoffs);
404
 
                        } else if( side == 2 && sign == 2 ) {
405
 
                                context.fillText( tex, x - yoffs - twidth, y + xoffs + theight );                                       
406
 
                                drawrect( x - yoffs - twidth, y + xoffs, x - yoffs, y + xoffs + theight );
407
 
                        } else if( side == 3 && sign == 2 ) {
408
 
                                context.fillText( tex, x + xoffs, y + theight + yoffs);
409
 
                        } else if( side == 4 && sign == 2 ) {
410
 
                                context.fillText( tex, x - yoffs - twidth, y - xoffs);                                  
411
 
                        }
 
489
                function drawcardinality(x,y,side,tex,xoffs,yoffs,font,baseline,sign,color)
 
490
                {
 
491
                                // Xoffs is along line
 
492
                                xoffs=0;
 
493
                                // Yoffs is distance from line
 
494
                                yoffs=10;
 
495
                                
 
496
        var metrics = context.measureText(tex);
 
497
        var twidth = metrics.width;
 
498
        var theight = 12;
 
499
 
 
500
                                point(x,y,"#f8f");
 
501
 
 
502
                                context.font = font;
 
503
                context.textAlign = "left";
 
504
                context.fillStyle = color;
 
505
 
 
506
                                if(side==1&&sign==1){
 
507
                        context.fillText(tex, x-twidth-xoffs, y-yoffs);
 
508
                        drawrect(x-twidth-xoffs, y-yoffs,x-xoffs, y-yoffs-theight);
 
509
                                }else if(side==2&&sign==1){
 
510
                        context.fillText(tex, x+yoffs, y+xoffs+theight);                                        
 
511
                        drawrect(x+yoffs, y+xoffs+theight,x+yoffs+twidth, y+xoffs);
 
512
                                }else if(side==3&&sign==1){
 
513
                        context.fillText(tex, x+xoffs, y-yoffs);
 
514
                                }else if(side==4&&sign==1){
 
515
                        context.fillText(tex, x+yoffs, y-xoffs);                                        
 
516
                                }else if(side==1&&sign==2){
 
517
                        context.fillText(tex, x-twidth-xoffs, y+theight+yoffs);                                 
 
518
                        drawrect(x-twidth-xoffs, y+yoffs,x-xoffs, y+theight+yoffs);
 
519
                                }else if(side==2&&sign==2){
 
520
                        context.fillText(tex, x-yoffs-twidth, y+xoffs+theight);                                 
 
521
                        drawrect(x-yoffs-twidth, y+xoffs,x-yoffs, y+xoffs+theight);
 
522
                                }else if(side==3&&sign==2){
 
523
                        context.fillText(tex, x+xoffs, y+theight+yoffs);
 
524
                                }else if(side==4&&sign==2){
 
525
                        context.fillText(tex, x-yoffs-twidth, y-xoffs);                                 
 
526
                                }
 
527
 
412
528
                }
413
529
 
414
530
                
422
538
                
423
539
                
424
540
                // Recursive Pos of div in document - should work in most browsers
425
 
                function findPos( obj ){
 
541
                
 
542
                function findPos(obj) {
426
543
                        var curleft = curtop = 0;
427
 
                        if( obj.offsetParent ) {
428
 
                                curleft = obj.offsetLeft;
429
 
                                curtop = obj.offsetTop;
430
 
                                while( obj = obj.offsetParent ) {
431
 
                                        curleft += obj.offsetLeft;
432
 
                                        curtop += obj.offsetTop;
433
 
                                }
434
 
                        }
435
 
                        return{
436
 
                                x:curleft, y:curtop;
437
 
                        }
 
544
                        if (obj.offsetParent) {
 
545
                                curleft = obj.offsetLeft
 
546
                                curtop = obj.offsetTop
 
547
                                while (obj = obj.offsetParent) {
 
548
                                        curleft += obj.offsetLeft
 
549
                                        curtop += obj.offsetTop
 
550
                                }
 
551
                        }
 
552
                        return {
 
553
                                                x:curleft,
 
554
                                                y:curtop
 
555
                                }
438
556
                }
439
557
                
440
558
                // Make side coordinates for drawing Model
 
559
 
441
560
                function makeside(side,x1,y1,x2,y2,perc){
442
 
                        var xk = 0;
443
 
                        var yk = 0;
444
 
                        if( side == 1 ) {
445
 
                                xk = x1;
446
 
                                yk = y1 + (( y2-y1 ) * perc );
447
 
                        }else if( side == 2 ) {
448
 
                                xk = x1 + (( x2 - x1 ) * perc );
449
 
                                yk = y2;
450
 
                        }else if( side == 3 ) {
451
 
                                xk = x2;
452
 
                                yk = y1 + (( y2 - y1 ) * perc );
453
 
                        }else if( side == 4 ) {
454
 
                                xk = x1 + (( x2 - x1 ) * perc );
455
 
                                yk = y1;
456
 
                        }
457
 
                        return{
458
 
                        x:xk, y:yk;
459
 
                        }
460
 
                }
461
 
 
 
