bzr branch
http://gegoxaren.bato24.eu/bzr/simpletypesystem/trunk
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by Gustav Hartvigsson
* Added preliminary Matrix type and functions. |
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#ifndef __GAME_MATRIX__
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#define __GAME_MATRIX__
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#include <string.h> |
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#include <stdlib.h> |
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#include <stdbool.h> |
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#include <stdio.h> |
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#include "defs.h" |
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#include "DynamicArray.h" |
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/**
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* A SMatrix is a 2d, square array.
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*/
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typedef struct _SMatrix SMatrix; |
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SMatrix * |
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s_matrix_new (size_t width, size_t height); |
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void
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s_matrix_free (SMatrix * self, bool free_data); |
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/**
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* Reallocate a SMatrix from one tuple width to an other.
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*
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* @note The new tupel size must be larger then the laset, or it will be
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* tursicated.
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*
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* @note You need to free the old SMatrix yourself, this is to avoid memory
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* leaks.
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*/
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SMatrix * |
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s_matrix_realloc (SMatrix * self, size_t width); |
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/**
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* Get element y in tuple x.
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*
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* Equivilant to matrix[x][y] wolud be in static 2d arrays.
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*/
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spointer
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s_matrix_get (SMatrix * self, size_t x, size_t y); |
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void
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s_matrix_set (SMatrix * self, size_t x, size_t y, spointer data); |
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spointer * |
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s_matrix_get_tupel (SMatrix * self, size_t x); |
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void
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s_matrix_append (SMatrix * self, spointer data); |
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SDynamicArray * |
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s_matrix_get_tupel_as_dynamic_array (SMatrix * self, size_t x); |
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/**
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* This itterates over each tuple. giving the tuple as the item in the
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* callback function.
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*/
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void
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s_matrix_foreach (SMatrix * self, ForEachFunc callback, spointer data); |
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#endif /*__GAME_MATRIX__ */ |