22
21
Also declares canvas globals
24
23
*********************************************************************************/
26
function setupcanvas()
28
acanvas=document.getElementById('a');
29
context=acanvas.getContext("2d");
31
setTimeout("foo();",50);
36
function setupClickHandling()
38
// Mouse and Keyboard Events
39
acanvas.addEventListener('mousemove', ev_mousemove, false);
40
acanvas.addEventListener('mouseup', ev_mouseup, false);
41
acanvas.addEventListener('mousedown', ev_mousedown, false);
44
acanvas.addEventListener('touchstart', ev_touchstart, false);
45
acanvas.addEventListener('touchend', ev_touchend, false);
46
acanvas.addEventListener('touchmove', ev_touchmove, false);
24
function setupCanvas() {
25
acanvas = document.getElementById( 'a' );
26
context = acanvas.getContext( "2d" );
27
setTimeout( "foo();", 50 );
31
function setupClickHandling() {
32
// Mouse and Keyboard Events
33
acanvas.addEventListener( 'mousemove', ev_mousemove, false );
34
acanvas.addEventListener( 'mouseup', ev_mouseup, false );
35
acanvas.addEventListener( 'mousedown', ev_mousedown, false );
37
acanvas.addEventListener( 'touchstart', ev_touchstart, false);
38
acanvas.addEventListener( 'touchend', ev_touchend, false);
39
acanvas.addEventListener( 'touchmove', ev_touchmove, false);
49
42
// Keyboard/Mouse Mouse Up Handler
50
function ev_mouseup(ev)
43
function evMouseup(ev) {
55
47
// Keyboard/Mouse Mouse Down Handler
56
function ev_mousedown(ev)
58
handler_mousedown(ev);
48
function evMousedown(ev) {
61
52
// Keyboard/Mouse Mouse Move Handler
62
function ev_mousemove (ev)
65
if (ev.layerX||ev.layerX==0) { // Firefox
66
cx=ev.layerX-acanvas.offsetLeft;
67
cy=ev.layerY-acanvas.offsetTop;
68
} else if (ev.offsetX || ev.offsetX == 0) { // Opera
69
cx=ev.offsetX-acanvas.offsetLeft;
70
cy=ev.offsetY-acanvas.offsetTop;
73
coord=findPos(acanvas);
77
handler_mousemove(cx,cy);
53
function evMouseMove(ev) {
56
if( ev.layerX || ev.layerX == 0 ) {
57
cx = ev.layerX - acanvas.offsetLeft;
58
cy = ev.layerY - acanvas.offsetTop;
60
} else if( ev.offsetX || ev.offsetX == 0 ) {
61
cx = ev.offsetX - acanvas.offsetLeft;
62
cy = ev.offsetY - acanvas.offsetTop;
64
coord = findPos(acanvas);
67
handler_mousemove( cx, cy );
80
70
// Touch start event
81
function ev_touchstart(event){
71
function evTouchStart( event ) {
82
72
event.preventDefault();
83
73
var numtouch = event.touches.length;
85
targetEvent = event.touches.item(0);
87
var cx = targetEvent.pageX;
88
var cy = targetEvent.pageY;
74
targetEvent = event.touches.item( 0 );
75
var cx = targetEvent.pageX;
76
var cy = targetEvent.pageY;
98
function ev_touchend(event){
83
function evTouchEnd( event ) {
99
84
event.preventDefault();
100
var numtouch = event.touches.length;
85
var numtouch = event.touches.length;
105
89
// Touch move event
106
function ev_touchmove(event){
107
event.preventDefault();
90
function evTouchMove( event ) {
91
event.preventDefault();
108
92
var numtouch = event.touches.length;
110
targetEvent = event.touches.item(0);
112
var cx = targetEvent.pageX;
113
var cy = targetEvent.pageY;
115
handler_mousemove(cx,cy);