561
        
 
562
                                var xk=0;
 
563
                                var yk=0;
 
564
        
 
565
                                if(side==1){
 
566
                                                xk=x1;
 
567
                                                yk=y1+((y2-y1)*perc);
 
568
                                }else if(side==2){
 
569
                                                xk=x1+((x2-x1)*perc);
 
570
                                                yk=y2;
 
571
                                }else if(side==3){
 
572
                                                xk=x2;
 
573
                                                yk=y1+((y2-y1)*perc);                                           
 
574
                                }else if(side==4){
 
575
                                                xk=x1+((x2-x1)*perc)
 
576
                                                yk=y1;
 
577
                                }
 
578
                                
 
579
                                return {
 
580
                                                        x:xk,
 
581
                                                        y:yk
 
582
                                        }
 
583
                
 
584
                }               
 
585
                
462
586
                // Computes side identifier for a mouse coordinate and object coordinates
463
 
                function computeside( x, y, x1, y1, x2, y2, sidetol ) {
464
 
                        var obj_sidentifier = "None";
465
 
                        var obj_sideperc = 0;
466
 
                        var obj_centerdist = 0;
467
 
                        // Left Side
468
 
                        if( x > x1 - sidetol && x < x1 + sidetol && y > y1 - sidetol && y < y2 + sidetol ) {
469
 
                                obj_sidentifier = 1;
470
 
                                obj_sideperc = makesideperc( y, y1, y2 );
471
 
                                obj_centerdist = centerdist( y, y1, y2 );
472
 
                        }
473
 
                        // Bottom Not Including Left Side or Right Side
474
 
                        if( x > x1 + sidetol && x < x2 - sidetol && y > y2 - sidetol && y < y2 + sidetol ) {
475
 
                                obj_sidentifier = 2;
476
 
                                obj_sideperc = makesideperc( x, x1, x2 );
477
 
                                obj_centerdist = centerdist( x, x1, x2 );
478
 
                        }
479
 
                        // Right Side
480
 
                        if( x > x2 - sidetol && x < x2 + sidetol && y > y1 - sidetol && y < y2 + sidetol ) {
481
 
                                obj_sidentifier = 3;
482
 
                                obj_sideperc = makesideperc( y, y1, y2 );
483
 
                                obj_centerdist = centerdist( y, y1, y2 );
484
 
                        }
485
 
                        // Top Not Including Left Side or Right Side
486
 
                        if( x > x1 + sidetol && x < x2 - sidetol && y > y1 - sidetol && y < y1 + sidetol ) {
487
 
                                obj_sidentifier = 4;
488
 
                                obj_sideperc = makesideperc( x, x1, x2 );
489
 
                                obj_centerdist = centerdist( x, x1, x2 );
490
 
                        }
491
 
                        return {
492
 
                                side:obj_sidentifier, perc:obj_sideperc, dist:obj_centerdist;
493
 
                        }
 
587
                
 
588
                function computeside(x,y,x1,y1,x2,y2,sidetol){
 
589
        
 
590
                                var obj_sidentifier="None";
 
591
                                var obj_sideperc=0;
 
592
                                var obj_centerdist=0;
 
593
        
 
594
                                // Left Side
 
595
                                if(x>x1-sidetol&&x<x1+sidetol&&y>y1-sidetol&&y<y2+sidetol){
 
596
                                                obj_sidentifier=1;
 
597
                                                obj_sideperc=makesideperc(y,y1,y2);
 
598
                                                obj_centerdist=centerdist(y,y1,y2);
 
599
                                }
 
600
 
 
601
                                // Bottom Not Including Left Side or Right Side
 
602
                                if(x>x1+sidetol&&x<x2-sidetol&&y>y2-sidetol&&y<y2+sidetol){
 
603
                                                obj_sidentifier=2;
 
