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  • Committer: Gustav Hartvigsson
  • Date: 2013-04-08 08:05:58 UTC
  • mfrom: (19.4.4 lenasys)
  • Revision ID: gustav.hartvigsson@gmail.com-20130408080558-0o7itutyu7jrn48b
Note to self: "bzr resolve --all" works like magic.
Merged implementation group 1's branch.
20130408.

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Lines of Context:
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*********************************************************************************/
8
8
 
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9
                // Mouse coordinate globals
10
 
                var gridx,gridy;
11
 
                var clickstate=0;
12
 
 
 
10
                var gridx, gridy;
 
11
                var clickstate = 0;
13
12
                var acanvas;
14
13
                var context;
15
14
 
22
21
   Also declares canvas globals
23
22
 
24
23
*********************************************************************************/
25
 
 
26
 
                function setupcanvas()
27
 
                {
28
 
                                acanvas=document.getElementById('a');
29
 
                                context=acanvas.getContext("2d");               
30
 
                                
31
 
                                setTimeout("foo();",50);
32
 
                                
33
 
                                setupClickHandling();           
34
 
                }
35
 
                
36
 
                function setupClickHandling()
37
 
                {
38
 
                                // Mouse and Keyboard Events
39
 
                                acanvas.addEventListener('mousemove', ev_mousemove, false);
40
 
                                acanvas.addEventListener('mouseup', ev_mouseup, false);
41
 
                                acanvas.addEventListener('mousedown', ev_mousedown, false);
42
 
                                
43
 
                                // Touch Events
44
 
                                acanvas.addEventListener('touchstart', ev_touchstart, false);
45
 
                                acanvas.addEventListener('touchend', ev_touchend, false);
46
 
                                acanvas.addEventListener('touchmove', ev_touchmove, false);             
47
 
                }                                               
48
 
                                
 
24
                function setupCanvas() {
 
25
                        acanvas = document.getElementById( 'a' );
 
26
                        context = acanvas.getContext( "2d" );
 
27
                        setTimeout( "foo();", 50 );
 
28
                        setupClickHandling();
 
29
                }
 
30
                
 
31
                function setupClickHandling() {
 
32
                        // Mouse and Keyboard Events
 
33
                        acanvas.addEventListener( 'mousemove', ev_mousemove, false );
 
34
                        acanvas.addEventListener( 'mouseup', ev_mouseup, false );
 
35
                        acanvas.addEventListener( 'mousedown', ev_mousedown, false );
 
36
                        // Touch Events
 
37
                        acanvas.addEventListener( 'touchstart', ev_touchstart, false);
 
38
                        acanvas.addEventListener( 'touchend', ev_touchend, false);
 
39
                        acanvas.addEventListener( 'touchmove', ev_touchmove, false);            
 
40
                }
 
41
                
49
42
                // Keyboard/Mouse Mouse Up Handler
50
 
                function ev_mouseup(ev)
51
 
                {
52
 
                                handler_mouseup();
 
43
                function evMouseup(ev) {
 
44
                        handlerMouseup();
53
45
                }
54
46
                
55
47
                // Keyboard/Mouse Mouse Down Handler
56
 
                function ev_mousedown(ev)
57
 
                {
58
 
                                handler_mousedown(ev);          
 
48
                function evMousedown(ev) {
 
49
                        handlerMousedown(ev);           
59
50
                }
60
51
 
61
52
                // Keyboard/Mouse Mouse Move Handler
62
 
                function ev_mousemove (ev) 
63
 
                {
64
 
                          var cx,cy=0;
65
 
                          if (ev.layerX||ev.layerX==0) { // Firefox
66
 
                                    cx=ev.layerX-acanvas.offsetLeft;
67
 
                                    cy=ev.layerY-acanvas.offsetTop;
68
 
                          } else if (ev.offsetX || ev.offsetX == 0) { // Opera
69
 
                                    cx=ev.offsetX-acanvas.offsetLeft;
70
 
                                    cy=ev.offsetY-acanvas.offsetTop;
71
 
                          }
72
 
 
73
 
                          coord=findPos(acanvas);
74
 
                                cx=cx-coord.x;
75
 
                                cy=cy-coord.y;
76
 
 
77
 
                                handler_mousemove(cx,cy);
 
53
                function evMouseMove(ev) {
 
54
                        var cx, cy = 0;
 
55
                        // Firefox
 
56
                        if( ev.layerX || ev.layerX == 0 ) { 
 
57
                                cx = ev.layerX - acanvas.offsetLeft;
 
58
                                cy = ev.layerY - acanvas.offsetTop;
 
59
                        // Opera
 
60
                        } else if( ev.offsetX || ev.offsetX == 0 ) { 
 
61
                                cx = ev.offsetX - acanvas.offsetLeft;
 
62
                                cy = ev.offsetY - acanvas.offsetTop;
 
63
                        }
 
64
                        coord = findPos(acanvas);
 
65
                        cx = cx - coord.x;
 
66
                        cy = cy - coord.y;
 
67
                        handler_mousemove( cx, cy );
78
68
                }               
79
69
 
80
70
                // Touch start event
81
 
                function ev_touchstart(event){  
 
71
                function evTouchStart( event ) {  
82
72
                event.preventDefault();  
83
73
                var numtouch = event.touches.length;  
84
 
 
85
 
                                targetEvent =  event.touches.item(0);
86
 
 
87
 
                                var cx = targetEvent.pageX;
88
 
                                var cy = targetEvent.pageY;
89
 
                                
90
 
                                gridx=cx;
91
 
                                gridy=cy;
92
 
 
93
 
                                handler_mousedown();
94
 
 
95
 
                };  
 
74
                        targetEvent =  event.touches.item( 0 );
 
75
                        var cx = targetEvent.pageX;
 
76
                        var cy = targetEvent.pageY;
 
77
                        gridx = cx;
 
78
                        gridy = cy;
 
79
                        handlerMouseDown();
 
80
                }
96
81
 
97
82
                // Touch end event
98
 
                function ev_touchend(event){  
 
83
                function evTouchEnd( event ) {  
99
84
                event.preventDefault();  
100
 
                var numtouch = event.touches.length;  
101
 
 
102
 
                                handler_mouseup();
103
 
                };  
 
85
                var numtouch = event.touches.length;
 
86
                        handlerMouseUp();
 
87
                }  
104
88
                
105
89
                // Touch move event
106
 
                function ev_touchmove(event){  
107
 
                event.preventDefault();  
 
90
                function evTouchMove( event ) {
 
91
                event.preventDefault();
108
92
                var numtouch = event.touches.length;  
109
 
 
110
 
                                targetEvent =  event.touches.item(0);
111
 
 
112
 
                                var cx = targetEvent.pageX;
113
 
                                var cy = targetEvent.pageY;
114
 
                                
115
 
                                handler_mousemove(cx,cy);                               
116
 
                };  
 
93
                        targetEvent =  event.touches.item( 0 );
 
94
                        var cx = targetEvent.pageX;
 
95
                        var cy = targetEvent.pageY;
 
96
                        handlerMouseMove( cx, cy );                             
 
