/+junk/c_sdl_joypad

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Viewing changes to GameObject.h

  • Committer: Gustav Hartvigsson
  • Date: 2013-09-29 21:11:58 UTC
  • Revision ID: gustav.hartvigsson@gmail.com-20130929211158-9z71h0uymetjelsz
fixed the callback stuff..

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typedef void (* GameObjectCallbackHandlerFunc)(GameObject * self, char * name);
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typedef void (* GameObjectSetCallbackFunc)(GameObject * self, char * name,\
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                                      GameObjectCallbackFunc callback_func);
 
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                                      GameObjectCallbackFunc callback_func,
 
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                                      void * data);
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typedef void (* GameObjectDoCallbackFunc)(GameObject * self, char * name);
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bool game_object_get_is_alive (GameObject * self);
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void game_object_set_callback (GameObject * self, char * name,
 
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                               GameObjectCallbackFunc callback_func,
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                               void * data);
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void game_object_do_callback (GameObject * self, char * name);