93
targetEvent = event.touches.item( 0 );
94
var cx = targetEvent.pageX;
95
var cy = targetEvent.pageY;
96
handlerMouseMove( cx, cy );
118
99
// Fix scrolling on touch devices
119
var ScrollFix = function(elem) {
100
var scrollFix = function(elem) {
120
101
// Variables to track inputs
121
102
var startY, startTopScroll;
123
elem = elem || document.querySelector(elem);
103
elem = elem || document.querySelector( elem );
125
104
// If there is no element, then do nothing
129
108
// Handle the start of interactions
130
elem.addEventListener('touchstart', function(event){
131
startY = event.touches[0].pageY;
109
elem.addEventListener( 'touchstart', function( event ) {
110
startY = event.touches[ 0 ].pageY;
132
111
startTopScroll = elem.scrollTop;
134
if(startTopScroll <= 0)
112
if( startTopScroll <= 0 ) {
135
113
elem.scrollTop = 1;
137
if(startTopScroll + elem.offsetHeight >= elem.scrollHeight)
115
if( startTopScroll + elem.offsetHeight >= elem.scrollHeight ) {
138
116
elem.scrollTop = elem.scrollHeight - elem.offsetHeight - 1;
142
121
/********************************************************************************
146
125
*********************************************************************************/
148
127
// Draws a stroked rectangle of certain thicknes and color
150
function drawrect(x1,y1,x2,y2,color)
152
context.lineWidth = 1.5;
153
context.strokeStyle = color;
154
context.strokeRect(x1,y1,x2-x1,y2-y1);
128
function drawrect( x1, y1, x2, y2, color ) {
129
context.lineWidth = 1.5;
130
context.strokeStyle = color;
131
context.strokeRect( x1, y1, x2 - x1, y2 - y1 );
159
134
// Draws a perfect round circle
161
function drawcircle(radius,color)
163
context.lineWidth = 1.5;
164
context.strokeStyle = color;
165
context.arc(0, 0, radius, 0 , 2 * Math.PI, false);
135
function drawcircle( radius, color ) {
136
context.lineWidth = 1.5;
137
context.strokeStyle = color;
138
context.arc( 0, 0, radius, 0 , 2 * Math.PI, false );
168
141
// Draws 90 degree arc
170
function drawellipse(x1,y1,x2,y2)
178
context.moveTo(x1,y1+ry);
179
context.quadraticCurveTo(x1,y1,x1+rx,y1);
180
context.quadraticCurveTo(x2,y1,x2,y1+ry);
181
context.quadraticCurveTo(x2,y2,x2-rx,y2);
182
context.quadraticCurveTo(x1,y2,x1,y1+ry);
142
function drawellipse( x1, y1, x2, y2 ) {
143
var rx = ( x2 - x1 ) * 0.5;
144
var ry = ( y2 - y1 ) * 0.5;
146
context.moveTo( x1, y1 + ry );
147
context.quadraticCurveTo( x1, y1, x1 + rx, y1);
148
context.quadraticCurveTo( x2, y1, x2, y1 + ry);
149
context.quadraticCurveTo( x2, y2, x2 - rx, y2);
150
context.quadraticCurveTo( x1, y2, x1, y1 + ry);
189
function point(x,y,col)
191
context.strokeStyle="#000";
192
context.lineWidth = 1;
194
context.fillStyle=col;
195
context.fillRect(x-4,y-4,8,8);
196
context.strokeRect(x-4,y-4,8,8);
155
function point( x, y, col ) {
156
context.strokeStyle = "#000";
157
context.lineWidth = 1;
158
context.fillStyle = col;
159
context.fillRect( x - 4, y - 4, 8, 8 );
160
context.strokeRect( x - 4, y - 4, 8, 8 );
199
163
// Draw a box around a point to indicate highlight
201
function highlight(px,py)
203
context.strokeStyle="#aaa";