97
                }  
117
98
 
118
99
                // Fix scrolling on touch devices
119
 
                var ScrollFix = function(elem) {
 
100
                var scrollFix = function(elem) {
120
101
                    // Variables to track inputs
121
102
                    var startY, startTopScroll;
122
 
                
123
 
                    elem = elem || document.querySelector(elem);
124
 
                
 
103
                    elem = elem || document.querySelector( elem );
125
104
                    // If there is no element, then do nothing  
126
 
                    if(!elem)
 
105
                    if( !elem ){
127
106
                        return;
128
 
                
 
107
                        }
129
108
                    // Handle the start of interactions
130
 
                    elem.addEventListener('touchstart', function(event){
131
 
                        startY = event.touches[0].pageY;
 
109
                    elem.addEventListener( 'touchstart', function( event ) {
 
110
                        startY = event.touches[ 0 ].pageY;
132
111
                        startTopScroll = elem.scrollTop;
133
 
                
134
 
                        if(startTopScroll <= 0)
 
112
                        if( startTopScroll <= 0 ) {
135
113
                            elem.scrollTop = 1;
136
 
                
137
 
                        if(startTopScroll + elem.offsetHeight >= elem.scrollHeight)
 
114
                                }
 
115
                        if( startTopScroll + elem.offsetHeight >= elem.scrollHeight ) {
138
116
                            elem.scrollTop = elem.scrollHeight - elem.offsetHeight - 1;
139
 
                    }, false);
 
117
                                }
 
118
                    }, false );
140
119
                };
141
120
 
142
121
/********************************************************************************
146
125
*********************************************************************************/
147
126
 
148
127
                // Draws a stroked rectangle of certain thicknes and color
149
 
 
150
 
                function drawrect(x1,y1,x2,y2,color)
151
 
                {
152
 
                                context.lineWidth   = 1.5;
153
 
                                context.strokeStyle = color;
154
 
                                context.strokeRect(x1,y1,x2-x1,y2-y1);
 
128
                function drawrect( x1, y1, x2, y2, color ) {
 
129
                        context.lineWidth = 1.5;
 
130
                        context.strokeStyle = color;
 
131
                        context.strokeRect( x1, y1, x2 - x1, y2 - y1 );
155
132
                }
156
 
 
157
133
                
158
 
 
159
134
                // Draws a perfect round circle
160
 
                
161
 
                function drawcircle(radius,color)
162
 
                {
163
 
                                context.lineWidth   = 1.5;
164
 
                                context.strokeStyle = color;
165
 
                                context.arc(0, 0, radius, 0 , 2 * Math.PI, false);
 
135
                function drawcircle( radius, color ) {
 
136
                        context.lineWidth = 1.5;
 
137
                        context.strokeStyle = color;
 
138
                        context.arc( 0, 0, radius, 0 , 2 * Math.PI, false );
166
139
                }
167
140
 
168
141
                // Draws 90 degree arc
169
 
                
170
 
                function drawellipse(x1,y1,x2,y2)
171
 
                {
172
 
 
173
 
                                        var rx=(x2-x1)*0.5;
174
 
                                        var ry=(y2-y1)*0.5;
175
 
 
176
 
                                        context.beginPath();                                    
177
 
 
178
 
                                        context.moveTo(x1,y1+ry);
179
 
                                        context.quadraticCurveTo(x1,y1,x1+rx,y1);
180
 
                                        context.quadraticCurveTo(x2,y1,x2,y1+ry);
181
 
                                        context.quadraticCurveTo(x2,y2,x2-rx,y2);
182
 
                                        context.quadraticCurveTo(x1,y2,x1,y1+ry);
183
 
 
184
 
                                        context.stroke();
 
142
                function drawellipse( x1, y1, x2, y2 ) {
 
143
                        var rx = ( x2 - x1 ) * 0.5;
 
144
                        var ry = ( y2 - y1 ) * 0.5;
 
145
                        context.beginPath();                                    
 
146
                        context.moveTo( x1, y1 + ry );
 
147
                        context.quadraticCurveTo( x1, y1, x1 + rx, y1);
 
148
                        context.quadraticCurveTo( x2, y1, x2, y1 + ry);
 
149
                        context.quadraticCurveTo( x2, y2, x2 - rx, y2);
 
150
                        context.quadraticCurveTo( x1, y2, x1, y1 + ry);
 
151
                        context.stroke();
185
152
                }       
186
153
                
187
154
                // Draw a point         
188
 
                
189
 
                function point(x,y,col)
190
 
                {
191
 
                                context.strokeStyle="#000";
192
 
                                context.lineWidth = 1;
193
 
                        
194
 
                                context.fillStyle=col;
195
 
                                context.fillRect(x-4,y-4,8,8);          
196
 
                                context.strokeRect(x-4,y-4,8,8);                                                
 
155
                function point( x, y, col ) {
 
156
                        context.strokeStyle = "#000";
 
157
                        context.lineWidth = 1;
 
158
                        context.fillStyle = col;
 
159
                        context.fillRect( x - 4, y - 4, 8, 8 );         
 
160
                        context.strokeRect( x - 4, y - 4, 8, 8 );
197
161
                }
198
162
                
199
163
                // Draw a box around a point to indicate highlight
200
 
                
201
 
                function highlight(px,py)
202
 
                {
203
 
                                context.strokeStyle="#aaa";
204
 
                                context.lineWidth = 1;
205
 
                        
206
 
                                context.strokeRect(px-8,py-8,16,16);                                            
207
 
                                
 
164
                function highlight( px, py ) {
 
165
                        context.strokeStyle = "#aaa";
 
166
                        context.lineWidth = 1;
 
167
                        context.strokeRect( px - 8, py - 8, 16, 16 );
208
168
                }
209
169
                
210
170
                // Draw a line using current context
211
 
                
212
 
                function drawline(x1,y1,x2,y2,strokestyle,linewidth)
213
 
                {
214
 
                                                context.strokeStyle = strokestyle;
215
 
                                                context.lineWidth   = linewidth;
216
 
                                                context.beginPath();
217
 
                                                context.moveTo(x1,y1);
218
 
                                                context.lineTo(x2,y2);
219
 
                                                context.stroke();                                                       
220
 
                }
221
 
                
222
 
                function fourpoints(x1,y1,x2,y2,x3,y3,x4,y4,col)
223
 
                {
224
 
                                point(x1,y1,col);
225
 
                                point(x2,y2,col);
226
 
                                point(x3,y3,col);
227
 
                                point(x4,y4,col);                               
228
 
                }
229
 
                
230
 
                function drawdiamond(x1,y1,x2,y2)
231
 
                {
232
 
                                var rx=(x2-x1)*0.5;
233
 
                                var ry=(y2-y1)*0.5;
234
 
 
235
 
                                context.beginPath();                                    
236
 
                                context.moveTo(x1,y1+ry);
237
 
                                context.lineTo(x1+rx,y2);
238
 
                                context.lineTo(x2,y1+ry);
239
 
                                context.lineTo(x1+rx,y1);
240
 
                                context.lineTo(x1,y1+ry);                       
241
 
                                context.stroke();                                                                                       
 
171
                function drawline( x1, y1, x2, y2, strokestyle, linewidth ) {
 
172
                        context.strokeStyle = strokestyle;
 
173
                        context.lineWidth = linewidth;
 
174
                        context.beginPath();
 
