1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
#include "vec.h"
/* **************************************************************************
**************** Vec3_32 (32bit int) ****************************************
************************************************************************** */
#define _V_NEW_M_(TYPE) {\
TYPE * self = s_malloc (sizeof (TYPE));\
self->a = a;\
self->b = b;\
self->c = c;\
return self;\
}
#define _V_ADD_M_(TYPE) {\
TYPE * new_v = s_malloc (sizeof (TYPE));\
new_v->a = a->a + b->a;\
new_v->b = a->b + b->b;\
new_v->c = a->c + b->c;\
return new_v;\
}
Vec3_32 *
vec3_32_new (sint a,
sint b,
sint c) {
_V_NEW_M_(Vec3_32);
}
Vec3_32 *
vec3_32_add_Vec3_32 (Vec3_32 * a,
Vec3_32 * b) {
_V_ADD_M_(Vec3_32);
}
Vec3_32 *
vec3_32_add_vec3_16 (Vec3_32 * a,
Vec3_16 * b) {
_V_ADD_M_(Vec3_32);
}
Vec3_32 *
vec3_16_add_Vec3_32 (Vec3_16 * a,
Vec3_32 * b) {
_V_ADD_M_(Vec3_32);
}
/* **************************************************************************
**************** VEC3_16 (16bit int) *************************************
************************************************************************** */
Vec3_16 *
vec3_16_new (sshort a,
sshort b,
sshort c) {
_V_NEW_M_(Vec3_16);
}
Vec3_16 *
vec3_16_add_vec3_16 (Vec3_16 * a,
Vec3_16 * b) {
_V_ADD_M_(Vec3_16);
}
/* **************************************************************************
**************** VEC3_f (Float) ******************************************
************************************************************************** */
Vec3_f *
vec3_f_new (sfloat a,
sfloat b,
sfloat c) {
_V_NEW_M_(Vec3_f);
}
Vec3_f *
vec3_f_add_vec3_f (Vec3_f * a,
Vec3_f * b) {
_V_ADD_M_(Vec3_f);
}
Vec3_f *
vec3_f_add_Vec3_32 (Vec3_f * a,
Vec3_32 * b) {
_V_ADD_M_(Vec3_f);
}
Vec3_f *
vec3_f_add_vec3_16 (Vec3_f * a,
Vec3_16 * b) {
_V_ADD_M_(Vec3_f);
}
Vec3_f *
vec3_add_vec3_f (Vec3_32 * a,
Vec3_f * b) {
_V_ADD_M_(Vec3_f);
}
Vec3_f *
vec3_16_add_vec3_f (Vec3_16 * a,
Vec3_f * b) {
_V_ADD_M_(Vec3_f);
}
|