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#include "Map.h"
#include "baseobject.h"
#include <stdlib.h>
struct _SMapPrivate {
size_t len; // Length
SMapItem * items[]; // Use calloc to deal with memory.
};
void method_map_deinit (SMap * Self);
SMapItem * s_map_item_new (void * key, void * value) {
SMapItem * self = malloc (sizeof (SMapItem));
self->key = key;
self->value = value;
}
void s_map_item_free (SMapItem * self) {
/* FIXME TODO:
* Need to figure a method to determin if objects (keys and values) are
* BaseObjectInstance children or not and use the appropriate method for
* freeing.
*/
free (self);
}
SMap * s_map_new ( CompFunc comp_func ) {
SMap * self = malloc (sizeof (SMap));
SMapClass * klass = malloc (sizeof (SMapClass));
s_base_object_set_class ((SBaseObjectInstance *) self, klass);
s_base_object_set_deinit_method ((SBaseObjectInstance *) self, method_map_deinit);
self->priv = malloc (sizeof (SMapPrivate));
self->priv->len = 0;
klass->is_equal = comp_func;
return self;
}
void s_map_free (SMap * self) {
//TODO
}
void s_map_add (SMap * self ,void * key, void * value) {
SMapItem ** items = self->priv->items;
SMapItem * item = s_map_item_new (key, value);
if (self->priv->len == 0) {
items = realloc (items, sizeof(SMapItem));
items[0] = item;
self->priv->len++;
} else {
//TODO
}
}
void * s_map_get (SMap * self, void * key) {
}
void method_map_deinit (SMap * self) {
}
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