175
                        context.moveTo( x1, y1 );
 
176
                        context.lineTo( x2, y2 );
 
177
                        context.stroke();                                                       
 
178
                }
 
179
                
 
180
                function fourpoints( x1, y1, x2, y2, x3, y3, x4, y4, col ) {
 
181
                        point( x1, y1, col );
 
182
                        point( x2, y2, col );
 
183
                        point( x3, y3, col );
 
184
                        point( x4, y4, col );                           
 
185
                }
 
186
                
 
187
                function drawdiamond( x1, y1, x2, y2 ) {
 
188
                        var rx = ( x2 - x1 ) * 0.5;
 
189
                        var ry = ( y2 - y1 ) * 0.5;
 
190
                        context.beginPath();                                    
 
191
                        context.moveTo( x1, y1 + ry);
 
192
                        context.lineTo( x1 + rx, y2);
 
193
                        context.lineTo( x2, y1 + ry);
 
194
                        context.lineTo( x1 + rx, y1);
 
195
                        context.lineTo( x1, y1 + ry);
 
196
                        context.stroke();
242
197
                }
243
198
                
244
199
                // Dashed Line in Segments of given size
245
 
                
246
 
                function dashedline(sx,sy,ex,ey,dashlen,linewidth,col)
247
 
                {
248
 
                                                
249
 
                        var dx=ex-sx;
250
 
                        var dy=ey-sy;
251
 
                                                        
252
 
                        len=Math.sqrt((dx*dx)+(dy*dy));
253
 
                        notimes=Math.round(len/dashlen);
254
 
                        
255
 
                        dx=dx/notimes;
256
 
                        dy=dy/notimes;
257
 
                        
 
200
                function dashedline( sx, sy, ex, ey, dashlen, linewidth, col ) {
 
201
                        var dx = ex - sx;
 
202
                        var dy = ey - sy;
 
203
                        len = Math.sqrt(( dx * dx ) + ( dy * dy ));
 
204
                        notimes = Math.round( len / dashlen );
 
205
                        dx = dx / notimes;
 
206
                        dy = dy / notimes;
258
207
                        context.lineWidth = linewidth;
259
 
                        context.strokeStyle=col;
260
 
 
 
208
                        context.strokeStyle = col;
261
209
                        context.beginPath();
262
 
 
263
 
                        var xk,yk;
264
 
                        xk=sx;
265
 
                        yk=sy;
266
 
                        xh=dx/2.0;
267
 
                        yh=dy/2.0;
268
 
                        for(var i=0;i<notimes;i++){
269
 
 
270
 
                                        context.moveTo(xk,yk);                          
271
 
                                        context.lineTo(xk+xh,yk+yh);
272
 
                                
273
 
                                        xk+=dx;
274
 
                                        yk+=dy;
 
210
                        var xk, yk;
 
211
                        xk = sx;
 
212
                        yk = sy;
 
213
                        xh = dx / 2.0;
 
214
                        yh = dy / 2.0;
 
215
                        for( var i = 0; i < notimes; i++ ) {
 
216
                                context.moveTo( xk, yk );                               
 
217
                                context.lineTo( xk + xh, yk + yh );
 
218
                                xk += dx;
 
219
                                yk += dy;
275
220
                        }
276
 
                                                        
277
 
                        context.stroke();
278
 
                                
 
221
                        context.stroke();       
279
222
                }
280
 
                                                                
281
 
                // Arcto only works if both x1 and y2 are on circle border
282
223
                
283
 
                function arcto(x0,y0,x1,y1,x2,y2)
284
 
                {
285
 
 
286
 
                                var r = Math.sqrt((x1-x0)*(x1-x0) + (y1-y0)*(y1-y0));
287
 
                                var x = x0-r;
288
 
                                var y = y0-r;
289
 
                                var startAngle = (180/Math.PI*Math.atan2(y1-y0, x1-x0));
290
 
                                var endAngle = (180/Math.PI*Math.atan2(y2-y0, x2-x0));
291
 
                                
292
 
                                context.arc(x0, y0, r, 0, Math.PI*2.0, 1.0);
293
 
 
 
224
                // Arcto only works if both x1 and y2 are on circle border              
 
225
                function arcTo( x0, y0, x1, y1, x2, y2 ) {
 
226
                        var r = Math.sqrt(( x1 - x0 ) * ( x1 - x0 ) + ( y1 - y0 ) * ( y1 - y0 ));
 
227
                        var x = x0 - r;
 
228
                        var y = y0 - r;
 
229
                        var startAngle = ( 180 / Math.PI * Math.atan2( y1 - y0, x1 - x0 ));
 
230
                        var endAngle = ( 180 / Math.PI * Math.atan2( y2 - y0, x2 - x0 ));
 
231
                        context.arc( x0, y0, r, 0, Math.PI * 2.0, 1.0);
294
232
                }
295
233
 
296
234
                // Draws 90 degree arc
297
 
                
298
 
                function arcdeg(x1,y1,x2,y2,x3,y3)
299
 
                {
300
 
                                        
301
 
 
302
 
                                        // First quadrant positive positive                     
303
 
                                        dashedline(x1,y1,x2,y2,8,1.0,"#999");
304
 
                                        dashedline(x3,y3,x2,y2,8,1.0,"#999");                                   
305
 
 
306
 
                                        point(x1,y1,"#ff5");
307
 
                                        point(x2,y2,"#f55");
308
 
                                        point(x3,y3,"#f55");
309
 
                                                                                                
310
 
                                        k=(y3-y1)/(x3-x1);                                      
311
 
                                                                                
312
 
                                        yk=y1+((x2-x1)*k);
313
 
                                        
314
 
                                        rx=x3-x1;
315
 
                                        ry=y3-y1;
316
 
 
317
 
                                        point(x2,yk,"#f5f");
318
 
 
319
 
                                        context.strokeStyle = '#49f';
320
 
                                        context.lineWidth   = 1.0;                                      
321
 
                                        context.beginPath();                                    
322
 
                                        context.moveTo(x1,y1);
323
 
                                        for(i=0;i<48;i++){
324
 
                                                        if(y3>=y1){
325
 
                                                                        if(yk>=y2){
326
 
                                                                                        context.lineTo(x1+(Math.sin(((Math.PI/96.0)*-i)+(Math.PI*1.0))*rx),y3+(Math.cos(((Math.PI/96.0)*-i)+(Math.PI*1.0))*ry));
327
 
                                                                        }else{
328
 
                                                                                        context.lineTo(x3+(Math.sin(((Math.PI/96.0)*i)+(Math.PI*1.5))*rx),y1+(Math.cos(((Math.PI/96.0)*i)+(Math.PI*1.5))*ry));
329
 
                                                                        }
330
 
                                                        }else{
331
 
                                                                        if(yk<=y2){
332
 
                                                                                        context.lineTo(x1+(Math.sin(((Math.PI/96.0)*-i)+(Math.PI*1.0))*rx),y3+(Math.cos(((Math.PI/96.0)*-i)+(Math.PI*1.0))*ry));
333
 
                                                                        }else{
334
 
                                                                                        context.lineTo(x3+(Math.sin(((Math.PI/96.0)*i)+(Math.PI*1.5))*rx),y1+(Math.cos(((Math.PI/96.0)*i)+(Math.PI*1.5))*ry));
335
 