204
context.lineWidth = 1;
206
context.strokeRect(px-8,py-8,16,16);
164
function highlight( px, py ) {
165
context.strokeStyle = "#aaa";
166
context.lineWidth = 1;
167
context.strokeRect( px - 8, py - 8, 16, 16 );
210
170
// Draw a line using current context
212
function drawline(x1,y1,x2,y2,strokestyle,linewidth)
214
context.strokeStyle = strokestyle;
215
context.lineWidth = linewidth;
217
context.moveTo(x1,y1);
218
context.lineTo(x2,y2);
222
function fourpoints(x1,y1,x2,y2,x3,y3,x4,y4,col)
230
function drawdiamond(x1,y1,x2,y2)
236
context.moveTo(x1,y1+ry);
237
context.lineTo(x1+rx,y2);
238
context.lineTo(x2,y1+ry);
239
context.lineTo(x1+rx,y1);
240
context.lineTo(x1,y1+ry);
171
function drawline( x1, y1, x2, y2, strokestyle, linewidth ) {
172
context.strokeStyle = strokestyle;
173
context.lineWidth = linewidth;
175
context.moveTo( x1, y1 );
176
context.lineTo( x2, y2 );
180
function fourpoints( x1, y1, x2, y2, x3, y3, x4, y4, col ) {
181
point( x1, y1, col );
182
point( x2, y2, col );
183
point( x3, y3, col );
184
point( x4, y4, col );
187
function drawdiamond( x1, y1, x2, y2 ) {
188
var rx = ( x2 - x1 ) * 0.5;
189
var ry = ( y2 - y1 ) * 0.5;
191
context.moveTo( x1, y1 + ry);
192
context.lineTo( x1 + rx, y2);
193
context.lineTo( x2, y1 + ry);
194
context.lineTo( x1 + rx, y1);
195
context.lineTo( x1, y1 + ry);
244
199
// Dashed Line in Segments of given size
246
function dashedline(sx,sy,ex,ey,dashlen,linewidth,col)
252
len=Math.sqrt((dx*dx)+(dy*dy));
253
notimes=Math.round(len/dashlen);
200
function dashedline( sx, sy, ex, ey, dashlen, linewidth, col ) {
203
len = Math.sqrt(( dx * dx ) + ( dy * dy ));
204
notimes = Math.round( len / dashlen );
258
207
context.lineWidth = linewidth;
259
context.strokeStyle=col;
208
context.strokeStyle = col;
261
209
context.beginPath();
268
for(var i=0;i<notimes;i++){
270
context.moveTo(xk,yk);
271
context.lineTo(xk+xh,yk+yh);
215
for( var i = 0; i < notimes; i++ ) {
216
context.moveTo( xk, yk );
217
context.lineTo( xk + xh, yk + yh );
281
// Arcto only works if both x1 and y2 are on circle border
283
function arcto(x0,y0,x1,y1,x2,y2)
286
var r = Math.sqrt((x1-x0)*(x1-x0) + (y1-y0)*(y1-y0));
289
var startAngle = (180/Math.PI*Math.atan2(y1-y0, x1-x0));
290
var endAngle = (180/Math.PI*Math.atan2(y2-y0, x2-x0));
292
context.arc(x0, y0, r, 0, Math.PI*2.0, 1.0);
224
// Arcto only works if both x1 and y2 are on circle border
225
function arcTo( x0, y0, x1, y1, x2, y2 ) {
226
var r = Math.sqrt(( x1 - x0 ) * ( x1 - x0 ) + ( y1 - y0 ) * ( y1 - y0 ));
229
var startAngle = ( 180 / Math.PI * Math.atan2( y1 - y0, x1 - x0 ));
230
var endAngle = ( 180 / Math.PI * Math.atan2( y2 - y0, x2 - x0 ));
231
context.arc( x0, y0, r, 0, Math.PI * 2.0, 1.0);
296
234
// Draws 90 degree arc
298
function arcdeg(x1,y1,x2,y2,x3,y3)
302
// First quadrant positive positive
303
dashedline(x1,y1,x2,y2,8,1.0,"#999");
304
dashedline(x3,y3,x2,y2,8,1.0,"#999");
319
context.strokeStyle = '#49f';
320
context.lineWidth = 1.0;
322
context.moveTo(x1,y1);
326
context.lineTo(x1+(Math.sin(((Math.PI/96.0)*-i)+(Math.PI*1.0))*rx),y3+(Math.cos(((Math.PI/96.0)*-i)+(Math.PI*1.0))*ry));
