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#ifndef __H_MAP__
#define __H_MAP__

/**
 * An SMap is a data structure that holds many mappings of objects to objects:
 * say, a string to an other string. This can be likened to the Dict structure
 * in python, but not fully.
 * 
 * An SMap is made up of SMapItems, each MapItem holds two pointers to data.
 * The first pointer is the key, the secold is the value.
 *
 * please note that SMaps can be slow and are unordered.
 */

#include "SimpleTypeSystem.h"
#include "baseobject.h"
#include <stdbool.h>

typedef struct _SMapItem SMapItem;
typedef struct _SMap SMap;
typedef struct _SMapClass SMapClass;
typedef struct _SMapPrivate SMapPrivate;

struct _SMapItem {
  void * key;
  void * value;
};

struct _SMap {
  SBaseObjectInstance parent;
  SMapPrivate * priv;
};

struct _SMapClass {
  SBaseObjectClass parentclass;
  bool (* is_equal)(void *, void *); // method to check if items are equal.
};

SMapItem * s_map_item_new (void * key, void * value);

void s_map_item_free (SMapItem * self);

/**
 * s_map_new creates a new SMap oject, it takes a CompFunc as an argument.
 *
 * The compfunc tells the SMap object if the key already exists when
 * adding key/value pares or when searching after a key when retrieving a value.
 */
SMap * s_map_new ( CompFunc comp_func );

void s_map_free (SMap * self);

void s_map_add (SMap * self ,void * key, void * value);

void * s_map_get (SMap * self, void * key);

#endif