                                                                        }                                                       
336
 
                                                        }
 
235
                function arcDeg( x1, y1, x2, y2, x3, y3) {
 
236
                        // First quadrant positive positive                     
 
237
                        dashedline( x1, y1, x2, y2, 8, 1.0, "#999" );
 
238
                        dashedline( x3, y3, x2, y2, 8, 1.0, "#999" );                                   
 
239
                        point( x1, y1, "#ff5");
 
240
                        point( x2, y2, "#f55");
 
241
                        point( x3, y3, "#f55");
 
242
                        k = ( y3 - y1 ) / ( x3 - x1);
 
243
                        yk = y1 + (( x2 - x1 ) * k );
 
244
                        rx = x3 - x1;
 
245
                        ry = y3 - y1;
 
246
                        point( x2, yk, "#f5f" );
 
247
                        context.strokeStyle = '#49f';
 
248
                        context.lineWidth = 1.0;                                        
 
249
                        context.beginPath();                                    
 
250
                        context.moveTo( x1, y1 );
 
251
                        for( i = 0; i < 48; i++ ) {
 
252
                                if( y3 >= y1 ) {
 
253
                                        if( yk >= y2 ) {
 
254
                                                context.lineTo( x1 + ( Math.sin((( Math.PI / 96.0 ) * -i ) + ( Math.PI * 1.0 )) * rx ), y3 + ( Math.cos((( Math.PI / 96.0 ) * -i ) + ( Math.PI * 1.0 )) * ry ));
 
255
                                        } else {
 
256
                                                context.lineTo( x3 + ( Math.sin((( Math.PI/96.0) * i ) + ( Math.PI * 1.5 )) * rx ), y1 + ( Math.cos((( Math.PI / 96.0 ) * i ) + ( Math.PI * 1.5 )) * ry));
337
257
                                        }
338
 
                                        context.stroke();
339
 
 
340
 
                }               
341
 
        
 
258
                                } else {
 
259
                                        if( yk <= y2 ) {
 
260
                                                context.lineTo( x1 + ( Math.sin((( Math.PI / 96.0 ) * -i ) + ( Math.PI * 1.0 )) * rx ), y3 + ( Math.cos((( Math.PI / 96.0) * -i ) + ( Math.PI * 1.0)) * ry ));
 
261
                                        } else {
 
262
                                                context.lineTo( x3 + ( Math.sin((( Math.PI / 96.0) * i ) + ( Math.PI * 1.5 )) * rx ), y1 + ( Math.cos((( Math.PI / 96.0) * i ) + ( Math.PI * 1.5 )) * ry ));
 
263
                                        }                                                       
 
264
                                }
 
265
                        }
 
266
                        context.stroke();
 
267
                }
 
268
                
342
269
                // function that draws one part of the sun      
343
 
                
344
 
                function sundial(radius,angle,scale)
345
 
                {
346
 
                                
347
 
                                        cosv=Math.cos(angle);
348
 
                                        sinv=Math.sin(angle);
349
 
                                                                                
350
 
                                        yaddx=scale*cosv;
351
 
                                        yaddy=scale*sinv;
352
 
                                        
353
 
                                        xaddx=-scale*sinv;
354
 
                                        xaddy=scale*cosv;
355
 
 
356
 
                                        xk=cosv*radius;
357
 
                                        yk=sinv*radius;
358
 
 
359
 
                                        context.bezierCurveTo((-1.5*xaddx)+(yaddx*1.5)+xk,(-1.5*xaddy)+(yaddy*1.5)+yk,xaddx+(yaddx*2.0)+xk,xaddy+(yaddy*2.0)+yk,xaddx+(yaddx*3.0)+xk,xaddy+(yaddy*3.0)+yk);
360
 
                                        context.bezierCurveTo(xaddx+yaddx+xk,xaddy+yaddy+yk,(1.5*xaddx)+yaddx+xk,(1.5*xaddy)+yaddy+yk,(3.0*xaddx)+xk,(3.0*xaddy)+yk);
361
 
                }
362
 
 
363
 
                // function that daws the sun
364
 
                
365
 
                function drawsun()
366
 
                {
367
 
                                context.fillStyle = "#fe9";
368
 
                                context.strokeStyle = "#d82";
369
 
                                context.lineWidth   = 1.5;
370
 
                                                                 
 
270
                function sunDial( radius, angle, scale ) {
 
271
                        cosv = Math.cos(angle);
 
272
                        sinv = Math.sin(angle);
 
273
                        yaddx = scale * cosv;
 
274
                        yaddy = scale * sinv;
 
275
                        xaddx = -scale * sinv;
 
276
                        xaddy = scale * cosv;
 
277
                        xk = cosv * radius;
 
278
                        yk = sinv * radius;
 
279
                        context.bezierCurveTo(( -1.5 * xaddx ) + ( yaddx * 1.5 ) + xk, ( -1.5 * xaddy ) + ( yaddy * 1.5 ) + yk, xaddx + ( yaddx * 2.0 ) + xk, xaddy + ( yaddy * 2.0 ) + yk, xaddx + ( yaddx * 3.0 ) + xk, xaddy + ( yaddy * 3.0 ) + yk );
 
280
                        context.bezierCurveTo( xaddx + yaddx + xk, xaddy + yaddy + yk, ( 1.5 * xaddx ) + yaddx + xk, ( 1.5 * xaddy ) + yaddy + yk, ( 3.0 * xaddx ) + xk, ( 3.0 * xaddy ) + yk );
 
281
                }
 
282
 
 
283
                // function that draws the sun
 
284
                function drawSun() {
 
285
                        context.fillStyle = "#fe9";
 
286
                        context.strokeStyle = "#d82";
 
287
                        context.lineWidth = 1.5;
 
288
                        context.beginPath();
 
289
                        context.moveTo( 30, 0 );
 
290
                        for( i = 0.0; i < 360.0; i += 22.5 ) {
 
291
                                angle = ( i / 360.0 ) * 2 * Math.PI;
 
292
                                sundial( 30, angle, 3 );
 
293
                        }
 
294
                        context.stroke();
 
295
                        context.fill();                                                                                                                 
 
296
                }
 
297
 
 
298
                // Draws the ball (used in various examples)
 
299
                function drawball( cx, cy, radie, innerradie, ballradie, col1, inangle, inangleadd ) {
 
300
                        angleadd = ( inangleadd / 360.0 ) * 2 * Math.PI;
 
301
                        context.fillStyle = col1;
 
302
                        for( i = 0; i < 360; i += inangle ) {
 
303
                                angle = ( i / 360.0 ) * 2 * Math.PI;
 
304
                                angle2 = angle + angleadd;
 
305
                                angle3 = angle + ( angleadd * 2.0 );
 
306
                                angle4 = angle - angleadd;
 
307
                                cosv = Math.cos( angle );
 
308
                                sinv = Math.sin( angle );
 
309
                                cosv2 = Math.cos( angle2 );
 
310
                                sinv2 = Math.sin( angle2 );
 
311
                                cosv4 = Math.cos( angle4 );
 
312
                                sinv4 = Math.sin( angle4 );
371
313
                                context.beginPath();
372
 