328
context.lineTo(x3+(Math.sin(((Math.PI/96.0)*i)+(Math.PI*1.5))*rx),y1+(Math.cos(((Math.PI/96.0)*i)+(Math.PI*1.5))*ry));
332
context.lineTo(x1+(Math.sin(((Math.PI/96.0)*-i)+(Math.PI*1.0))*rx),y3+(Math.cos(((Math.PI/96.0)*-i)+(Math.PI*1.0))*ry));
334
context.lineTo(x3+(Math.sin(((Math.PI/96.0)*i)+(Math.PI*1.5))*rx),y1+(Math.cos(((Math.PI/96.0)*i)+(Math.PI*1.5))*ry));
235
function arcDeg( x1, y1, x2, y2, x3, y3) {
236
// First quadrant positive positive
237
dashedline( x1, y1, x2, y2, 8, 1.0, "#999" );
238
dashedline( x3, y3, x2, y2, 8, 1.0, "#999" );
239
point( x1, y1, "#ff5");
240
point( x2, y2, "#f55");
241
point( x3, y3, "#f55");
242
k = ( y3 - y1 ) / ( x3 - x1);
243
yk = y1 + (( x2 - x1 ) * k );
246
point( x2, yk, "#f5f" );
247
context.strokeStyle = '#49f';
248
context.lineWidth = 1.0;
250
context.moveTo( x1, y1 );
251
for( i = 0; i < 48; i++ ) {
254
context.lineTo( x1 + ( Math.sin((( Math.PI / 96.0 ) * -i ) + ( Math.PI * 1.0 )) * rx ), y3 + ( Math.cos((( Math.PI / 96.0 ) * -i ) + ( Math.PI * 1.0 )) * ry ));
256
context.lineTo( x3 + ( Math.sin((( Math.PI/96.0) * i ) + ( Math.PI * 1.5 )) * rx ), y1 + ( Math.cos((( Math.PI / 96.0 ) * i ) + ( Math.PI * 1.5 )) * ry));
260
context.lineTo( x1 + ( Math.sin((( Math.PI / 96.0 ) * -i ) + ( Math.PI * 1.0 )) * rx ), y3 + ( Math.cos((( Math.PI / 96.0) * -i ) + ( Math.PI * 1.0)) * ry ));
262
context.lineTo( x3 + ( Math.sin((( Math.PI / 96.0) * i ) + ( Math.PI * 1.5 )) * rx ), y1 + ( Math.cos((( Math.PI / 96.0) * i ) + ( Math.PI * 1.5 )) * ry ));
342
269
// function that draws one part of the sun
344
function sundial(radius,angle,scale)
347
cosv=Math.cos(angle);
348
sinv=Math.sin(angle);
359
context.bezierCurveTo((-1.5*xaddx)+(yaddx*1.5)+xk,(-1.5*xaddy)+(yaddy*1.5)+yk,xaddx+(yaddx*2.0)+xk,xaddy+(yaddy*2.0)+yk,xaddx+(yaddx*3.0)+xk,xaddy+(yaddy*3.0)+yk);
360
context.bezierCurveTo(xaddx+yaddx+xk,xaddy+yaddy+yk,(1.5*xaddx)+yaddx+xk,(1.5*xaddy)+yaddy+yk,(3.0*xaddx)+xk,(3.0*xaddy)+yk);
363
// function that daws the sun
367
context.fillStyle = "#fe9";
368
context.strokeStyle = "#d82";
369
context.lineWidth = 1.5;
270
function sunDial( radius, angle, scale ) {
271
cosv = Math.cos(angle);
272
sinv = Math.sin(angle);
273
yaddx = scale * cosv;
274
yaddy = scale * sinv;
275
xaddx = -scale * sinv;
276
xaddy = scale * cosv;
279
context.bezierCurveTo(( -1.5 * xaddx ) + ( yaddx * 1.5 ) + xk, ( -1.5 * xaddy ) + ( yaddy * 1.5 ) + yk, xaddx + ( yaddx * 2.0 ) + xk, xaddy + ( yaddy * 2.0 ) + yk, xaddx + ( yaddx * 3.0 ) + xk, xaddy + ( yaddy * 3.0 ) + yk );
280
context.bezierCurveTo( xaddx + yaddx + xk, xaddy + yaddy + yk, ( 1.5 * xaddx ) + yaddx + xk, ( 1.5 * xaddy ) + yaddy + yk, ( 3.0 * xaddx ) + xk, ( 3.0 * xaddy ) + yk );
283
// function that draws the sun
285
context.fillStyle = "#fe9";
286
context.strokeStyle = "#d82";
287
context.lineWidth = 1.5;
289
context.moveTo( 30, 0 );
290
for( i = 0.0; i < 360.0; i += 22.5 ) {
291
angle = ( i / 360.0 ) * 2 * Math.PI;
292
sundial( 30, angle, 3 );
298
// Draws the ball (used in various examples)
299
function drawball( cx, cy, radie, innerradie, ballradie, col1, inangle, inangleadd ) {
