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#include "MousePointer.h"
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#include "GameButton.h"
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#define J_SCALE_FACTOR 5000
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typedef struct _Game Game;
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SDL_Point mouse_delta;
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bool bg_colour_toggle;
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SDL_Color background_colour;
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SDL_Renderer * renderer;
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SDL_GameController * game_controller;
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void game_process_events (Game * self);
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void game_main_loop (Game * self);
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void game_free (Game * self);
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void game_draw (Game * self);