                                context.moveTo(30,0);
373
 
                                for(i=0.0;i<360.0;i+=22.5){
374
 
                                                angle=(i/360.0)*2*Math.PI;
375
 
                                                sundial(30,angle,3);
376
 
                                }
377
 
                                context.stroke();
378
 
                                context.fill();                                                                                                                 
379
 
                }
380
 
                
381
 
                // Draws the ball (used in various examples)
382
 
                
383
 
                function drawball(cx,cy,radie,innerradie,ballradie,col1,inangle,inangleadd)
384
 
                {
385
 
                                        
386
 
                                        angleadd=(inangleadd/360.0)*2*Math.PI;
387
 
                                                                        
388
 
                                        context.fillStyle = col1;                                       
389
 
                                        
390
 
                                        for(i=0;i<360;i+=inangle){
391
 
                                                                                                                
392
 
                                                        angle=(i/360.0)*2*Math.PI;
393
 
                                                        angle2=angle+angleadd;
394
 
                                                        angle3=angle+(angleadd*2.0);
395
 
                                                        angle4=angle-angleadd;
396
 
 
397
 
                                                        cosv=Math.cos(angle);
398
 
                                                        sinv=Math.sin(angle);
399
 
 
400
 
                                                        cosv2=Math.cos(angle2);
401
 
                                                        sinv2=Math.sin(angle2);
402
 
 
403
 
                                                        cosv4=Math.cos(angle4);
404
 
                                                        sinv4=Math.sin(angle4);
405
 
                                                        
406
 
                                                        context.beginPath();
407
 
 
408
 
                                                        context.moveTo(cx,cy);
409
 
                                                        context.quadraticCurveTo(cx+(cosv*innerradie),cy+(sinv*innerradie),cx+(cosv2*radie),cy+(sinv2*radie));                                                  
410
 
                                                        context.arc(cx,cy,radie,angle2,angle,1.0);
411
 
                                                        context.quadraticCurveTo(cx+(cosv4*innerradie),cy+(sinv4*innerradie),cx,cy);                                                    
412
 
                                                                                                                
413
 
                                                        context.fill();                                                                                                                 
414
 
                                                        
415
 
                                        }       
416
 
                                                                                                        
417
 
                                        context.beginPath();
418
 
                                        context.arc(cx,cy,radie,0,Math.PI*2.0,1.0);                                                                                             
419
 
                                        context.stroke();                                                                                                                       
420
 
                
 
314
                                context.moveTo( cx, cy );
 
315
                                context.quadraticCurveTo( cx + ( cosv * innerradie ), cy + ( sinv * innerradie ), cx + ( cosv2 * radie ), cy + ( sinv2 * radie ));
 
316
                                context.arc( cx, cy, radie, angle2, angle, 1.0 );
 
317
                                context.quadraticCurveTo( cx + ( cosv4 * innerradie ), cy + ( sinv4 * innerradie ), cx, cy );
 
318
                                context.fill();
 
319
                        }
 
320
                        context.beginPath();
 
321
                        context.arc( cx, cy, radie, 0, Math.PI * 2.0, 1.0 );
 
322
                        context.stroke();
421
323
                }
422
324
                
423
325
                // Draws underlined/dashed underlined text clipped inside a rectangle, a quadratic curve ellipsis or a diamond
424
 
                
425
 
                function cliptext(x1,y1,x2,y2,tex,font,align,edgeoffs,baseline,color,clipkind,underlinekind)
426
 
                {
427
 
 
428
 
                                var rx=(x2-x1)*0.5;
429
 
                                var ry=(y2-y1)*0.5;
430
 
                                                
431
 
                var tx=x1;              
432
 
 
433
 
                                if(clipkind!=0){
434
 
                        context.save();
435
 
                        context.beginPath();                            
436
 
                                }
437
 
                                
438
 
                                // Make Rectangle / Ellipse / Diamond Clipping Paths
439
 
                                if(clipkind==1){
440
 
                        context.moveTo(x1,y1);
441
 
                        context.lineTo(x1,y2);
442
 
                        context.lineTo(x2-edgeoffs,y2);
443
 
                        context.lineTo(x2-edgeoffs,y1);
444
 
                        context.lineTo(x1,y1);
445
 
                                }else if(clipkind==2){
446
 
                                                context.moveTo(x1,y1+ry);
447
 
                                                context.quadraticCurveTo(x1+edgeoffs,y1+edgeoffs,x1+edgeoffs+rx,y1+edgeoffs);
448
 
                                                context.quadraticCurveTo(x2-edgeoffs,y1+edgeoffs,x2-edgeoffs,y1+ry+edgeoffs);
449
 
                                                context.quadraticCurveTo(x2-edgeoffs,y2-edgeoffs,x2-rx-edgeoffs,y2-edgeoffs);
450
 
                                                context.quadraticCurveTo(x1+edgeoffs,y2-edgeoffs,x1+edgeoffs,y1+ry+edgeoffs);
451
 
                                }else if(clipkind==3){
452
 
                                                context.moveTo(x1,y1+ry);
453
 
                                                context.lineTo(x1+rx,y2);
454
 
                                                context.lineTo(x2,y1+ry);
455
 
                                                context.lineTo(x1+rx,y1);
456
 
                                                context.lineTo(x1,y1+ry);                       
457
 
                                }
458
 
 
459
 
                                if(clipkind!=0){
460
 
                        context.clip();                         
461
 
                                }
462
 
 
463
 
                                context.font = font;
464
 
                context.textAlign = "left";
465
 
                context.fillStyle = color;
466
 
 
467
 
        var metrics = context.measureText(tex);
468
 
        var hwidth = metrics.width*0.5;
469
 
                
470
 
                // Compute left-justified centered coordinate                   
471
 
                if((rx-hwidth-edgeoffs)<0){
472
 
                                tx=x1+edgeoffs;
473
 
                }else{
474
 
                                tx=x1+rx-hwidth;
475
 
                }
476
 
                
477
 
                context.fillText(tex, tx, y2-ry+baseline);
478
 
 
479
 
                                // Draw underlining - can handle dashed underline!
480
 
                                if(underlinekind==1){
481
 
                                                drawline(tx,y2-ry+baseline+5.0,tx+(hwidth*2),y2-ry+baseline+5.0,"#000",2.0);                                                                            
482
 
                                }
483
 
                                                                
484
 
                                if(clipkind!=0) context.restore(); 
485
 
 
 
326
                function cliptext(x1,y1,x2,y2,tex,font,align,edgeoffs,baseline,color,clipkind,underlinekind) {
 
327
                        var rx = ( x2 - x1 ) * 0.5;
 
328
                        var ry = ( y2 - y1 ) * 0.5;
 
329
                        var tx = x1;
 
330
                        if( clipkind != 0 ) {
 
331
                                context.save();
 
332
                                context.beginPath();                            
 
333
                        }
 
334
                        // Make Rectangle / Ellipse / Diamond Clipping Paths
 
335
                        if( clipkind == 1 ) {
 
336
                                context.moveTo( x1, y1 );
 
337
                                context.lineTo( x1, y2 );
 
338
                                context.lineTo( x2 - edgeoffs, y2 );
 
339
                                context.lineTo( x2 - edgeoffs, y1 );
 
