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#include "defs.h"
#include "types.h"
#include "Map.h"
struct STypeSystem {
STypeInfo** type_map;
size_t last_item;
size_t len;
};
STypeSystem * _type_system_object = NULL;
#define _INIT_TYPE_SYSTEM() {\
if (_type_system_object == NULL) { \
_s_internal_type_system_init();\
}\
}
void
_s_internal_type_system_init () {
_type_system_object = s_malloc (sizeof (STypeSystem));
STypeInfo** type_map = _type_system_object->type_map =
s_calloc (S_TYPE_MAX, sizeof (spointer));
for (sint i; i < S_TYPE_MAX; i++) {
type_map[i] = NULL;
}
/* The first time we run this we must make sure that we fill out the
* fundamental types correctly */
for (sint i = 0; i < S_TYPE_LAST_PREDEFINED; i++) {
schar * name = STypeName[i];
STypeInfo * ti = s_malloc (sizeof(STypeInfo));
ti->name = s_string_new (name);
ti->id = i;
type_map[i] = ti;
}
}
void
s_type_info_free (STypeInfo * ti) {
if (ti) {
s_free (ti->name);
s_free (ti);
}
}
const STypeInfo *
s_type_register_return_type_info (schar * name, SType parent) {
_INIT_TYPE_SYSTEM();
STypeInfo** type_map = _type_system_object->type_map;
hash_t k = s_hash (name) % S_TYPE_MAX;
if (k < S_TYPE_LAST_PREDEFINED) { /* Push it up a bit... */
k += S_TYPE_LAST_PREDEFINED;
}
/* See if we have anyhing in that possision, if not, we just add it to that
* possition.
*
* If the taken we look up through the array for a free spot.
*/
if (type_map[k]) {
while (type_map[k]) {
if (s_string_is_equal (type_map[k]->name, name)) {
return type_map[k];
}
k++;
}
}
STypeInfo * ti = s_malloc (sizeof (STypeInfo));
ti->name = NULL;
ti->id = k;
ti->parent = parent;
ti->name = name;
/*
* Check if we are out-of-bounds and reallocs the array.
*/
if (_type_system_object->len < k) {
/* new size is k + 11, cus' why not? */
_type_system_object->len = k + 11;
type_map = s_realloc (type_map, _type_system_object->len);
}
type_map[k] = ti;
if (_type_system_object->last_item < k) {
_type_system_object->last_item = k;
}
return ti;
}
SType
s_type_register (schar * name, SType parent) {
return s_type_register_return_type_info (name, parent)->id;
}
char *
s_type_get_name (SType k) {
_INIT_TYPE_SYSTEM();
if (k < S_TYPE_LAST_PREDEFINED) {
return s_string_new(STypeName[k]);
}
if (!_type_system_object) {
s_warn_print ("Typesystem not initialised.\n Returning.\n");
return NULL;
}
STypeInfo** type_map = _type_system_object->type_map;
if (type_map[k]) {
return s_string_new (type_map[k]->name);
} else {
return NULL;
}
}
SType
s_type_get_type (schar * name) {
_INIT_TYPE_SYSTEM();
/*
* First do a dumb check if names are in the list of predefined.
*/
for (size_t i; i < S_TYPE_LAST_PREDEFINED; i++) {
if (s_string_is_equal (STypeName[i], name)) {
return i;
}
}
hash_t k = s_hash (name) % S_TYPE_MAX;
STypeInfo ** type_map = _type_system_object->type_map;
if (type_map[k]) {
while (type_map[k]) {
if (s_string_is_equal (type_map[k]->name, name)) {
return type_map[k]->id;
}
k++;
}
}
return S_TYPE_NONE;
}
SType
s_type_get_parent (SType type) {
_INIT_TYPE_SYSTEM();
if (type < S_TYPE_LAST_PREDEFINED) {
return S_TYPE_NONE;
}
if (_type_system_object->type_map[type]) {
return _type_system_object->type_map[type]->parent;
}
return S_TYPE_NONE;
}
SType *
s_type_get_array_of_parents (SType type, size_t * out_size) {
_INIT_TYPE_SYSTEM();
/* The array will hopefully not me longer than this... */
SType * array = s_calloc (sizeof (SType), S_TYPE_MAX);
STypeInfo ** type_map = _type_system_object->type_map;
size_t len = 0;
hash_t k = type;
while (TRUE) {
hash_t new_k = 0;
if (type_map[k]) {
new_k = type_map[k]->parent;
array[len] = new_k;
k = new_k;
} else {
break;
}
len++;
if (k == S_TYPE_NONE || k == S_TYPE_INVALID) {
break;
}
}
*out_size = len;
if (len == 0) {
s_free (array);
return NULL;
}
/* truncate array */
array = s_realloc (array, sizeof(SType) * len);
array[len] = (SType) NULL;
return array;
}
void
s_type_system_teardown () {
if (!_type_system_object) {
return;
}
STypeInfo** type_map = _type_system_object->type_map;
for (sint i = 0; i < _type_system_object->len; i++ ) {
if (type_map[i]) {
s_free (type_map[i]);
}
}
s_free (_type_system_object);
}
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