300
angleadd = ( inangleadd / 360.0 ) * 2 * Math.PI;
301
context.fillStyle = col1;
302
for( i = 0; i < 360; i += inangle ) {
303
angle = ( i / 360.0 ) * 2 * Math.PI;
304
angle2 = angle + angleadd;
305
angle3 = angle + ( angleadd * 2.0 );
306
angle4 = angle - angleadd;
307
cosv = Math.cos( angle );
308
sinv = Math.sin( angle );
309
cosv2 = Math.cos( angle2 );
310
sinv2 = Math.sin( angle2 );
311
cosv4 = Math.cos( angle4 );
312
sinv4 = Math.sin( angle4 );
371
313
context.beginPath();
372
context.moveTo(30,0);
373
for(i=0.0;i<360.0;i+=22.5){
374
angle=(i/360.0)*2*Math.PI;
381
// Draws the ball (used in various examples)
383
function drawball(cx,cy,radie,innerradie,ballradie,col1,inangle,inangleadd)
386
angleadd=(inangleadd/360.0)*2*Math.PI;
388
context.fillStyle = col1;
390
for(i=0;i<360;i+=inangle){
392
angle=(i/360.0)*2*Math.PI;
393
angle2=angle+angleadd;
394
angle3=angle+(angleadd*2.0);
395
angle4=angle-angleadd;
397
cosv=Math.cos(angle);
398
sinv=Math.sin(angle);
400
cosv2=Math.cos(angle2);
401
sinv2=Math.sin(angle2);
403
cosv4=Math.cos(angle4);
404
sinv4=Math.sin(angle4);
408
context.moveTo(cx,cy);
409
context.quadraticCurveTo(cx+(cosv*innerradie),cy+(sinv*innerradie),cx+(cosv2*radie),cy+(sinv2*radie));
410
context.arc(cx,cy,radie,angle2,angle,1.0);
411
context.quadraticCurveTo(cx+(cosv4*innerradie),cy+(sinv4*innerradie),cx,cy);
418
context.arc(cx,cy,radie,0,Math.PI*2.0,1.0);
314
context.moveTo( cx, cy );
315
context.quadraticCurveTo( cx + ( cosv * innerradie ), cy + ( sinv * innerradie ), cx + ( cosv2 * radie ), cy + ( sinv2 * radie ));
316
context.arc( cx, cy, radie, angle2, angle, 1.0 );
317
context.quadraticCurveTo( cx + ( cosv4 * innerradie ), cy + ( sinv4 * innerradie ), cx, cy );
321
context.arc( cx, cy, radie, 0, Math.PI * 2.0, 1.0 );
423
325
// Draws underlined/dashed underlined text clipped inside a rectangle, a quadratic curve ellipsis or a diamond
425
function cliptext(x1,y1,x2,y2,tex,font,align,edgeoffs,baseline,color,clipkind,underlinekind)
438
// Make Rectangle / Ellipse / Diamond Clipping Paths
440
context.moveTo(x1,y1);
441
context.lineTo(x1,y2);
442
context.lineTo(x2-edgeoffs,y2);
443
context.lineTo(x2-edgeoffs,y1);
444
context.lineTo(x1,y1);
445
}else if(clipkind==2){
446
context.moveTo(x1,y1+ry);
447
context.quadraticCurveTo(x1+edgeoffs,y1+edgeoffs,x1+edgeoffs+rx,y1+edgeoffs);
448
context.quadraticCurveTo(x2-edgeoffs,y1+edgeoffs,x2-edgeoffs,y1+ry+edgeoffs);
449
context.quadraticCurveTo(x2-edgeoffs,y2-edgeoffs,x2-rx-edgeoffs,y2-edgeoffs);
450
context.quadraticCurveTo(x1+edgeoffs,y2-edgeoffs,x1+edgeoffs,y1+ry+edgeoffs);
451
}else if(clipkind==3){
452
context.moveTo(x1,y1+ry);
453
context.lineTo(x1+rx,y2);
454
context.lineTo(x2,y1+ry);
455
context.lineTo(x1+rx,y1);
456
context.lineTo(x1,y1+ry);
464
context.textAlign = "left";
465
context.fillStyle = color;
467
var metrics = context.measureText(tex);
468
var hwidth = metrics.width*0.5;
470
// Compute left-justified centered coordinate
471
if((rx-hwidth-edgeoffs)<0){
477
context.fillText(tex, tx, y2-ry+baseline);
479
// Draw underlining - can handle dashed underline!