604
                                                obj_sideperc=makesideperc(x,x1,x2);
 
605
                                                obj_centerdist=centerdist(x,x1,x2);
 
606
                                }
 
607
 
 
608
                                // Right Side
 
609
                                if(x>x2-sidetol&&x<x2+sidetol&&y>y1-sidetol&&y<y2+sidetol){
 
610
                                                obj_sidentifier=3;
 
611
                                                obj_sideperc=makesideperc(y,y1,y2);
 
612
                                                obj_centerdist=centerdist(y,y1,y2);
 
613
                                }
 
614
                                
 
615
                                // Top Not Including Left Side or Right Side
 
616
                                if(x>x1+sidetol&&x<x2-sidetol&&y>y1-sidetol&&y<y1+sidetol){
 
617
                                                obj_sidentifier=4;
 
618
                                                obj_sideperc=makesideperc(x,x1,x2);
 
619
                                                obj_centerdist=centerdist(x,x1,x2);
 
620
                                }
 
621
                                
 
622
                                return {
 
623
                                                        side:obj_sidentifier,
 
624
                                                        perc:obj_sideperc,
 
625
                                                        dist:obj_centerdist
 
626
                                        }
 
627
                
494
628
                }               
495
 
 
 
629
                                                
496
630
                // Make side perc for ER model
497
 
                function makeSidePerc( x, x1, x2 ) {
498
 
                        r = x2 - x1;
499
 
                        perc = ( x - x1 ) / r;
500
 
                        if( perc > 1.0 ) {
501
 
                                perc = 1.0;
502
 
                        }
503
 
                        if( perc < 0.0 ) {
504
 
                                perc = 0.0;
505
 
                        }
506
 
                        return perc;
 
631
                
 
632
                function makesideperc(x,x1,x2){
 
633
                                r=x2-x1;
 
634
                                perc=(x-x1)/r;
 
635
 
 
636
                                if(perc>1.0) perc=1.0;
 
637
                                if(perc<0.0) perc=0.0;
 
638
 
 
639
                                return perc;
507
640
                }
508
641
                
509
 
                function centerDist( x, x1, x2 ) {
510
 
                        r = x1 + (( x2 - x1 ) * 0.5 );  
511
 
                        return( x - r );
 
642
                function centerdist(x,x1,x2){
 
643
                                r=x1+((x2-x1)*0.5);
 
644
                                
 
645
                                return (x-r);
512
646
                }
513
647
                
514
648
                // Euclidian distance - Yo!
515
 
                function distance( x1, y1, x2, y2 ) {
516
 
                        var dist = Math.sqrt((( y2 - y1 ) * ( y2 - y1 )) + (( x2 - x1 ) * ( x2 - x1 )));
517
 
                        return dist;
 
649
                
 
650
                function distance(x1,y1,x2,y2){
 
651
                                
 
652
                                var dist=Math.sqrt(((y2-y1)*(y2-y1))+((x2-x1)*(x2-x1)));
 
653
                                
 
654
                                return dist;
518
655
                }
519
 
                
 
656
 
520
657
                // Are we over a line or not.
521
 
                function overline( x, y, x1, y1, x2, y2, tolerance ) {
522
 
                        var distance = 10000;
523
 
                        dx = x2 - x1;
524
 
                        dy = y2 - y1;
525
 
                        straighttolerance = 2.0;
526
 
                        var box1, boy1, box2, boy2;
527
 
                        if( x1 > x2 ) {
528
 
                                box1 = x2;
529
 
                                box2 = x1;
530
 
                        } else {
531
 
                                box1 = x1;
532
 
                                box2 = x2;                              
533
 
                        }
534
 
                        if( y1 > y2 ) {
535
 
                                boy1 = y2;
536
 
                                boy2 = y1;
537
 
                        } else {
538
 
                                boy1 = y1;
539
 
                                boy2 = y2;                              
540
 
                        }
541
 
                        //drawrect(box1-tolerance,boy1-tolerance,box2+tolerance,boy2+tolerance,"#aaa");
542
 
                        if(( x > ( box1 - tolerance )) && ( x < ( box2 + tolerance )) && ( y > ( boy1 - tolerance )) && ( y < ( boy2 + tolerance ))) {
543
 
