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namespace VQDR.Common {
/**
* At the moment this just wraps the GLib Rand things.
*
* This also provides a static version of the methods.
*/
public class Random {
private static Random? _instance = null;
private GLib.Rand rand;
private Random () {
this.rand = new GLib.Rand ();
}
public static Random get_instance () {
if (_instance == null) {
_instance = new Random ();
}
return _instance;
}
/* **** Instance versions *** */
public double get_double () {
return rand.next_double ();
}
public double get_double_range (double begin, double end) {
return rand.double_range (begin, end);
}
public int get_int () {
return (int) rand.next_int ();
}
public int get_int_range (int begin, int end) {
return rand.int_range ((int32) begin, (int32) end);
}
public void seed (int seed) {
rand.set_seed ((uint32) seed);
}
/* **** Static versions *** */
public static int get_static_int () {
Random r = Random.get_instance ();
return r.get_int ();
}
public static double get_static_double () {
Random r = Random.get_instance ();
return r.get_double ();
}
public static int get_static_int_range (int begin, int end) {
Random r = Random.get_instance ();
return r.get_int_range (begin, end);
}
public static double get_static_double_range (double begin, double end) {
Random r = Random.get_instance ();
return r.get_double_range (begin, end);
}
}
}
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