480
if(underlinekind==1){
481
drawline(tx,y2-ry+baseline+5.0,tx+(hwidth*2),y2-ry+baseline+5.0,"#000",2.0);
484
if(clipkind!=0) context.restore();
326
function cliptext(x1,y1,x2,y2,tex,font,align,edgeoffs,baseline,color,clipkind,underlinekind) {
327
var rx = ( x2 - x1 ) * 0.5;
328
var ry = ( y2 - y1 ) * 0.5;
330
if( clipkind != 0 ) {
334
// Make Rectangle / Ellipse / Diamond Clipping Paths
335
if( clipkind == 1 ) {
336
context.moveTo( x1, y1 );
337
context.lineTo( x1, y2 );
338
context.lineTo( x2 - edgeoffs, y2 );
339
context.lineTo( x2 - edgeoffs, y1 );
340
context.lineTo( x1, y1 );
341
} else if( clipkind == 2 ) {
342
context.moveTo( x1, y1 + ry );
343
context.quadraticCurveTo( x1 + edgeoffs, y1 + edgeoffs, x1 + edgeoffs + rx, y1 + edgeoffs);
344
context.quadraticCurveTo( x2 - edgeoffs, y1 + edgeoffs, x2 - edgeoffs, y1 + ry + edgeoffs);
345
context.quadraticCurveTo( x2 - edgeoffs, y2 - edgeoffs, x2 - rx - edgeoffs, y2 - edgeoffs);
346
context.quadraticCurveTo( x1 + edgeoffs, y2 - edgeoffs, x1 + edgeoffs, y1 + ry + edgeoffs);
347
} else if( clipkind == 3 ) {
348
context.moveTo( x1, y1 + ry );
349
context.lineTo( x1 + rx, y2 );
350
context.lineTo( x2, y1 + ry );
351
context.lineTo( x1 + rx, y1 );
352
context.lineTo( x1, y1 + ry );
354
if( clipkind != 0 ) {
358
context.textAlign = "left";
359
context.fillStyle = color;
360
var metrics = context.measureText( tex );
361
var hwidth = metrics.width * 0.5;
362
// Compute left-justified centered coordinate
363
if(( rx - hwidth - edgeoffs ) < 0 ) {
366
tx = x1 + rx - hwidth;
368
context.fillText( tex, tx, y2 - ry + baseline );
369
// Draw underlining - can handle dashed underline!
370
if( underlinekind == 1 ) {
371
drawline( tx, y2 - ry + baseline + 5.0, tx + ( hwidth * 2 ), y2 - ry + baseline + 5.0, "#000", 2.0 );
488
378
// Draws cardinality at a certain offset from a coordinate
489
function drawcardinality(x,y,side,tex,xoffs,yoffs,font,baseline,sign,color)
491
// Xoffs is along line
493
// Yoffs is distance from line
496
var metrics = context.measureText(tex);
497
var twidth = metrics.width;
503
context.textAlign = "left";
504
context.fillStyle = color;
506
if(side==1&&sign==1){
507
context.fillText(tex, x-twidth-xoffs, y-yoffs);
508
drawrect(x-twidth-xoffs, y-yoffs,x-xoffs, y-yoffs-theight);
509
}else if(side==2&&sign==1){
510
context.fillText(tex, x+yoffs, y+xoffs+theight);
511
drawrect(x+yoffs, y+xoffs+theight,x+yoffs+twidth, y+xoffs);
512
}else if(side==3&&sign==1){
513
context.fillText(tex, x+xoffs, y-yoffs);
514
}else if(side==4&&sign==1){
515
context.fillText(tex, x+yoffs, y-xoffs);
516
}else if(side==1&&sign==2){
517
context.fillText(tex, x-twidth-xoffs, y+theight+yoffs);
518
drawrect(x-twidth-xoffs, y+yoffs,x-xoffs, y+theight+yoffs);
519
}else if(side==2&&sign==2){
520
context.fillText(tex, x-yoffs-twidth, y+xoffs+theight);
521
drawrect(x-yoffs-twidth, y+xoffs,x-yoffs, y+xoffs+theight);
522
}else if(side==3&&sign==2){
523
context.fillText(tex, x+xoffs, y+theight+yoffs);
524
}else if(side==4&&sign==2){
525
context.fillText(tex, x-yoffs-twidth, y-xoffs);
379
function drawcardinality( x, y, side, tex, xoffs, yoffs, font, baseline, sign, color ) {
380
// Xoffs is along line
382
// Yoffs is distance from line
384
var metrics = context.measureText( tex );
385
var twidth = metrics.width;
387
point( x, y, "#f8f" );
389
context.textAlign = "left";
390
context.fillStyle = color;
391
if( side == 1 && sign == 1 ) {
392
context.fillText( tex, x - twidth - xoffs, y - yoffs );
393
drawrect( x - twidth - xoffs, y - yoffs, x - xoffs, y - yoffs - theight);
394
} else if( side == 2 && sign == 1 ) {
395
context.fillText( tex, x + yoffs, y + xoffs + theight );
396
drawrect( x + yoffs, y + xoffs + theight, x + yoffs + twidth, y + xoffs);
397
} else if( side == 3 && sign == 1 ) {
398
context.fillText( tex, x + xoffs, y - yoffs );
399
} else if( side == 4 && sign == 1 ) {