340
                                context.lineTo( x1, y1 );
 
341
                        } else if( clipkind == 2 ) {
 
342
                                context.moveTo( x1, y1 + ry );
 
343
                                context.quadraticCurveTo( x1 + edgeoffs, y1 + edgeoffs, x1 + edgeoffs + rx, y1 + edgeoffs);
 
344
                                context.quadraticCurveTo( x2 - edgeoffs, y1 + edgeoffs, x2 - edgeoffs, y1 + ry + edgeoffs);
 
345
                                context.quadraticCurveTo( x2 - edgeoffs, y2 - edgeoffs, x2 - rx - edgeoffs, y2 - edgeoffs);
 
346
                                context.quadraticCurveTo( x1 + edgeoffs, y2 - edgeoffs, x1 + edgeoffs, y1 + ry + edgeoffs);
 
347
                        } else if( clipkind == 3 ) {
 
348
                                context.moveTo( x1, y1 + ry );
 
349
                                context.lineTo( x1 + rx, y2 );
 
350
                                context.lineTo( x2, y1 + ry );
 
351
                                context.lineTo( x1 + rx, y1 );
 
352
                                context.lineTo( x1, y1 + ry );                  
 
353
                        }
 
354
                        if( clipkind != 0 ) {
 
355
                                context.clip();                         
 
356
                        }
 
357
                        context.font = font;
 
358
                        context.textAlign = "left";
 
359
                        context.fillStyle = color;
 
360
                        var metrics = context.measureText( tex );
 
361
                        var hwidth = metrics.width * 0.5;
 
362
                        // Compute left-justified centered coordinate                   
 
363
                        if(( rx - hwidth - edgeoffs ) < 0 ) {
 
364
                                tx = x1 + edgeoffs;
 
365
                        } else {
 
366
                                tx = x1 + rx - hwidth;
 
367
                        }
 
368
                        context.fillText( tex, tx, y2 - ry + baseline );
 
369
                        // Draw underlining - can handle dashed underline!
 
370
                        if( underlinekind == 1 ) {
 
371
                                drawline( tx, y2 - ry + baseline + 5.0, tx + ( hwidth * 2 ), y2 - ry + baseline + 5.0, "#000", 2.0 );
 
372
                        }
 
373
                        if(clipkind != 0 ) {
 
374
                                context.restore();
 
375
                        }
486
376
                }
487
 
                
 
377
 
488
378
                // Draws cardinality at a certain offset from a coordinate
489
 
                function drawcardinality(x,y,side,tex,xoffs,yoffs,font,baseline,sign,color)
490
 
                {
491
 
                                // Xoffs is along line
492
 
                                xoffs=0;
493
 
                                // Yoffs is distance from line
494
 
                                yoffs=10;
495
 
                                
496
 
        var metrics = context.measureText(tex);
497
 
        var twidth = metrics.width;
498
 
        var theight = 12;
499
 
 
500
 
                                point(x,y,"#f8f");
501
 
 
502
 
                                context.font = font;
503
 
                context.textAlign = "left";
504
 
                context.fillStyle = color;
505
 
 
506
 
                                if(side==1&&sign==1){
507
 
                        context.fillText(tex, x-twidth-xoffs, y-yoffs);
508
 
                        drawrect(x-twidth-xoffs, y-yoffs,x-xoffs, y-yoffs-theight);
509
 
                                }else if(side==2&&sign==1){
510
 
                        context.fillText(tex, x+yoffs, y+xoffs+theight);                                        
511
 
                        drawrect(x+yoffs, y+xoffs+theight,x+yoffs+twidth, y+xoffs);
512
 
                                }else if(side==3&&sign==1){
513
 
                        context.fillText(tex, x+xoffs, y-yoffs);
514
 
                                }else if(side==4&&sign==1){
515
 
                        context.fillText(tex, x+yoffs, y-xoffs);                                        
516
 
                                }else if(side==1&&sign==2){
517
 
                        context.fillText(tex, x-twidth-xoffs, y+theight+yoffs);                                 
518
 
                        drawrect(x-twidth-xoffs, y+yoffs,x-xoffs, y+theight+yoffs);
519
 
                                }else if(side==2&&sign==2){
520
 
                        context.fillText(tex, x-yoffs-twidth, y+xoffs+theight);                                 
521
 
                        drawrect(x-yoffs-twidth, y+xoffs,x-yoffs, y+xoffs+theight);
522
 
                                }else if(side==3&&sign==2){
523
 
                        context.fillText(tex, x+xoffs, y+theight+yoffs);
524
 
                                }else if(side==4&&sign==2){
525
 
                        context.fillText(tex, x-yoffs-twidth, y-xoffs);                                 
526
 
                                }
527
 
 
 
379
                function drawcardinality( x, y, side, tex, xoffs, yoffs, font, baseline, sign, color ) {
 
380
                        // Xoffs is along line
 
381
                        xoffs = 0;
 
382
                        // Yoffs is distance from line
 
383
                        yoffs = 10;
 
384
                        var metrics = context.measureText( tex );
 
385
                        var twidth = metrics.width;
 
386
                        var theight = 12;
 
387
                        point( x, y, "#f8f" );
 
388
                        context.font = font;
 
389
                        context.textAlign = "left";
 
390
                        context.fillStyle = color;
 
391
                        if( side == 1 && sign == 1 ) {
 
392
                                context.fillText( tex, x - twidth - xoffs, y - yoffs );
 
393
                                drawrect( x - twidth - xoffs, y - yoffs, x - xoffs, y - yoffs - theight);
 
394
                        } else if( side == 2 && sign == 1 ) {
 
395
                                context.fillText( tex, x + yoffs, y + xoffs + theight );                                        
 
396
                                drawrect( x + yoffs, y + xoffs + theight, x + yoffs + twidth, y + xoffs);
 
397
                        } else if( side == 3 && sign == 1 ) {
 
398
                                context.fillText( tex, x + xoffs, y - yoffs );
 
399
                        } else if( side == 4 && sign == 1 ) {
 
400
                                context.fillText( tex, x + yoffs, y - xoffs );                                  
 
401
                        } else if( side == 1 && sign == 2 ) {
 
402
                                context.fillText( tex, x - twidth - xoffs, y + theight + yoffs );                                       
 
403
                                drawrect( x - twidth - xoffs, y + yoffs, x - xoffs, y + theight + yoffs);
 
404
                        } else if( side == 2 && sign == 2 ) {
 
405
                                context.fillText( tex, x - yoffs - twidth, y + xoffs + theight );                                       
 
406
                                drawrect( x - yoffs - twidth, y + xoffs, x - yoffs, y + xoffs + theight );
 
407
                        } else if( side == 3 && sign == 2 ) {
 
408
                                context.fillText( tex, x + xoffs, y + theight + yoffs);
 
409
                        } else if( side == 4 && sign == 2 ) {
 
410
                                context.fillText( tex, x - yoffs - twidth, y - xoffs);                                  
 
411
                        }
528
412
                }
529
413
 
530
414
                
538
422
                
539
423
                
540
424
                // Recursive Pos of div in document - should work in most browsers
541
 
                
542
 
                function findPos(obj) {
 
425
                function findPos( obj ){
543
426
                        var curleft = curtop = 0;
544
 
