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/* dice_operator_token.vala
*
* Copyright 2021 Gustav Hartvigsson
*
* This file is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 3 of the
* License, or (at your option) any later version.
*
* This file is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-3.0-or-later
*/
using Utils;
namespace VQDR.Expression {
public class DiceOperatorToken : OperatorToken, UnaryOperator {
public DiceOperatorToken (int32 position) {
base (position);
}
public override bool is_unary {public get;public set; default = false;}
public override void evaluate_self (Context instance) throws GLib.Error {
Dice dice;
int32 l_result;
int64 l_max_result;
int64 l_min_result;
var r_child = get_left_child ();
var l_child = get_right_child ();
if (! is_unary) {
l_child.evaluate (instance);
l_result = (int32) l_child.result_value.number;
l_max_result = l_child.result_max_value.number;
l_min_result = l_child.result_min_value.number;
} else {
l_result = 1;
/* In the original code the values were set to something strange.
* This was dueto the normalisation of the values. We use FastNumber
* to do the grunt work, so we don't need to worry about this.
*/
l_max_result = 1;
l_min_result = 1;
}
dice = new Dice (l_result, (int32) r_child.result_value.number);
result_value = FastNumber (dice.roll ());
/* Max Result: The max of the dice faces multiplied my the max of the
* dice numbers.
*/
// This was very complicated for no reason in the original code...
result_max_value = FastNumber (l_max_result *
r_child.result_max_value.number);
/* Min Result: The min of the dice faces multiplied my the max of the
* dice numbers.
*/
// This was very complicated for no reason in the original code...
result_max_value = FastNumber (l_min_result *
r_child.result_min_value.number);
result_string = "[" + result_value.to_string () + "]";
}
}
}
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