400
context.fillText( tex, x + yoffs, y - xoffs );
401
} else if( side == 1 && sign == 2 ) {
402
context.fillText( tex, x - twidth - xoffs, y + theight + yoffs );
403
drawrect( x - twidth - xoffs, y + yoffs, x - xoffs, y + theight + yoffs);
404
} else if( side == 2 && sign == 2 ) {
405
context.fillText( tex, x - yoffs - twidth, y + xoffs + theight );
406
drawrect( x - yoffs - twidth, y + xoffs, x - yoffs, y + xoffs + theight );
407
} else if( side == 3 && sign == 2 ) {
408
context.fillText( tex, x + xoffs, y + theight + yoffs);
409
} else if( side == 4 && sign == 2 ) {
410
context.fillText( tex, x - yoffs - twidth, y - xoffs);
540
424
// Recursive Pos of div in document - should work in most browsers
542
function findPos(obj) {
425
function findPos( obj ){
543
426
var curleft = curtop = 0;
544
if (obj.offsetParent) {
545
curleft = obj.offsetLeft
546
curtop = obj.offsetTop
547
while (obj = obj.offsetParent) {
548
curleft += obj.offsetLeft
549
curtop += obj.offsetTop
427
if( obj.offsetParent ) {
428
curleft = obj.offsetLeft;
429
curtop = obj.offsetTop;
430
while( obj = obj.offsetParent ) {
431
curleft += obj.offsetLeft;
432
curtop += obj.offsetTop;
558
440
// Make side coordinates for drawing Model
560
441
function makeside(side,x1,y1,x2,y2,perc){
567
yk=y1+((y2-y1)*perc);
569
xk=x1+((x2-x1)*perc);
573
yk=y1+((y2-y1)*perc);
446
yk = y1 + (( y2-y1 ) * perc );
447
}else if( side == 2 ) {
448
xk = x1 + (( x2 - x1 ) * perc );
450
}else if( side == 3 ) {
452
yk = y1 + (( y2 - y1 ) * perc );
453
}else if( side == 4 ) {
454
xk = x1 + (( x2 - x1 ) * perc );
586
462
// Computes side identifier for a mouse coordinate and object coordinates
588
function computeside(x,y,x1,y1,x2,y2,sidetol){
590
var obj_sidentifier="None";
592
var obj_centerdist=0;
595
if(x>x1-sidetol&&x<x1+sidetol&&y>y1-sidetol&&y<y2+sidetol){
597
obj_sideperc=makesideperc(y,y1,y2);
598
obj_centerdist=centerdist(y,y1,y2);
601
// Bottom Not Including Left Side or Right Side
602
if(x>x1+sidetol&&x<x2-sidetol&&y>y2-sidetol&&y<y2+sidetol){
604
obj_sideperc=makesideperc(x,x1,x2);
605
obj_centerdist=centerdist(x,x1,x2);
609
if(x>x2-sidetol&&x<x2+sidetol&&y>y1-sidetol&&y<y2+sidetol){
611
obj_sideperc=makesideperc(y,y1,y2);
612
obj_centerdist=centerdist(y,y1,y2);
615
// Top Not Including Left Side or Right Side
616
if(x>x1+sidetol&&x<x2-sidetol&&y>y1-sidetol&&y<y1+sidetol){
618
obj_sideperc=makesideperc(x,x1,x2);
619
obj_centerdist=centerdist(x,x1,x2);
623
side:obj_sidentifier,
463
function computeside( x, y, x1, y1, x2, y2, sidetol ) {
464
var obj_sidentifier = "None";
465
var obj_sideperc = 0;
466
var obj_centerdist = 0;
468
if( x > x1 - sidetol && x < x1 + sidetol && y > y1 - sidetol && y < y2 + sidetol ) {
470
obj_sideperc = makesideperc( y, y1, y2 );
471
obj_centerdist = centerdist( y, y1, y2 );
473
// Bottom Not Including Left Side or Right Side
474
if( x > x1 + sidetol && x < x2 - sidetol && y > y2 - sidetol && y < y2 + sidetol ) {
476
obj_sideperc = makesideperc( x, x1, x2 );
477
obj_centerdist = centerdist( x, x1, x2 );
480
if( x > x2 - sidetol && x < x2 + sidetol && y > y1 - sidetol && y < y2 + sidetol ) {
482
obj_sideperc = makesideperc( y, y1, y2 );
483
obj_centerdist = centerdist( y, y1, y2 );
485
// Top Not Including Left Side or Right Side
486
if( x > x1 + sidetol && x < x2 - sidetol && y > y1 - sidetol && y < y1 + sidetol ) {
488
obj_sideperc = makesideperc( x, x1, x2 );
489
obj_centerdist = centerdist( x, x1, x2 );
492
side:obj_sidentifier, perc:obj_sideperc, dist:obj_centerdist;
630
496
// Make side perc for ER model
632
function makesideperc(x,x1,x2){
636
if(perc>1.0) perc=1.0;
637
if(perc<0.0) perc=0.0;
497
function makeSidePerc( x, x1, x2 ) {
499
perc = ( x - x1 ) / r;
642
function centerdist(x,x1,x2){
509
function centerDist( x, x1, x2 ) {
510
r = x1 + (( x2 - x1 ) * 0.5 );
648
514
// Euclidian distance - Yo!