                        if (obj.offsetParent) {
545
 
                                curleft = obj.offsetLeft
546
 
                                curtop = obj.offsetTop
547
 
                                while (obj = obj.offsetParent) {
548
 
                                        curleft += obj.offsetLeft
549
 
                                        curtop += obj.offsetTop
550
 
                                }
551
 
                        }
552
 
                        return {
553
 
                                                x:curleft,
554
 
                                                y:curtop
555
 
                                }
 
427
                        if( obj.offsetParent ) {
 
428
                                curleft = obj.offsetLeft;
 
429
                                curtop = obj.offsetTop;
 
430
                                while( obj = obj.offsetParent ) {
 
431
                                        curleft += obj.offsetLeft;
 
432
                                        curtop += obj.offsetTop;
 
433
                                }
 
434
                        }
 
435
                        return{
 
436
                                x:curleft, y:curtop;
 
437
                        }
556
438
                }
557
439
                
558
440
                // Make side coordinates for drawing Model
559
 
 
560
441
                function makeside(side,x1,y1,x2,y2,perc){
561
 
        
562
 
                                var xk=0;
563
 
                                var yk=0;
564
 
        
565
 
                                if(side==1){
566
 
                                                xk=x1;
567
 
                                                yk=y1+((y2-y1)*perc);
568
 
                                }else if(side==2){
569
 
                                                xk=x1+((x2-x1)*perc);
570
 
                                                yk=y2;
571
 
                                }else if(side==3){
572
 
                                                xk=x2;
573
 
                                                yk=y1+((y2-y1)*perc);                                           
574
 
                                }else if(side==4){
575
 
                                                xk=x1+((x2-x1)*perc)
576
 
                                                yk=y1;
577
 
                                }
578
 
                                
579
 
                                return {
580
 
                                                        x:xk,
581
 
                                                        y:yk
582
 
                                        }
583
 
                
584
 
                }               
585
 
                
 
442
                        var xk = 0;
 
443
                        var yk = 0;
 
444
                        if( side == 1 ) {
 
445
                                xk = x1;
 
446
                                yk = y1 + (( y2-y1 ) * perc );
 
447
                        }else if( side == 2 ) {
 
448
                                xk = x1 + (( x2 - x1 ) * perc );
 
449
                                yk = y2;
 
450
                        }else if( side == 3 ) {
 
451
                                xk = x2;
 
452
                                yk = y1 + (( y2 - y1 ) * perc );
 
453
                        }else if( side == 4 ) {
 
454
                                xk = x1 + (( x2 - x1 ) * perc );
 
455
                                yk = y1;
 
456
                        }
 
457
                        return{
 
458
                        x:xk, y:yk;
 
459
                        }
 
460
                }
 
461
 
586
462
                // Computes side identifier for a mouse coordinate and object coordinates
587
 
                
588
 
                function computeside(x,y,x1,y1,x2,y2,sidetol){
589
 
        
590
 
                                var obj_sidentifier="None";
591
 
                                var obj_sideperc=0;
592
 
                                var obj_centerdist=0;
593
 
        
594
 
                                // Left Side
595
 
                                if(x>x1-sidetol&&x<x1+sidetol&&y>y1-sidetol&&y<y2+sidetol){
596
 
                                                obj_sidentifier=1;
597
 
                                                obj_sideperc=makesideperc(y,y1,y2);
598
 
                                                obj_centerdist=centerdist(y,y1,y2);
599
 
                                }
600
 
 
601
 
                                // Bottom Not Including Left Side or Right Side
602
 
                                if(x>x1+sidetol&&x<x2-sidetol&&y>y2-sidetol&&y<y2+sidetol){
603
 
                                                obj_sidentifier=2;
604
 
                                                obj_sideperc=makesideperc(x,x1,x2);
605
 
                                                obj_centerdist=centerdist(x,x1,x2);
606
 
                                }
607
 
 
608
 
                                // Right Side
609
 
                                if(x>x2-sidetol&&x<x2+sidetol&&y>y1-sidetol&&y<y2+sidetol){
610
 
                                                obj_sidentifier=3;
611
 
                                                obj_sideperc=makesideperc(y,y1,y2);
612
 
                                                obj_centerdist=centerdist(y,y1,y2);
613
 
                                }
614
 
                                
615
 
                                // Top Not Including Left Side or Right Side
616
 
                                if(x>x1+sidetol&&x<x2-sidetol&&y>y1-sidetol&&y<y1+sidetol){
617
 
                                                obj_sidentifier=4;
618
 
                                                obj_sideperc=makesideperc(x,x1,x2);
619
 
                                                obj_centerdist=centerdist(x,x1,x2);
620
 
                                }
621
 
                                
622
 
                                return {
623
 
                                                        side:obj_sidentifier,
624
 
                                                        perc:obj_sideperc,
625
 
                                                        dist:obj_centerdist
626
 
                                        }
627
 
                
 
463
                function computeside( x, y, x1, y1, x2, y2, sidetol ) {
 
464
                        var obj_sidentifier = "None";
 
465
                        var obj_sideperc = 0;
 
466
                        var obj_centerdist = 0;
 
467
                        // Left Side
 
468
                        if( x > x1 - sidetol && x < x1 + sidetol && y > y1 - sidetol && y < y2 + sidetol ) {
 
469
                                obj_sidentifier = 1;
 
470
                                obj_sideperc = makesideperc( y, y1, y2 );
 
471
                                obj_centerdist = centerdist( y, y1, y2 );
 
472
                        }
 
473
                        // Bottom Not Including Left Side or Right Side
 
474
                        if( x > x1 + sidetol && x < x2 - sidetol && y > y2 - sidetol && y < y2 + sidetol ) {
 
475
                                obj_sidentifier = 2;
 
476
                                obj_sideperc = makesideperc( x, x1, x2 );
 
477
                                obj_centerdist = centerdist( x, x1, x2 );
 
478
                        }
 
479
                        // Right Side
 
480
                        if( x > x2 - sidetol && x < x2 + sidetol && y > y1 - sidetol && y < y2 + sidetol ) {
 
481
                                obj_sidentifier = 3;
 
482
                                obj_sideperc = makesideperc( y, y1, y2 );
 
483
                                obj_centerdist = centerdist( y, y1, y2 );
 
484
                        }
 
485
                        // Top Not Including Left Side or Right Side
 
486
                        if( x > x1 + sidetol && x < x2 - sidetol && y > y1 - sidetol && y < y1 + sidetol ) {
 
487
                                obj_sidentifier = 4;
 
488
                                obj_sideperc = makesideperc( x, x1, x2 );
 
489
                                obj_centerdist = centerdist( x, x1, x2 );
 
490
                        }
 
491
                        return {
 
492
                                side:obj_sidentifier, perc:obj_sideperc, dist:obj_centerdist;
 
493
                        }
628
494
                }               
629
 
                                                
 
495
 
630
496
                // Make side perc for ER model
631
 
                
632
 
                function makesideperc(x,x1,x2){
633
 
                                r=x2-x1;
634
 
                                perc=(x-x1)/r;
635
 
 
636
 
                                if(perc>1.0) perc=1.0;
637
 
                                if(perc<0.0) perc=0.0;
638
 
 
639
 
                                return perc;
 
497
                function makeSidePerc( x, x1, x2 ) {
 
498
                        r = x2 - x1;
 
499
                        perc = ( x - x1 ) / r;
 
500
                        if( perc > 1.0 ) {
 
501
                                perc = 1.0;
 
502
                        }
 
503
                        if( perc < 0.0 ) {
 
504
                                perc = 0.0;
 
505
                        }
 
506
                        return perc;
640
507
                }
641
508
                
642
 
                function centerdist(x,x1,x2){
643
 
                                r=x1+((x2-x1)*0.5);
644
 
                                
645
 
                                return (x-r);
 
509
                function centerDist( x, x1, x2 ) {
 
510
                        r = x1 + (( x2 - x1 ) * 0.5 );  
 
511
                        return( x - r );
646
512
                }
647
513
                
648
514
                // Euclidian distance - Yo!
 
