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#include "baseobject.h"
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SMapItem * items[]; // Use calloc to deal with memory.
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void method_map_deinit (SMap * Self);
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SMapItem * s_map_item_new (void * key, void * value) {
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SMapItem * self = malloc (sizeof (SMapItem));
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void s_map_item_free (SMapItem * self) {
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* Need to figure a method to determin if objects (keys and values) are
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* BaseObjectInstance children or not and use the appropriate method for
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SMap * s_map_new ( CompFunc comp_func ) {
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SMap * self = malloc (sizeof (SMap));
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SMapClass * klass = malloc (sizeof (SMapClass));
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s_base_object_set_class ((SBaseObjectInstance *) self, klass);
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s_base_object_set_deinit_method ((SBaseObjectInstance *) self, method_map_deinit);
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self->priv = malloc (sizeof (SMapPrivate));
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klass->is_equal = comp_func;
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void s_map_free (SMap * self) {
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void s_map_add (SMap * self ,void * key, void * value) {
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SMapItem ** items = self->priv->items;
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SMapItem * item = s_map_item_new (key, value);
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if (self->priv->len == 0) {
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items = realloc (items, sizeof(SMapItem));
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void * s_map_get (SMap * self, void * key) {
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void method_map_deinit (SMap * self) {