515
function distance( x1, y1, x2, y2 ) {
516
var dist = Math.sqrt((( y2 - y1 ) * ( y2 - y1 )) + (( x2 - x1 ) * ( x2 - x1 )));
650
function distance(x1,y1,x2,y2){
652
var dist=Math.sqrt(((y2-y1)*(y2-y1))+((x2-x1)*(x2-x1)));
657
520
// Are we over a line or not.
659
function overline(x,y,x1,y1,x2,y2,tolerance)
667
straighttolerance=2.0;
669
var box1,boy1,box2,boy2;
687
// drawrect(box1-tolerance,boy1-tolerance,box2+tolerance,boy2+tolerance,"#aaa");
689
if((x>(box1-tolerance))&&(x<(box2+tolerance))&&(y>(boy1-tolerance))&&(y<(boy2+tolerance))){
690
// Straight X, Straight Y or Positive or Negative Incline
691
if(Math.abs(dx)<straighttolerance){
693
if(y>y1-tolerance&&y<y2+tolerance){
694
distance=Math.abs(x1-x);
697
if(y>y2-tolerance&&y<y1+tolerance){
698
distance=Math.abs(x1-x);
701
}else if(Math.abs(dy)<straighttolerance){
703
if(x>x1-tolerance&&x<x2+tolerance){
704
distance=Math.abs(y1-y);
707
if(x>x2-tolerance&&x<x1+tolerance){
708
distance=Math.abs(y1-y);
711
}else if(Math.abs(dx)>=Math.abs(dy)){
714
distance=Math.abs(yk-y);
718
distance=Math.abs(xk-x);
b'\\ No newline at end of file'
521
function overline( x, y, x1, y1, x2, y2, tolerance ) {
522
var distance = 10000;
525
straighttolerance = 2.0;
526
var box1, boy1, box2, boy2;
541
//drawrect(box1-tolerance,boy1-tolerance,box2+tolerance,boy2+tolerance,"#aaa");
542
if(( x > ( box1 - tolerance )) && ( x < ( box2 + tolerance )) && ( y > ( boy1 - tolerance )) && ( y < ( boy2 + tolerance ))) {
543
// Straight X, Straight Y or Positive or Negative Incline
544
if( Math.abs( dx ) < straighttolerance ) {
546
if( y > y1 - tolerance && y < y2 + tolerance ) {
547
distance = Math.abs( x1 - x );
550
if( y > y2 - tolerance && y < y1 + tolerance ) {
551
distance = Math.abs( x1 - x );
554
} else if( Math.abs( dy ) < straighttolerance ) {
556
if( x > x1 - tolerance && x < x2 + tolerance ) {
557
distance = Math.abs( y1 - y );
560
if( x > x2 - tolerance && x < x1 + tolerance ) {
561
distance = Math.abs( y1 - y );
564
} else if( Math.abs( dx ) >= Math.abs( dy )) {
566
yk = y1 + (( x - x1 ) * k );
567
distance = Math.abs( yk - y );
570
xk = x1 + (( y - y1 ) * k );
571
distance = Math.abs( xk - x );
b'\\ No newline at end of file'