515
                function distance( x1, y1, x2, y2 ) {
 
516
                        var dist = Math.sqrt((( y2 - y1 ) * ( y2 - y1 )) + (( x2 - x1 ) * ( x2 - x1 )));
 
517
                        return dist;
 
518
                }
649
519
                
650
 
                function distance(x1,y1,x2,y2){
651
 
                                
652
 
                                var dist=Math.sqrt(((y2-y1)*(y2-y1))+((x2-x1)*(x2-x1)));
653
 
                                
654
 
                                return dist;
655
 
                }
656
 
 
657
520
                // Are we over a line or not.
658
 
 
659
 
                function overline(x,y,x1,y1,x2,y2,tolerance)
660
 
                {
661
 
                                var distance=10000;
662
 
                                
663
 
                                
664
 
                                dx=x2-x1;
665
 
                                dy=y2-y1;
666
 
                                
667
 
                                straighttolerance=2.0;
668
 
                                
669
 
                                var box1,boy1,box2,boy2;
670
 
                                
671
 
                                if(x1>x2){
672
 
                                                box1=x2;
673
 
                                                box2=x1;
674
 
                                }else{
675
 
                                                box1=x1;
676
 
                                                box2=x2;                                
677
 
                                }
678
 
 
679
 
                                if(y1>y2){
680
 
                                                boy1=y2;
681
 
                                                boy2=y1;
682
 
                                }else{
683
 
                                                boy1=y1;
684
 
                                                boy2=y2;                                
685
 
                                }
686
 
                                
687
 
//                              drawrect(box1-tolerance,boy1-tolerance,box2+tolerance,boy2+tolerance,"#aaa");
688
 
                                                                
689
 
                                if((x>(box1-tolerance))&&(x<(box2+tolerance))&&(y>(boy1-tolerance))&&(y<(boy2+tolerance))){
690
 
                                                // Straight X, Straight Y or Positive or Negative Incline
691
 
                                                if(Math.abs(dx)<straighttolerance){
692
 
                                                                if(y1<y2){
693
 
                                                                                if(y>y1-tolerance&&y<y2+tolerance){
694
 
                                                                                                distance=Math.abs(x1-x);
695
 
                                                                                }
696
 
                                                                }else{
697
 
                                                                                if(y>y2-tolerance&&y<y1+tolerance){
698
 
                                                                                                distance=Math.abs(x1-x);
699
 
                                                                                }                                               
700
 
                                                                }
701
 
                                                }else if(Math.abs(dy)<straighttolerance){
702
 
                                                                if(x1<x2){
703
 
                                                                                if(x>x1-tolerance&&x<x2+tolerance){
704
 
                                                                                                distance=Math.abs(y1-y);
705
 
                                                                                }
706
 
                                                                }else{
707
 
                                                                                if(x>x2-tolerance&&x<x1+tolerance){
708
 
                                                                                                distance=Math.abs(y1-y);
709
 
                                                                                }
710
 
                                                                }
711
 
                                                }else if(Math.abs(dx)>=Math.abs(dy)){
712
 
                                                                k=dy/dx;                                                                
713
 
                                                                yk=y1+((x-x1)*k);
714
 
                                                                distance=Math.abs(yk-y);
715
 
                                                }else{
716
 
                                                                k=dx/dy;
717
 
                                                                xk=x1+((y-y1)*k);
718
 
                                                                distance=Math.abs(xk-x);                                                
719
 
                                                }
720
 
                                }
721
 
                                                                                                
722
 
                                return distance;
723
 
                                                
724
 
                }
 
 
b'\\ No newline at end of file'
 
521
                function overline( x, y, x1, y1, x2, y2, tolerance ) {
 
522
                        var distance = 10000;
 
523
                        dx = x2 - x1;
 
524
                        dy = y2 - y1;
 
525
                        straighttolerance = 2.0;
 
526
                        var box1, boy1, box2, boy2;
 
527
                        if( x1 > x2 ) {
 
528
                                box1 = x2;
 
529
                                box2 = x1;
 
530
                        } else {
 
531
                                box1 = x1;
 
532
                                box2 = x2;                              
 
533
                        }
 
534
                        if( y1 > y2 ) {
 
535
                                boy1 = y2;
 
536
                                boy2 = y1;
 
537
                        } else {
 
538
                                boy1 = y1;
 
539
                                boy2 = y2;                              
 
540
                        }
 
541
                        //drawrect(box1-tolerance,boy1-tolerance,box2+tolerance,boy2+tolerance,"#aaa");
 
542
                        if(( x > ( box1 - tolerance )) && ( x < ( box2 + tolerance )) && ( y > ( boy1 - tolerance )) && ( y < ( boy2 + tolerance ))) {
 
543
                                // Straight X, Straight Y or Positive or Negative Incline
 
544
                                if( Math.abs( dx ) < straighttolerance ) {
 
545
                                        if( y1 < y2 ) {
 
546
                                                if( y > y1 - tolerance && y < y2 + tolerance ) {
 
547
                                                        distance = Math.abs( x1 - x );
 
548
                                                }
 
549
                                        } else {
 
550
                                                if( y > y2 - tolerance && y < y1 + tolerance ) {
 
551
                                                        distance = Math.abs( x1 - x );
 
552
                                                }                                               
 
553
                                        }
 
554
                                } else if( Math.abs( dy ) < straighttolerance ) {
 
555
                                        if( x1 < x2 ) {
 
556
                                                if( x > x1 - tolerance && x < x2 + tolerance ) {
 
557
                                                        distance = Math.abs( y1 - y );
 
558
                                                }
 
559
                                        } else {
 
560
                                                if( x > x2 - tolerance && x < x1 + tolerance ) {
 
561
                                                        distance = Math.abs( y1 - y );
 
562
                                                }
 
563
                                        }
 
564
                                } else if( Math.abs( dx ) >= Math.abs( dy )) {
 
565
                                        k = dy / dx;
 
566
                                        yk = y1 + (( x - x1 ) * k );
 
567
                                        distance = Math.abs( yk - y );
 
568
                                } else {
 
569
                                        k = dx / dy;
 
570
                                        xk = x1 + (( y - y1 ) * k );
 
571
                                        distance = Math.abs( xk - x );
 
572
                                }
 
573
                        }
 
574
                return distance;
 
575
        }
 
 
b'\\ No newline at end of file'