                                // Straight X, Straight Y or Positive or Negative Incline
544
 
                                if( Math.abs( dx ) < straighttolerance ) {
545
 
                                        if( y1 < y2 ) {
546
 
                                                if( y > y1 - tolerance && y < y2 + tolerance ) {
547
 
                                                        distance = Math.abs( x1 - x );
548
 
                                                }
549
 
                                        } else {
550
 
                                                if( y > y2 - tolerance && y < y1 + tolerance ) {
551
 
                                                        distance = Math.abs( x1 - x );
552
 
                                                }                                               
553
 
                                        }
554
 
                                } else if( Math.abs( dy ) < straighttolerance ) {
555
 
                                        if( x1 < x2 ) {
556
 
                                                if( x > x1 - tolerance && x < x2 + tolerance ) {
557
 
                                                        distance = Math.abs( y1 - y );
558
 
                                                }
559
 
                                        } else {
560
 
                                                if( x > x2 - tolerance && x < x1 + tolerance ) {
561
 
                                                        distance = Math.abs( y1 - y );
562
 
                                                }
563
 
                                        }
564
 
                                } else if( Math.abs( dx ) >= Math.abs( dy )) {
565
 
                                        k = dy / dx;
566
 
                                        yk = y1 + (( x - x1 ) * k );
567
 
                                        distance = Math.abs( yk - y );
568
 
                                } else {
569
 
                                        k = dx / dy;
570
 
                                        xk = x1 + (( y - y1 ) * k );
571
 
                                        distance = Math.abs( xk - x );
572
 
                                }
573
 
                        }
574
 
                return distance;
575
 
        }
 
 
b'\\ No newline at end of file'
 
658
 
 
659
                function overline(x,y,x1,y1,x2,y2,tolerance)
 
660
                {
 
661
                                var distance=10000;
 
662
                                
 
663
                                
 
664
                                dx=x2-x1;
 
665
                                dy=y2-y1;
 
666
                                
 
667
                                straighttolerance=2.0;
 
668
                                
 
669
                                var box1,boy1,box2,boy2;
 
670
                                
 
671
                                if(x1>x2){
 
672
                                                box1=x2;
 
673
                                                box2=x1;
 
674
                                }else{
 
675
                                                box1=x1;
 
676
                                                box2=x2;                                
 
677
                                }
 
678
 
 
679
                                if(y1>y2){
 
680
                                                boy1=y2;
 
681
                                                boy2=y1;
 
682
                                }else{
 
683
                                                boy1=y1;
 
684
                                                boy2=y2;                                
 
685
                                }
 
686
                                
 
687
//                              drawrect(box1-tolerance,boy1-tolerance,box2+tolerance,boy2+tolerance,"#aaa");
 
688
                                                                
 
689
                                if((x>(box1-tolerance))&&(x<(box2+tolerance))&&(y>(boy1-tolerance))&&(y<(boy2+tolerance))){
 
690
                                                // Straight X, Straight Y or Positive or Negative Incline
 
691
                                                if(Math.abs(dx)<straighttolerance){
 
692
                                                                if(y1<y2){
 
693
                                                                                if(y>y1-tolerance&&y<y2+tolerance){
 
694
                                                                                                distance=Math.abs(x1-x);
 
695
                                                                                }
 
696
                                                                }else{
 
697
                                                                                if(y>y2-tolerance&&y<y1+tolerance){
 
698
                                                                                                distance=Math.abs(x1-x);
 
699
                                                                                }                                               
 
700
                                                                }
 
701
                                                }else if(Math.abs(dy)<straighttolerance){
 
702
                                                                if(x1<x2){
 
703
                                                                                if(x>x1-tolerance&&x<x2+tolerance){
 
704
                                                                                                distance=Math.abs(y1-y);
 
705
                                                                                }
 
706
                                                                }else{
 
707
                                                                                if(x>x2-tolerance&&x<x1+tolerance){
 
708
                                                                                                distance=Math.abs(y1-y);
 
709
                                                                                }
 
710
                                                                }
 
711
                                                }else if(Math.abs(dx)>=Math.abs(dy)){
 
712
                                                                k=dy/dx;                                                                
 
713
                                                                yk=y1+((x-x1)*k);
 
714
                                                                distance=Math.abs(yk-y);
 
715
                                                }else{
 
716
                                                                k=dx/dy;
 
717
                                                                xk=x1+((y-y1)*k);
 
718
                                                                distance=Math.abs(xk-x);                                                
 
719
                                                }
 
720
                                }
 
721
                                                                                                
 
722
                                return distance;
 
723
                                                
 
724
                }
 
 
b'\\ No newline at end of file'